[Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Moderator: Zyx
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

- Parallax
- DMwiki contributor
- Posts: 424
- Joined: Mon Aug 28, 2006 7:56 pm
- Location: Back in New Jersey
Well, if you won't take my hint and read The Hobbit, what can I say? It's five times the same item, solve it once and you've solved it for good.
Don't ask why five, though. Six or twelve would have made more sense.
I'm not aware of a master map but then again, I haven't yet set foot in the cartographer's guild...
As for the Wizards' door post, I could give you some half-baked justification about the mages being tricksters and all that, but I think it comes down to having no other spot available because everything is so tightly packed there. It doesn't appear that way at first, but in time you'll come to realize that there's more to the guild halls than meets the eye.
EDIT: Whoops! You DID quote the riddle properly. My bad.
Don't ask why five, though. Six or twelve would have made more sense.
I'm not aware of a master map but then again, I haven't yet set foot in the cartographer's guild...
As for the Wizards' door post, I could give you some half-baked justification about the mages being tricksters and all that, but I think it comes down to having no other spot available because everything is so tightly packed there. It doesn't appear that way at first, but in time you'll come to realize that there's more to the guild halls than meets the eye.
EDIT: Whoops! You DID quote the riddle properly. My bad.
Last edited by Parallax on Sat Mar 31, 2007 7:47 pm, edited 1 time in total.
- Chaos-Shaman
- High Lord
- Posts: 2643
- Joined: Wed May 03, 2006 7:26 pm
- Location: The Gates of Hell
beowuuf wrote:Think priest = natural, so you are looking for a natural container you can't get into without breaking it basically
yes, i figured it out just after my last message, the clue does not really help you except something of treasure inside, that is what helped me out, but to tell you the truth, finding where to put the items was the hardest of all, i needed a location, and i knew something was odd and couldn't remember how i got into the ninja guild. since i have opened all the guilds except one cause i'm missing one item, i have went up some levels, feels good to advance finally, i've just obtained a new mace from the games room, whoa, so cool
thanks to you all for helping me out, time to try and finish one of these endings, i'm not sure what to expect, i'm stuck in a few areas still

keep your gor coin handy
As I'm slowly reconquering what i had done before losing
my savegames in Conflux, i have a few small questions :
* Are there irreversible choices that prevent to reach one or more ending ?
* And choices that prevent to go to some areas / areas that can't be explored in the same game (because going in one closes the other(s) ) ?
(for both previous questions : do that include characters choices ? )
* Have anyone finished the game with the maleficient guild / hell unleashed / both ?
* Is it interesting to unleash hell after having progressed in the game ?
my savegames in Conflux, i have a few small questions :
* Are there irreversible choices that prevent to reach one or more ending ?
* And choices that prevent to go to some areas / areas that can't be explored in the same game (because going in one closes the other(s) ) ?
(for both previous questions : do that include characters choices ? )
* Have anyone finished the game with the maleficient guild / hell unleashed / both ?
* Is it interesting to unleash hell after having progressed in the game ?
What Is Your Quest ?
Well, since alot of endings rely on a guild leader, then the first one would be who you end up taking! The power gem can block off the area, so best if you have it to then use it and end the game, or to leave it lying.
Otherwise, I don't think so...
I've got far but not that far withthe malificent guild (actually, with one charatcer only, weee) but that was a few versions back
Otherwise, I don't think so...
I've got far but not that far withthe malificent guild (actually, with one charatcer only, weee) but that was a few versions back
Hehe, I think I know have a quite correct party to roam some deeper levels.
...Getting ready for some major undead slaying...
I found a couple of very funny or stylish weapons.
I also like the way Zyx modified the name of some items so that you feel like you have a super-weapon, while it's just an average bludgeoning device.
...Getting ready for some major undead slaying...
I found a couple of very funny or stylish weapons.
I also like the way Zyx modified the name of some items so that you feel like you have a super-weapon, while it's just an average bludgeoning device.
What Is Your Quest ?
- Sophia
- Concise and Honest
- Posts: 4307
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
Hehe, a page from the CSB playbook, apparently.Joramund wrote:I also like the way Zyx modified the name of some items so that you feel like you have a super-weapon, while it's just an average bludgeoning device.

The "Biter," that fearsome unique weapon, is actually exactly the same as the much more common-sounding "Sabre" in DM. Oh well.

- Chaos-Shaman
- High Lord
- Posts: 2643
- Joined: Wed May 03, 2006 7:26 pm
- Location: The Gates of Hell
- Chaos-Shaman
- High Lord
- Posts: 2643
- Joined: Wed May 03, 2006 7:26 pm
- Location: The Gates of Hell
I don't think so beowuuf, I did meet the strong demon with red eyes, on the sudden death level and went underwater and found myself back in the sewers level, found letterings on the wall. have it all in my notes somewhere. The water and soap thing i just didn't finish scrubbing the floor i guess
, i didn't get to the chambers, and couldn't find the bleeding kipper that would kill vecna, i found nothing that seemed to be fake, oh well, i might try it l8r. what other dm clones have been made like this?, i can just only imagine how good these dungeons are going to be with GGs RTC options. What a blast! , who says an old game is not worth playing.

keep your gor coin handy
- Chaos-Shaman
- High Lord
- Posts: 2643
- Joined: Wed May 03, 2006 7:26 pm
- Location: The Gates of Hell
Yeah, you need to keep scrubbing! A whooole level opens up!. The underwater level is hard, as you say can lead back to the sweres, but there also seems a few new thigs to play with now like riddles!
Bleeding kipper - umm, do you know the phrase 'red herring'?
And no, i tjhink the one ring should not be takeable either! A bug I think!
And yes, the apprentice level has donald trump destroying aberdeen's beach with one hand and saying 'you're fired' with the other! Damn him!
Bleeding kipper - umm, do you know the phrase 'red herring'?

And no, i tjhink the one ring should not be takeable either! A bug I think!
And yes, the apprentice level has donald trump destroying aberdeen's beach with one hand and saying 'you're fired' with the other! Damn him!
- Parallax
- DMwiki contributor
- Posts: 424
- Joined: Mon Aug 28, 2006 7:56 pm
- Location: Back in New Jersey
Enter the competition! As it stands, this score would put you in the top spot.Joramund wrote:I got 5 points,

Also, I have a question.
Is there a trick to defeating the archmage of Mampang? Brute force works well enough, but I can't shake the feeling that I missed some simple, elegant way that did not involve freezing his life 'till next Sunday and blasting him away with spores... Tangentially, said method might also secure one or both of the cerberi that are visible through the south wall there and that the archmage doesn't "drop"..?
The archmage should have a protection against freezing.. I'll see what I can do for next release.
As for the cerberi, they're only part of a mechanism. To be consistent, you shouldn't see anything but sky through the walls of the tower, however I had to pack everything tight since those were the 16 levels days...
As for the cerberi, they're only part of a mechanism. To be consistent, you shouldn't see anything but sky through the walls of the tower, however I had to pack everything tight since those were the 16 levels days...
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Try here: (version bugfix 1)
http://cyberskald.ovh.org/dm/Conflux_II ... .part1.rar
http://cyberskald.ovh.org/dm/Conflux_II ... .part2.rar
http://cyberskald.ovh.org/dm/Conflux_II ... .part3.rar
Known bug: some hints in the oracle appear twice, I have no idea why.
http://cyberskald.ovh.org/dm/Conflux_II ... .part1.rar
http://cyberskald.ovh.org/dm/Conflux_II ... .part2.rar
http://cyberskald.ovh.org/dm/Conflux_II ... .part3.rar
Known bug: some hints in the oracle appear twice, I have no idea why.
-
- Novice
- Posts: 25
- Joined: Tue May 23, 2006 1:59 am
-
- Novice
- Posts: 25
- Joined: Tue May 23, 2006 1:59 am
-
- Novice
- Posts: 25
- Joined: Tue May 23, 2006 1:59 am
- Parallax
- DMwiki contributor
- Posts: 424
- Joined: Mon Aug 28, 2006 7:56 pm
- Location: Back in New Jersey
No. They are totally different endings. Independent of one another. The only outside consequence of killing the council is a point of detail that barely bears mentioning.
The guy at the "surface exit" scolds you for killing the council and poison gasses you, instead of scolding and poison gassing you for not getting on with the mission. Yeah, like I said...
The guy at the "surface exit" scolds you for killing the council and poison gasses you, instead of scolding and poison gassing you for not getting on with the mission. Yeah, like I said...