Features for dsb !

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Joramun
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Features for dsb !

Post by Joramun »

Yay !

I implemented two handed weapons for dsb.

It's simple once you figure out what dsb_fetch and dsb_find_arch actually do :)

Future features :
- back-row weapons (Sophia actually already put it in :wink: )
- altered magic (ingredients for all potions / some spells)
- grapple
- altered monsters (with some nasty generation mechanics ...)
and more...

I'm going to release those features in a beefed up version of DM.
If anyone wants to help in making an all new dungeon to support those features, just PM !!
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Sophia
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Re: Features for dsb !

Post by Sophia »

Joramund wrote:It's simple once you figure out what dsb_fetch and dsb_find_arch actually do :)
Was there confusion? I didn't realize.
If there is some way I can make the docs more clear, please tell me. :)
Joramund wrote:back-row weapons (Sophia actually already put it in :wink: )
Hehe, yeah. The support is there in the base scripts, I just never got around to creating any weapons that actually used it.
If anyone wants to help in making an all new dungeon to support those features, just PM !!
Well, I'll offer my help with writing Lua, if you need it. :)
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Joramun
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Joined: Thu May 25, 2006 7:05 pm
Location: The Universe

Post by Joramun »

I was just confused by dsb_find_arch, because it took me a while to realize it was returning the archetype table, and not the name of the archetype :oops:

For weapons, since I have gathered a lot of custom graphics, I making some copy-pasting and low quality editing to make some new stuff :P

For the help : as I stated many times, I have a lot of dungeon ideas and stuff to put in, but I'm just so lazy, I never managed to finish some decent level layout. And since I played quite a few good dungeons, [Sukumvit, Conflux, and SS and DP (though I must confess Sukumvit and Conflux beat the hell out of SS and DP in terms of layout) ] the challenge is HIGH.
What Is Your Quest ?
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