DSB Version 0.21

This forum is for the Lua scriptable clone of DM/CSB called Dungeon Strikes Back by Sophia. Use DSB to build your own highly customised games.

Moderator: Sophia

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Sophia
Concise and Honest
Posts: 4307
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

DSB Version 0.21

Post by Sophia »

What's new:

- Added support for alpha channels (use .tga format images)
- Added support for separate "left side" bitmaps in a wallset via dsb_make_wallset_ext
- Fixed alternate wallset display bug
- Fixed a crash when using a custom graphics.dsb
- Sound playing now supports looping and returns a chan_handle
- Added dsb_soundstop(chan_handle) to stop a playing sound
- New monster event: on_want_move(self, id, lev, x, y, face, see_party, fear) = lev, x, y, face
- Added dsb_visited(lev, x, y) = bool
- Added dsb_level_getinfo(lev) = x_size, y_size, lightlevel, xp_multiplier
- dsb_shoot now has optional damage_delta parameter
- Made msg and delay of a trigger support multiple parameters like target
- Added dsb_game_end() to show ending screen and exit
- More cleanup of unnecessary bloat
Remy
Craftsman
Posts: 111
Joined: Wed Sep 05, 2007 5:24 pm
Contact:

Post by Remy »

Added support for alpha channels (use .tga format images)
That's just plain cool. If anyone hasn't yet, run the included dungeon and check out the new blue haze. :shock:
Sound playing now supports looping and returns a chan_handle
:D I've been wanting to ask about this.
Post Reply