
It's a dungeon in two parts. It starts with a complete rewrite of Escape 1 (new layout, a few twists, some lameness removed following the feedback I got, and much better coded because in Escape 1 I was still learning). That bit's completely written, and I've played it through several times to test it for problems.
That part's exactly like Escape 1, in that it's a nice linear dungeon (DM-style rather than CSB-style) with the convenient ways to get back to earlier areas when you need to. Like Escape 1, you get an unending supply of food and water, and necessities like potion flasks and vi altars, right at the entrance. Each challenge is directly after the previous one, so you don't need to wander around mazes of featureless corridors wondering what to do next, and there's no back-story to read. You're just stuck in a dungeon and you have to find the exit.
There's an ending after the rewrite, so casual players can still play it as a mini-dungeon for one or two evenings' mild entertainment.
For the more serious players--the people who'll blitz through that part in two or three hours--there's also an option to go deeper in and hunt for other endings.
