Ermmm. I'm unfamiliar with RTC or CSBWin, so would one of their door frame images 'fit' DSB. I assume not. If you could share the original dungeon image files that you (Sophia) have, for example, I could work off those.
Alcoves
It's a similar story for alcoves, yet Sophia's example double alcove present in 'test_dungeon' shows me how relatively simple the images can be - albeit with having to define click zones etc.
Rambling
I just found the dsb_alt_wallset function and it's quite cool indeed. Seems more 'powerful' than say in DMJava where you were constrained to one wallset per level, and you'd have to do a 'transition' tile such as in DMII.
Can I ask how you'd do a 'pillar', for example? It'd be a bitmap which was effectively a wall tile. Creating a few trees, for example... A wall decoration without the wall! A non-passable floor decoration.
The wallset I have from WHACK uses dsb_make_wallset and not dsb_make_wallset_ext, correct? It's just that I've been reading the documentation again
