i have both, but i have very little of an idea as to how to use them... if anybody can write up a manual that would be bombay status awesome!
i have a coupla simple questions tho-
1) can the champions base (pre-thawing) stats be altered?
2) can the champions base (pre-thawing) skill lvls be altered?
3) how do i create "unlimited generators" for creatures?
(like the thorn demons, how they will always regen)
DM2GDED & DMDC2 assistance?
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- Burnt Conspiracy
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- Gambit37
- Should eat more pies
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Welcome to the forums, Burnt Conspiracy (a cool name!)
I don't think anyone else has looked at these in detail, so the chances of anyone writing up a manual are slim. Why not play around and start writing some notes up yourself -- that's how most of the rest of us have learnt the tools, and it's very satisfying.
I don't think anyone else has looked at these in detail, so the chances of anyone writing up a manual are slim. Why not play around and start writing some notes up yourself -- that's how most of the rest of us have learnt the tools, and it's very satisfying.

- Burnt Conspiracy
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yea i like the name, a homeboy gave it to me...
but yea i've been messin around with it
my current problem is figuring out how to make east-west doors, because the door tool only seems to make them north-south...
but yea i've been messin around with it
my current problem is figuring out how to make east-west doors, because the door tool only seems to make them north-south...
Last edited by Burnt Conspiracy on Thu Apr 24, 2008 7:40 pm, edited 1 time in total.
- ChristopheF
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You can modify champion stats in the graphics.dat file. So you can do it with DM2GDED.
Once the graphics.dat file is opened, you can go to the heroes section. there is a sub section for each champion. Their stats are stored in a binary item that you can modify (not very user friendly, but possible).
Once the graphics.dat file is opened, you can go to the heroes section. there is a sub section for each champion. Their stats are stored in a binary item that you can modify (not very user friendly, but possible).
Christophe - Dungeon Master Encyclopaedia
- Burnt Conspiracy
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- Artisan
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hi.
next DM2GDED release will contain champ stat editor! it needs hex editing to edit champ stat about current ver. sorry for your patience.
here is known spec of champion stat format:
52 bytes.
here is a sample parsing:
torham (pc ver)
assume &H0053 is hexadecimal value. The value &H0053 is 83. You can convert them by windows "calc".
would it be likely status?
thanks!
edit: &H forgotten
next DM2GDED release will contain champ stat editor! it needs hex editing to edit champ stat about current ver. sorry for your patience.
here is known spec of champion stat format:
52 bytes.
Code: Select all
1 word ( w0) max hp
1 word ( w2) max stamina (x10)
1 word ( w4) max mp
1 word ( w6) luck
1 word ( w8) str
1 word (w10) dex
1 word (w12) wis
1 word (w14) vit
1 word (w16) anti-magic
1 word (w18) anti-fire
1 word (w20) fighter skill lv1
1 word (w22) fighter skill lv2
1 word (w24) fighter skill lv3
1 word (w26) fighter skill lv4
1 word (w28) ninja skill lv1
1 word (w30) ninja skill lv2
1 word (w32) ninja skill lv3
1 word (w34) ninja skill lv4
1 word (w36) wizard skill lv1
1 word (w38) wizard skill lv2
1 word (w40) wizard skill lv3
1 word (w42) wizard skill lv4
1 word (w44) priest skill lv1
1 word (w46) priest skill lv2
1 word (w48) priest skill lv3
1 word (w50) priest skill lv4
torham (pc ver)
Code: Select all
53 00 02 03 0E 00 3C 00 31 00 35 00 36 00 2D 00
1E 00 26 00 03 00 05 00 02 00 03 00 01 00 01 00
01 00 02 00 02 00 02 00 03 00 03 00 03 00 02 00
02 00 03 00
53 00 → &H0053 → 83 (max hp)
02 03 → &H0302 → 770 (max stamina)
0E 00 → &H000E → 14 (max mp)
3C 00 → &H003C → 60 (luck)
31 00 → &H0031 → 49 (str)
35 00 → &H0035 → 53 (dex)
36 00 → &H0036 → 54 (wis)
2D 00 → &H002D → 45 (vit)
1E 00 → &H001E → 30 (anti-magic)
26 00 → &H0026 → 38 (anti-fire)
03 00 → &H0003 → 3 (fighter skill lv1)
05 00 → &H0005 → 5 (fighter skill lv2)
02 00 → &H0002 → 2 (fighter skill lv3)
03 00 → &H0003 → 3 (fighter skill lv4)
01 00 → &H0001 → 1 (ninja skill lv1)
01 00 → &H0001 → 1 (ninja skill lv2)
01 00 → &H0001 → 1 (ninja skill lv3)
02 00 → &H0002 → 2 (ninja skill lv4)
02 00 → &H0002 → 2 (wizard skill lv1)
02 00 → &H0002 → 2 (wizard skill lv2)
03 00 → &H0003 → 3 (wizard skill lv3)
03 00 → &H0003 → 3 (wizard skill lv4)
03 00 → &H0003 → 3 (priest skill lv1)
02 00 → &H0002 → 2 (priest skill lv2)
02 00 → &H0002 → 2 (priest skill lv3)
03 00 → &H0003 → 3 (priest skill lv4)
would it be likely status?
thanks!
edit: &H forgotten