Hey, look at this way, this way you get to do both!PadTheMad wrote:I'd rather design the games than bloody make them - all that maths

Seriously, though, it's hard to avoid math when it comes to computers. Even if you get away from code-slinging, and just busy yourself with design elements, most games need some balancing of numbers: damage ratios, economic systems, interactions between various systems, or whatever. The list is long! Sad but true.
To me, they all sort of run together. The one online shooter that I do play fairly often is AvP2 (Aliens vs Predator 2), it's also a very old game, and not nearly as popular as the current ones-- but there's just something fun about being able to choose from a few vastly different character types in multiplayer, rather than being limited to the one "deathmatch guy" (even if he might be toting a few different weapons)I'm not sure what it is with UT, it just seems to have that unknown element. It's nowhere near as popular as other online shooters such as CounterStrike but for some reason I could sit on the original UT for hours on end and not get bored.
Even it gets old after a while though.
