on_hop....

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ian_scho
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Posts: 2807
Joined: Fri Apr 07, 2006 8:30 am
Location: Zaragoza, Spain

on_hop....

Post by ian_scho »

Yeah, wierde request this one.

Basically we have an 'on_move' event for monsters which we can all override and implement our own. I've noticed however that when a monster turns on the same square it doesn't get fired.

So is there another way to catch this one?...
p.s. on_turn is already taken, I see, for the party to trigger on a set of stairs ;)
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ian_scho
High Lord
Posts: 2807
Joined: Fri Apr 07, 2006 8:30 am
Location: Zaragoza, Spain

Post by ian_scho »

Noooo scratch that idea. I was talking out of my backside. :shock:
I'll think of something else.
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