Hi again,
I have one little question and problem. I am creating new walls for Dungeon Master RTC and I am adding new bitmaps wallset to create one new custon dungeon.
But there is one little problem , when I adding one bitmap , the colors of new bitmap wallset , does not appear with correct palette in RTCEditor.
What could I do to fix this problem?
I tried and 256 color bitmap and 16bit bitmap and png image.
All of them has error colors when imported in Editor as new graphic.
What can I do?
Thank you...
Question about creating new walls for RTC
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- Gambit37
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The Editor uses Windows GDI for graphics display, which doesn't resample colours properly when showing scaled graphics, this is why they look wrong.
I've never found it a problem. As you say, it looks fine in game, so I'm not bothered that it doesn't look correct in the editor. Do you really find this to be a problem?
I've never found it a problem. As you say, it looks fine in game, so I'm not bothered that it doesn't look correct in the editor. Do you really find this to be a problem?
I don't say that is a problem , but first time I was confused I delete and create the same wall , many times untill realise the wall has error palette only in scalling preview and took me 1 hour to delete and remake a lots of pictures with different paint programs with many image formats and colors.