sorry Parallax and Crash. that I did not reply. Thanks for your posts nevertheless!
Well, can anyone tell me what is the conclusion then?
what now?
Is it simply not doable to cooperate because everyone wants
to keep the graphics secret for as long as the dungeon is not
released, when in effect all graphics would be known to all players and then probably get used anyway?
I do agree that releasing graphics beforehand will spoil the surprise
of new graphics by very much like 99%. But releasing graphics would help tremendously in the creation process of new dungeons.
Just imagine, we had a pool of 10000 graphics for dm like games.
would it then more spoil the fun or benefit the dungeoneer in the long run? What do we aim at?
I guess ultimately people do want high res imagery, there I got no doubt. And I guess, graphics are the one thing, but how the designer , for instance weighs the strengths and weaknesses of creatures in the custom dungeon will make the difference.
If you use EOB graphics they look familiar, but you fight different
monsters than in EOB.
well, just ranting on here, I hope you don't mind, but somehow
I think we could accomplish more here.
Any inclinations here to discuss this further?
