[Custom dungeon] Dragon Tomb [RTC] [Zed5Duke]
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[Custom dungeon] Dragon Tomb [RTC] [Zed5Duke]
Version: V26-S2 for RTC V0.49
Platform: RTC
Author: Zed5Duke
Date published: 2009, July 9
Date last updated: 2009, December 21
Story:
Somewhere in the middle of a dark elven forest lays the tomb of Tiamat the dragon and his legendary treasure. Many people like you before have come here for riches and glory however it is not so easy a task. Most have died in the deep labyrinths filled with traps, riddles and monsters.
Aim:
Each part of labirynth have few alternate ways to next level and whole dungeon is divided to stages: every ways lead to some point of next stage, where again begin many choices. Adventure elements around, you meet many dead but also alive adventurers, which like you come here to find dragon treasure. This should give some replayablity and breaking points, to avoid boring or stuck on some riddle or opponent.
Notes:
In the Hall of Champions each character has the same standard attributes. To get some experience at the beginning select a profession by clicking on statues! Therefore each person could start with any profession, and you could take a small but better party, or a large and less experienced team (this also makes better replayability). Also, there is a new feature which increases stats by profession amulets.
Known bugs:
This is a demo, and not finished. However it has a great atmosphere and is very promising!
Hints and comments:
Graphic:
Mix of classic DM2 with new; low and hi res gfx. New wallset, items, scenery and some new monsters. Every items i will drawn myself in low res, so should be large amount of original stuff to find (already its +50 weapons!)
Items:
Each item will have description to better manage equipment. Weapons have brand new attack methods and are divided to quality levels and damage methods (sharp, blunt)
See project site for more informations, progress and downloads: http://dragon-tomb.blogspot.com/
Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Platform: RTC
Author: Zed5Duke
Date published: 2009, July 9
Date last updated: 2009, December 21
Story:
Somewhere in the middle of a dark elven forest lays the tomb of Tiamat the dragon and his legendary treasure. Many people like you before have come here for riches and glory however it is not so easy a task. Most have died in the deep labyrinths filled with traps, riddles and monsters.
Aim:
Each part of labirynth have few alternate ways to next level and whole dungeon is divided to stages: every ways lead to some point of next stage, where again begin many choices. Adventure elements around, you meet many dead but also alive adventurers, which like you come here to find dragon treasure. This should give some replayablity and breaking points, to avoid boring or stuck on some riddle or opponent.
Notes:
In the Hall of Champions each character has the same standard attributes. To get some experience at the beginning select a profession by clicking on statues! Therefore each person could start with any profession, and you could take a small but better party, or a large and less experienced team (this also makes better replayability). Also, there is a new feature which increases stats by profession amulets.
Known bugs:
This is a demo, and not finished. However it has a great atmosphere and is very promising!
Hints and comments:
Graphic:
Mix of classic DM2 with new; low and hi res gfx. New wallset, items, scenery and some new monsters. Every items i will drawn myself in low res, so should be large amount of original stuff to find (already its +50 weapons!)
Items:
Each item will have description to better manage equipment. Weapons have brand new attack methods and are divided to quality levels and damage methods (sharp, blunt)
See project site for more informations, progress and downloads: http://dragon-tomb.blogspot.com/
Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Last edited by Zed5Duke on Thu Jul 31, 2008 11:43 am, edited 2 times in total.
Extremely impressive new sprites!
I'd just change the names of some the characters a bit though. Their a bit too normal (e.g. Roger )
I'd just change the names of some the characters a bit though. Their a bit too normal (e.g. Roger )
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a new project, great news !
i wonder why you provided the txt file and the custom gfx/sounds in your release. there's no need of those for test players except for cheating...
however, i had a quick look at it and... uh ? what the ... ? these are my inventory graphics !!!!
ahhhhh.... i don't care actually, but you should have asked me for the *real* files instead of spending time grabbing them
my remarks concern the way you implement custom gfx and sounds in your dungeon.
- don't use wav format, too big. except if you plan to use only those 2 files.
- you mixed high res and low res gfx, which looks weird imho. i noticed that you made low res icons for items so why not doing the same for wallsets, alcoves and even inventory and portraits ?
anyway, nice start ! keep the good work
i wonder why you provided the txt file and the custom gfx/sounds in your release. there's no need of those for test players except for cheating...
however, i had a quick look at it and... uh ? what the ... ? these are my inventory graphics !!!!
ahhhhh.... i don't care actually, but you should have asked me for the *real* files instead of spending time grabbing them
my remarks concern the way you implement custom gfx and sounds in your dungeon.
- don't use wav format, too big. except if you plan to use only those 2 files.
- you mixed high res and low res gfx, which looks weird imho. i noticed that you made low res icons for items so why not doing the same for wallsets, alcoves and even inventory and portraits ?
anyway, nice start ! keep the good work
I have finished your demo, too.
So far, here are my comments:
I liked
- the atmosphere in whole, espcially the parts with music.
- your new bitmaps. The wallset is great. (and your forest-end-graphic, too)
- your ideas for puzzles and traps.
- the inventory-bitmaps you have choosen
I disliked
- the mixing of high and low res graphics. This desroys the inner imagination of the look of your dungeon (and IMHO it is not a good explanation for that by using a bad egsample...)
- the strength of your monsters. OK, this is just a demo but as far as the champions are not really blessed with talents it is (at this moment) impossible to fight against one - you can even be killed by a bat!
Alright. Thats from me. Keep up your good work!
So far, here are my comments:
I liked
- the atmosphere in whole, espcially the parts with music.
- your new bitmaps. The wallset is great. (and your forest-end-graphic, too)
- your ideas for puzzles and traps.
- the inventory-bitmaps you have choosen
I disliked
- the mixing of high and low res graphics. This desroys the inner imagination of the look of your dungeon (and IMHO it is not a good explanation for that by using a bad egsample...)
- the strength of your monsters. OK, this is just a demo but as far as the champions are not really blessed with talents it is (at this moment) impossible to fight against one - you can even be killed by a bat!
Alright. Thats from me. Keep up your good work!
Re: [RTC] Dragon Tomb (under construction)
Is this dungeon still under development ?
What Is Your Quest ?
Re: [RTC] Dragon Tomb (under construction)
Its over, but i will use some graphics and concept from DT in new dungeon. This new have better design, atmosphere, adventure elements, much more graphics, original inventions. In some moments look similar but its different game.
I hope this time will not stuck in big project, well already have more experience, before it was almost chaotic improvisation, now am 90% design 10% build. Relase time around weeks or month, hard to say.
I hope this time will not stuck in big project, well already have more experience, before it was almost chaotic improvisation, now am 90% design 10% build. Relase time around weeks or month, hard to say.