Tested a bit around in sculptris, it is definitely nice.
The painting mode is especially cool. Thanks for pointing there, linflas
But I do think it bears the danger of getting lost in detail!
it crashed twice :/ also it seems you only have a single clay ball to fiddle with...have to get more into grips with it at some point there, but it seems impossible to have an elongated form like the snake built with it.
EDIT: found the add shpere button

and that is what I came up with so far...looks more like a shark, really and there is the first one where I was wondering what to do.. oh well

or
http://img860.imageshack.us/img860/825/nnj2a.jpg
ATM, I think I do like box-modeling approach to building best or maybe with splines-there are a couple of ways...
I think I will head in that direction first, and build with blocks until the rough 3d form stands, detail tends to be contra productive now
The fine tuning is where sculptris shines I will get back to this approach..
EDIT2: building is quite intuitive , actually. I need to get a bit more control over what I am doing but worth some more tries
@Mister sushi:
We have the same preferences, it seems
You should try to do graphics. Or does it work for you this way? I for myself noticed, design alone does not help too much.Then again I never tried hard.
But often there has to be the next step. scribble - painting, concept - 3d figure etc..
sometimes the scribbling looks better than the inked version but the more refined the more appealing in a way.
Also, if you have some knowledge of these next steps, you can produce better initial work for people to work of off.
example:
you designed a mummy with all side views i.e. a turnaround, attack frame; maybe colour scheme and
emotional states or some notes on where to place and what the creature is like/moving etc.
You want this to be rendered in 3d.
The more you know about what the modeller needs and how this workflow is, to accomplish your vision of the mummy, the better and more easily she/he can progress and get results.
While I am at it: EDIT3: You do not need to be perfect in any of these fields but it does not hurt to know what to avoid and how things work...
I would say : continue to do designs, I do look at these rather willingly

We will see if couple of those get to the point of actually being in the game. Would be nice and probably doable, too
Edit4, and last one: some new snake! But it is rather arbitrary- building, not too focussed..
http://img151.imageshack.us/content_rou ... snakkk.jpg