What's new:
- Added dsb_get_light_total() function to return total current light level
- Added dsb_cache_invalidate("archname") for dynamic dungeon graphics
- Added dsb_screen_bitmap() = copy of whatever is on the screen
- Added dsb_set_flyrate(int) to allow faster flying objects
- Added sys_party_rearrange(ppos, oldpos, newpos)
- Changed monster AI functions to make altered AI behavior a bit easier
- Made physical attacks reduce monster fear to be more like DM
- Fixed crash when trying to rearrange party members when everyone was dead
- Fixed malfunctioning constant weight triggers
- Fixed bug in pitfalls
DSB Version 0.35
Moderator: Sophia
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Oh sheet: "Changed monster AI functions to make altered AI behavior a bit easier". My hacks need updating now. Monster AI is really complex for me.
Sophia in flashchat: use a windows diff program
(I do, each time you update your app
)
dsb_screen_bitmap() sounds interesting. You could overlay text or monsters / plots onto that. I like it.
And what was the demand for this one?: dsb_cache_invalidate("archname")
Sophia in flashchat: because without it a wallitem that plays tetris isn't possible
Sophia in flashchat: use a windows diff program
(I do, each time you update your app

dsb_screen_bitmap() sounds interesting. You could overlay text or monsters / plots onto that. I like it.
And what was the demand for this one?: dsb_cache_invalidate("archname")
Sophia in flashchat: because without it a wallitem that plays tetris isn't possible