
Sadly I do not have the full skillz to create one atm, maybe at a later time.
I could, probably accomplish the side and front view on paper then trying to make a good looking mesh object
from that. If someone would need it? Mapping is new to me, also bones system for movement.
(how monsters should move is a topic that should be discussed. I agree with ultramarine that the movement of the party
should be similar to the monster movement(step by step). For game play.
Immersion is probably better in an fps mode, but believablility is created in consistency (considered moving).
furthermore, a game is a game and it does not have to be realistic to be good. Therefore monsters should make steps.
again, this should be discussed, but not now.)
What I wanted to add to the dm "side aligning":
Creatures will not tend to postition itself in the middle, but after some time
(hope I got the grammar correct here: They do position in the middle, takes time however)
imagine you have 3 creatures on a square. 2 die, probably because of the player.
The remaining creature stays (for some time) left or right side.(until attack or something)
Then moves middle
Gigglers are an exception, I think. Maybe because they did not group in dm?
advantage for the creature to be not in the middle
can dodge fireballs if the player is not careful )cast at on wrong "lane"(
disadvantage for the creature to be in the middle of a square:
spells will surely hit it
advantage for the creature to be in the middle
can prevent party to collect items off of the very square it is standing on