I'd like to have a potion that raises a stat (strength, dexterity, wisdom etc.) permanently instead of temporarily. I played around a bit with a cloned KU potion and tried the ACTION_BOOST_CHARACTERBYOBJECT, but have found no success yet.
Comparing potions and armor that grants a stat bonus (like the Power Towers or the Dexhelm), it seems that consuming an object to gain the bonus results in a relative bonus, while equipping it results in an absolute bonus. What I mean by that is this: If a piece of armor grants 15 strength, it grants it to anybody, always. If a potion gives you that bonus, the amount of strength gained is related to the strength of the potion and the strength of your character. And the biggest difference is, of course, that potions only give the bonus temporarily. Any idea how to make that bonus permanent?
How do I raise stats permanently?
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Re: How do I raise stats permanently?
Sounds like it is hard coded. You might need to make the potion perhaps gift XP instead, since this is the only other mechanism that grants permanent stats. Won't let you create a potion of anti-magic/fire though
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
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Re: How do I raise stats permanently?
The sheild potion IS a potion of anti-magic, it just doesn't actually show the stats change. The Shield spell is anti-magic, the Fire-Shield is anti-fire. So if you put (like I did to check this out) a cloned YA potion, and changed the stats to 2 anti-magic, 1 anti-fire. It gives you the anti-fire equivilent of a stats potion (str, dex, etc.), and twice that for anti-magic... So for 1 anti-fire here is the approx amount of anti-fire for potion strength:
25% = 10 - 11, 50% = 12 - 13, 75% = 13 - 16 & 100% = 20 - 24
And here is the approx amount of anti-magic:
25% = 20 - 22, 50% = 24 - 26, 75% = 26 - 32 & 100% = 40 - 48
25% = 10 - 11, 50% = 12 - 13, 75% = 13 - 16 & 100% = 20 - 24
And here is the approx amount of anti-magic:
25% = 20 - 22, 50% = 24 - 26, 75% = 26 - 32 & 100% = 40 - 48
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Re: How do I raise stats permanently?
Sorry, I meant there is no way to grant an EXP boon that only targets anti magic/fire for a permenant stat increase, whereas the four classes would bias a little. Still, the EXP gift for the four stats would be hit or miss
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Lord_BoNes
- Jack of all trades
- Posts: 1064
- Joined: Mon Dec 01, 2008 12:36 pm
- Location: Ararat, Australia.
Re: How do I raise stats permanently?
I get what you mean. There MUST be some way to achieve it. You've read what I've been able to squeeze out the RTC engine... I'm sure I'll find something, or go nuts tryin'
1 death is a tragedy,
10,000,000 deaths is a statistic.
- Joseph Stalin
Check out my Return to Chaos dungeon launcher
And my Dungeon Master Clone