[Custom dungeon] Eye of the Beholder [RTC] [Remma12]
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[Custom dungeon] Eye of the Beholder [RTC] [Remma12]
Version: V0.90 for RTC V0.49
Platform: RTC
Author: Remma 12
Date published: 2009, April 8
Date last updated: 2009, April 13
Notes:
My attempt at recreating Westwood's Eye of the Beholder for RTC
Well I did this for DMJ a few years ago and recently started playing with the RTC editor and figured..why not. Wow, it was a lot of work lol.
Anyway, I've tried to remain as faithful as possible to the original within the confines of the engine, the intro is in as is the original Amiga outro.
All 12 special quests are in with a surprise if you complete them all =)
The only major change was the magic system (understandably).
Other changes are minor, things like moving a switch slightly etc.
Xanathar's level didn't turn out looking quite as well as I would have liked unfortunately =( Also I had to make his pedstals into tables otherwise RTC would have had the items floating in mid-air!
The only bug I know of is the two alcoves on the 8th and 9th levels where you trade a key for a gem and vice-versa, if it doesn't work first time then remove the item and replace it then hit the switch again.
This is a Beta release, meaning it's playable but may need some tweaking here and there, I'm too close to the project to do it on my own though so please give me your feedback,
Thanks and Enjoy, Remma
Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Platform: RTC
Author: Remma 12
Date published: 2009, April 8
Date last updated: 2009, April 13
Notes:
My attempt at recreating Westwood's Eye of the Beholder for RTC
Well I did this for DMJ a few years ago and recently started playing with the RTC editor and figured..why not. Wow, it was a lot of work lol.
Anyway, I've tried to remain as faithful as possible to the original within the confines of the engine, the intro is in as is the original Amiga outro.
All 12 special quests are in with a surprise if you complete them all =)
The only major change was the magic system (understandably).
Other changes are minor, things like moving a switch slightly etc.
Xanathar's level didn't turn out looking quite as well as I would have liked unfortunately =( Also I had to make his pedstals into tables otherwise RTC would have had the items floating in mid-air!
The only bug I know of is the two alcoves on the 8th and 9th levels where you trade a key for a gem and vice-versa, if it doesn't work first time then remove the item and replace it then hit the switch again.
This is a Beta release, meaning it's playable but may need some tweaking here and there, I'm too close to the project to do it on my own though so please give me your feedback,
Thanks and Enjoy, Remma
Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Re: [RTC] Eye fo the Beholder
Will add an alternate non-advert link and also include it in the dungeon list tomorrow
Well done!
Well done!
- linflas
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Re: [RTC] Eye fo the Beholder
first impression is WOAH !!! impressive work.
i think my weekend is already planned...
i think my weekend is already planned...
"The only way out is another way in." Try Sukumvit's Labyrinth II
Re: [RTC] Eye fo the Beholder
Awesome, thanks guys.
Oh and Linflas, thank you SO much for rtwm, it ROCKS!
Oh and Linflas, thank you SO much for rtwm, it ROCKS!
Re: [RTC] Eye fo the Beholder
Provided an alternate advert-free download through DM.com, hope you don't mind!
Re: [RTC] Eye fo the Beholder
Few days ago i finished playing again EoB2 and am happy to see EoB remake on RTC. Game load around 3-5 minutes probably because its weight. Begining is different, and follow usual DM style, but later it look very similar to Eob1 (you have build exacly the same maps as EoB or modified?) Even when click on sever grate its shown message, and going up.. going down.. this is nice details especially falling rocks in corridor at "truly" begining. Most surprise for me was intro, i dont known before that exist RTC option to play movie file. Wallset are ok, maybe little blur, monsters and items also good. I like small fonts on scrolls, much more message fit here than usual. Only interface have something wrong, too bright colours.
Re: [RTC] Eye fo the Beholder
The maps are exact copies of the original, the only bit I added in was lvl 0 which is really only there to house the HoC for obvious reasons
Re: [RTC] Eye fo the Beholder
Great stuff, Remma. I think that This was the first game my parents ever bought for me on my PC!
Played a couple of levels, they look great. I don't know if the poison value for the worms is too high - my dude was bitten and he never shook off the poison then died from having half his HP.
Played a couple of levels, they look great. I don't know if the poison value for the worms is too high - my dude was bitten and he never shook off the poison then died from having half his HP.
- linflas
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Re: [RTC] Eye fo the Beholder
i noticed "front 2" wall problem in your wallsets. the walls are flipped when "2" bitmaps are displayed, comparing to "1" and "3". it's a known RTC feature/issue.
to adujst that, you have to flip all front2, left2 and right2 bitmaps with any paint program and then rename left to right and right to left.
i guess you must do it for all wallsets in the game.
to adujst that, you have to flip all front2, left2 and right2 bitmaps with any paint program and then rename left to right and right to left.
i guess you must do it for all wallsets in the game.
"The only way out is another way in." Try Sukumvit's Labyrinth II
Re: [RTC] Eye fo the Beholder
Got down a couple of levels and I was running out of food and water very fast. When you come across the frogs coming one after another - well you might as well give up there and then as it becomes more or less IMPOSSIBLE!!!!!
- linflas
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Re: [RTC] Eye fo the Beholder
my best character is Liam and is not
Spoiler
strong enough to kick the door that must be hacked, even with strength potion
"The only way out is another way in." Try Sukumvit's Labyrinth II
Re: [RTC] Eye fo the Beholder
Justlinflas wrote:my best character is Liam and is notSpoiler
strong enough to kick the door that must be hacked, even with strength potion
Spoiler
click the door
Re: [RTC] Eye fo the Beholder
It's good, but very, very hard! I had to sneak past the lizards!
I like the fact that you can now close doors on monsters and take damage from banging into walls, you couldn't in the original EOB. The sound is also good.
I like the fact that you can now close doors on monsters and take damage from banging into walls, you couldn't in the original EOB. The sound is also good.
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Re: [RTC] Eye fo the Beholder
Wow, sounds great! I'm a bit short on time right now, so it will probably be some time before I can finally try this out, but I'm really looking forward to it!
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Re: [RTC] Eye fo the Beholder
I must say, this is a pretty good conversion. You've used RTC very creatively here. Including the text file was a nice touch; it lets newbie RTC editors see what you did, without giving away all your hard work on the graphics!
The download from the DM site didn't work for me, only Remma's original did.
The download from the DM site didn't work for me, only Remma's original did.
Re: [RTC] Eye fo the Beholder
Hmm, do you mean the file is damaged or the link is bad? I just clicked on it, and definitely got the file, it seemed fine. I hope this is not some odd quirk of browsers or the server!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Re: [RTC] Eye fo the Beholder
I'll re-upload it, I might be playing with the original and not the DM.com download
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: [RTC] Eye fo the Beholder
Pretty slick conversation from what I can see, though I've not got too far and it was EOTB2 not 1 I have previously played.
Some clever overlaps between the EOTB engine and DM engine to make it all work.
I'm on the spider/dwarf level just now. I forget how the portals work. Is the stone portal supposed to be dormant to the stone sceptre, as the stone sceptre takes takes you back to the spider level? also, the oracle of knowledge seems to do nothing. I thought it might identify items (like the green 'potion' ). Does it only identify scrolls or give clues for a certain item only?
Some clever overlaps between the EOTB engine and DM engine to make it all work.
I'm on the spider/dwarf level just now. I forget how the portals work. Is the stone portal supposed to be dormant to the stone sceptre, as the stone sceptre takes takes you back to the spider level? also, the oracle of knowledge seems to do nothing. I thought it might identify items (like the green 'potion' ). Does it only identify scrolls or give clues for a certain item only?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- Gambit37
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Re: [RTC] Eye fo the Beholder
I just had a quick play of the first part of the sewers, treated myself to a bit of RTC time!
Looks very good so far. Great to see the old EOB graphics used in the DM engine. I noticed a few problems visually that could be improved on, but I guess these don't affect the playability too much. (Items don't sit inside alcoves properly, the side view of champions mirrors have the wrong perspective and the shading of far objects is inconsistent with the shading of the walls: doors are too bright for example)
Loved that you got the intro in! A couple of comments on that: the music isn't right. Some of the notes all end up the same pitch. Are you using a MOD file or did you convert to MP3? If you converted, then the player you used is not playing it correctly. If you exit the intro early the tune continues playing for ages, is that intentional? Finally, the intro images are not fully scaled x2 from the originals, so they look a bit "scratchy". You could scale these up by a factor of 2 perfectly, and they would look much clearer -- and you could also optimise the palettes better in that case, since you'd be using solid colours with no interpolation; this would help keep the filesizes down.
Just some tips, I'm pretty pedantic about stuff like that. Good job though, definitely evokes the mood of the original, and I've had my ass kicked by a bunch of kobolds already! Not sure about magic yet, I haven't found anything that lets me use it, so I hope I find something soon!
Looks very good so far. Great to see the old EOB graphics used in the DM engine. I noticed a few problems visually that could be improved on, but I guess these don't affect the playability too much. (Items don't sit inside alcoves properly, the side view of champions mirrors have the wrong perspective and the shading of far objects is inconsistent with the shading of the walls: doors are too bright for example)
Loved that you got the intro in! A couple of comments on that: the music isn't right. Some of the notes all end up the same pitch. Are you using a MOD file or did you convert to MP3? If you converted, then the player you used is not playing it correctly. If you exit the intro early the tune continues playing for ages, is that intentional? Finally, the intro images are not fully scaled x2 from the originals, so they look a bit "scratchy". You could scale these up by a factor of 2 perfectly, and they would look much clearer -- and you could also optimise the palettes better in that case, since you'd be using solid colours with no interpolation; this would help keep the filesizes down.
Just some tips, I'm pretty pedantic about stuff like that. Good job though, definitely evokes the mood of the original, and I've had my ass kicked by a bunch of kobolds already! Not sure about magic yet, I haven't found anything that lets me use it, so I hope I find something soon!
Re: [RTC] Eye fo the Beholder
You can find the spellbook, looks like EOTB, acts like RTC. Mage scrolls then transcribe runes in to the book!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: [RTC] Eye fo the Beholder
You need to putbeowuuf wrote: also, the oracle of knowledge seems to do nothing. I thought it might identify items (like the green 'potion' ). Does it only identify scrolls or give clues for a certain item only?
Spoiler
an Orb of Power
Re: [RTC] Eye fo the Beholder
Been playing for a while now, very impressed. As mentioned above, it has that feel of the original and must have taken a lot of effort. However a couple of things....
- The HOC. needs a bit more work I think, as are some pretty dud characters and a couple that are much better than the rest.
- Food and especially water is rare
- Those green frogs that belch lightning are too powerful!
- The HOC. needs a bit more work I think, as are some pretty dud characters and a couple that are much better than the rest.
- Food and especially water is rare
- Those green frogs that belch lightning are too powerful!
Re: [RTC] Eye fo the Beholder
Seem to be stuck - can't find the key for the door at 26,7/06. Looked at the map, but it doesn't appear to be there.
Re: [RTC] Eye fo the Beholder
Restarted, and on the last dwarf level - wgen I descend to the drows it often crashes, and I have noticed that casting a stamin potion gives a shield.
Re: [RTC] Eye fo the Beholder
Most impressive!
Since I'm currently gathering version information and backup data for the custom dungeon -
You already made available the text source file - would you maybe also provide the media ripped for RTC-EoB for backup purposes? Of course you retain the decision about what is just backupped non-publicly and what is released publicly.
Can you confirm that RTC-EoB has been completely made with RTC V0.49?
Since I'm currently gathering version information and backup data for the custom dungeon -
You already made available the text source file - would you maybe also provide the media ripped for RTC-EoB for backup purposes? Of course you retain the decision about what is just backupped non-publicly and what is released publicly.
Can you confirm that RTC-EoB has been completely made with RTC V0.49?
Parting is all we know from Heaven, and all we need of hell.
Re: [RTC] Eye of the Beholder
I gave a try to this [RTC] EoB.
Am still wading in the sewers.
I am stuck at a deadly frog like creature. Just one fire spit and I have three dead ones.
My party has little power, does not have the runes for Ful Bro Neta neither Ful Ir.
Has anyone reached that place ? Is it a boss at the end of the sewer levels ?
Am still wading in the sewers.
I am stuck at a deadly frog like creature. Just one fire spit and I have three dead ones.
My party has little power, does not have the runes for Ful Bro Neta neither Ful Ir.
Has anyone reached that place ? Is it a boss at the end of the sewer levels ?
"You can be on the right track and still get hit by a train!" Alfred E. Neuman
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Re: [RTC] Eye of the Beholder
I remember those guys from the original EoB, those would be the Kuo-Toa, and in EoB they shot a weak lightning bolt spell in addition to their physical attack. If just 1 of them's killing you that easily then it may be that the power of their fireball attack was set too high for the level. There may also be areas where monsters re-spawn above, if I remember correctly, if so try leveling up there. I think it may be on the level with the undead creatures.