

http://www.shacknews.com/onearticle.x/58519
http://www.guardian.co.uk/technology/ga ... 7/games-pc
http://www.guardian.co.uk/technology/ga ... me-culture
Combat actions in Europe ended shortly after the German Army surrendered in May 1945, but the peace treaty with Germany wasn't finalized until 1990 — over 45 years later. (The peace treaty with Japan was signed in 1951.) So, if you want to get really technical, WWII lasted over 50 years.World War II and the entire Manhattan Project
I think it is still not over, because Russia (Soviet Union) has not signed a peace treaty with Japan yet. Or this is what one my colleague - a historian - says. Or something.Tom Hatfield wrote:So, if you want to get really technical, WWII lasted over 50 years.
The true heir to Duke Nukem was Serious Sam (First and Second encounter are real fun,Gambit37 wrote:Well, I've played the demo, and it's all a bit "meh, whatever."
Playability = Slow character movement, can only carry 2 weapons, hardly any world physics, limited interactivity, a badly controlled truck etc. etc. -- nothing terribly new, unique or interesting
Graphics = nothing special these days, indeed quite underwhelming.
Fun factor = pretty low
So you're saying that all console shooters are crap?sucinum wrote:Well, it's a console shooter. Savepoints, autoheal, linear level design, ...
CAN I HEAR AN AMEN... AMEN BROTHER!linflas wrote:of course they are, you don't have a mouse and a keyboard !
At least all those features are crap. I really hoped for a classic Duke, in my eyes, fps went downwards after Quake 2. I didn't play too much newer shooters and so might have missed a pearl between them, but genereally, I despise those console features.Gambit37 wrote:So you're saying that all console shooters are crap?
That is actually a huge difference. Quake had awesome level design where you could explore a lot and discover secret areas etc., while modern shooters have very linear design with a lot of cutscenes in between. See this chart for reference: http://mikerebel.blogspot.com/2011/01/level-design.htmlSophia wrote:That distinction is kind of blurry because most single player first-person shooters are "shooter/adventure" games anyway. This isn't really new, even Quake was full of secret areas.