Floor text - can't disable
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- Neilski
- Novice
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- Joined: Thu Aug 21, 2008 8:19 pm
- Location: Shepperton, where nothing ever happens.
Floor text - can't disable
Another daft editing question which I can't solve. I have a switch, which when pressed, turns into an alcove with a dagger in it. When the dagger is picked up I have a localised sound, OK so far, and I have text saying something. But i want this disabled afterwards which I cannot do - everytime party steps back onto the square the text appears again. No idea how to disable it - seems I've tried everything - simple for someone in the know like you lot!!
Wassa a relay do as well? - they seem to be everywhere. NFI.
Wassa a relay do as well? - they seem to be everywhere. NFI.
You can put a floor trigger that targets the floor text with a disable. So when the party steps on the floor the text speaks, but also the party disable the text. You can also get the floor pad to destroy the text if you prefer
Relays relay signals! At their simplest, they pass one a message and add a delay or split it into multiple destinations or alter it's flavour
The relay can now be made to process the signal, checking it against a condition and seeing if that condition is met
Relays relay signals! At their simplest, they pass one a message and add a delay or split it into multiple destinations or alter it's flavour
The relay can now be made to process the signal, checking it against a condition and seeing if that condition is met
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Code: Select all
/******************************************************************************/
/* Items */
/******************************************************************************/
[Items]
; Level 0
ref000202-1 FLOORITEM_TEXT 0 1 0 TEXT=(YOUR TEXT GOES HERE)
ref000202-2 FLOORITEM_TRIGGER 0 1 0 OPBY=(PARTY) ACTION=(DESTROY) TARGET=(ref000202-1) OPTIONS=(DISABLE_SELF)
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- Neilski
- Novice
- Posts: 16
- Joined: Thu Aug 21, 2008 8:19 pm
- Location: Shepperton, where nothing ever happens.
that didnt do what I wanted it to - i wanted the text to appear as I opened the alcove - but I sorted it by putting another trigger in with a short delay to destroy the floor text - this seems to work - everything else failed miserably!!
Ok - i have a lever to open a door which I also want to activate a hidden switch nearby. I can get the lever to do one or the other but not both. Cant seem to activate and deactivate with the same lever.
Ok - i have a lever to open a door which I also want to activate a hidden switch nearby. I can get the lever to do one or the other but not both. Cant seem to activate and deactivate with the same lever.
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- Adept
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- Joined: Sat Jan 07, 2006 1:54 am
- Location: Britain
This is where you get to use a relay.Neilski wrote:Ok - i have a lever to open a door which I also want to activate a hidden switch nearby. I can get the lever to do one or the other but not both. Cant seem to activate and deactivate with the same lever.
Set the lever to "activate" on mouse and give it two targets: the hidden switch, and a relay. (The relay goes in any old area of wall).
Then set the relay to "deactivate" and give it the target of the door.
Re: Floor text - can't disable
There are two ways: make a trigger DESTROY it, or instead of a floor text place a trigger (with self disable) to target a speech.
I don't post anymore for reasons real-life.