RTC goes straight to the "The End" sequence when the party is killed.
It would be great if we could intercept this using dungeon mechanics first, to add something extra before the End sequence. For example, run an INFO screen animation or something, or disable global sound effects (as noted in this thread).
Allow mechanics to control what happens on party death
Moderator: George Gilbert
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Re: Allow mechanics to control what happens on party death
I support. It could also be good if ye George could make the game end to defeat with triggers (so that it won't go to the great hall of champions)
I don't post anymore for reasons real-life.