imobalizeing monsters, or freeze single monster

Questions about how to create your own dungeons and replacement graphics and sounds.

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b1llygo4t
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Joined: Tue Sep 01, 2009 1:53 am
Location: my house

imobalizeing monsters, or freeze single monster

Post by b1llygo4t »

id like to create something like a sticky bomb that will stop a monster from walking around and will wear off. he should still be able to attack. can anyone think of a way to do this?

also is there a way to freeze life a single monster?

tnx guys
potion? what potion?
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beowuuf
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Re: imobalizeing monsters, or freeze single monster

Post by beowuuf »

Have an item that when it explodes trigger a convert on that tile. Create the immobile versions of your creature. There might be ways to block monsters too.

Similarly to the freeze life for a single monster, but with no attack.

I forget if you can read or set the health of a monster via a relay and counter, if so then no harm done from the conversions.

This method might be a little long winded, but at least it lets you select monsters with vulnerabilities to the weapon, or monsters who are partially/fully immune by altering the cloned monster abilities.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Soaponarope
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Joined: Wed Sep 16, 2009 4:18 pm

Re: imobalizeing monsters, or freeze single monster

Post by Soaponarope »

This works for a thrown potion, but what about for a weapon attack, such as the mace's stun? Any way to do this?
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