This seems like a newbish question, but I can't find how to do this. How do I make an item convert when striking something without having that item break.
I want to add a convert spell effect on hit, and keep items intact.
On Hit instead of on Break
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- Soaponarope
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Re: On Hit instead of on Break
I think you would code it into the attack action of the item, instead of looking to the item itself.
Sorry, unless you mean a thrown item, in which case have the convert on break effect also create an identical copy of the item
Sorry, unless you mean a thrown item, in which case have the convert on break effect also create an identical copy of the item
Re: On Hit instead of on Break
just have the item create the same item and the spell effect on break? it would muck up charges tho
potion? what potion?
- Gambit37
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Re: On Hit instead of on Break
Charges are copied across to converted items, so this would be OK.
- Soaponarope
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Re: On Hit instead of on Break
Yes I meant thrown items and did not think of just creating a new one since I thought there was another way besides on break.
Thanks, this works for me since I wasn't using this for charged items.
With charged items though, the charges wouldn't be copied over since a new item must be made though, right? So I don't think that would work for Billygoat.
Thanks, this works for me since I wasn't using this for charged items.
With charged items though, the charges wouldn't be copied over since a new item must be made though, right? So I don't think that would work for Billygoat.
Re: On Hit instead of on Break
to bad objects cant break when they hit the floor, or am i wrong?
potion? what potion?
- Gambit37
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Re: On Hit instead of on Break
@Sopaonarope: It's my understanding that when an object is converted, if its properties have matching properties in the new object, they are copied over. And even non-matching properties can be matched, for example CHARGES might be converted to HEALTH if you convert a potion to a monster.
Only George knows exactly how this works, so it looks like you have lots of experimentation ahead...
"Break" only applies to objects thrown against a wall. There's no event matching for objects landing on the floor.
Only George knows exactly how this works, so it looks like you have lots of experimentation ahead...
"Break" only applies to objects thrown against a wall. There's no event matching for objects landing on the floor.