New Unique Game.
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- Sophia
- Concise and Honest
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In DM, you can appear to take damage just standing around when your stamina is low because it costs stamina to recover mana, and mana recovery happens even when you have no stamina. So, what happens is, the game engine gives you back some mana, tries to deduct stamina, finds you have none, and damages your health instead.
I think I shared my thoughts on the DMJ game engine with BP in chat, but they match what Ian said about poison, stamina loss at low stamina levels (not just 0) and the level spacing.
I really like how the body inventory has turned out, the idea to have the weapon icon floating at the side for ease is great - will you do something similar for rings, necklaces, belt pouches, and other fiddly items?
Anyway, from an ambitious sounding project in a less used engine, with roquen's help this is definitely one to watch.
I really like how the body inventory has turned out, the idea to have the weapon icon floating at the side for ease is great - will you do something similar for rings, necklaces, belt pouches, and other fiddly items?
Anyway, from an ambitious sounding project in a less used engine, with roquen's help this is definitely one to watch.
- Broken_Paladin
- Craftsman
- Posts: 107
- Joined: Wed Oct 01, 2008 5:33 am
Thanks beowuuf for your thoughts on it. The stamina and poison damage has been fixed and isn't insane anymore. Roquen is currently working with inputing a audio system for background music (dmjava doesnt support this except by step plates). I'm still working on how the inventory will look completely with the new setup as well as piecing together armor things together.
Stamina damage is now simply (pseudo-code):
stamina = stamina - staminaBurn
if (stamina < 0) { damage(-stamina); stamina = 0}
So you only take damage for pushing stamina below zero, by performing an action, starving, etc.
For poison, I did a quick hack first pass which simply toned down the amount inflicted.
By level spacing you mean mastery levels? If so, the code looks like it takes twice as many points to advance. Is that the 'feel' that people have?
For the body inventory: all items can be defined to have display in either hand (actually can be defined for all slots).
A quick summary is that for each slot an item define can use up to four images (could easily be increased if needed) with a registeration point and drawing depth. Multiple images allow for construction out of parts as well as layering with other images (including the body...and the body is defined as a fake item with a hardcoded name).
So if BP was crazy enough, he could have things like necklaces hanging in either hand, wadded up clothing, etc, etc
stamina = stamina - staminaBurn
if (stamina < 0) { damage(-stamina); stamina = 0}
So you only take damage for pushing stamina below zero, by performing an action, starving, etc.
For poison, I did a quick hack first pass which simply toned down the amount inflicted.
By level spacing you mean mastery levels? If so, the code looks like it takes twice as many points to advance. Is that the 'feel' that people have?
For the body inventory: all items can be defined to have display in either hand (actually can be defined for all slots).
A quick summary is that for each slot an item define can use up to four images (could easily be increased if needed) with a registeration point and drawing depth. Multiple images allow for construction out of parts as well as layering with other images (including the body...and the body is defined as a fake item with a hardcoded name).
So if BP was crazy enough, he could have things like necklaces hanging in either hand, wadded up clothing, etc, etc
- Broken_Paladin
- Craftsman
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- Joined: Wed Oct 01, 2008 5:33 am
I will definitely tinker around with the multiple images layering, it really has alot of possibilities (not to mention fun).So if BP was crazy enough, he could have things like necklaces hanging in either hand, wadded up clothing, etc, etc
The poison and stamina fix is really improved compared to orginal dmjava damage.
So far the game is coming along quite nicely, piecing together the armor sets is quite fun, its quite enjoyable creating diffrent sets of armor to put in the game.
- Broken_Paladin
- Craftsman
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- Joined: Wed Oct 01, 2008 5:33 am
I have been doing that from couple people that is helping me test, if anyone has any ideas just email me or we can talk in chat, new ideas always welcome.
The game has had a major setback because my hard drive failed yesterday and had to replace it. However I have been backing up my game so haven't lost more than a few days of work.
The game has had a major setback because my hard drive failed yesterday and had to replace it. However I have been backing up my game so haven't lost more than a few days of work.
ha! I told you once on a chat, to make a backup frequently, because your HD may sudenly die!!! 

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- Broken_Paladin
- Craftsman
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- Joined: Wed Oct 01, 2008 5:33 am
BP, I hope you remember exactly what you did before the crash? And I hope there wasn`t much of work? Maybe you can recover your lost data to safe your work? While doing the same things again, you can make it better than it was before!
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Re: New Unique Game.
If this is true you have already made a dungeon twice size of the largest existing right now. I think it's really time to give it an ending or a sequel ending if you still want to do something. I believe this will create the category "very large dungeons", spanning 30 levels or more, about a week of gameplay without resting, when you decide to release this one. Hope it's soon.
EDITED: quality looks like top-class too, escepially when the fact that very high-quality dungeons are almost impossible to do with DMjava is taken to consideration.
EDITED: quality looks like top-class too, escepially when the fact that very high-quality dungeons are almost impossible to do with DMjava is taken to consideration.
I don't post anymore for reasons real-life.
- Broken_Paladin
- Craftsman
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- Joined: Wed Oct 01, 2008 5:33 am
Re: New Unique Game.
I am back from a long absence due to my life going crazy. Sorry to my friends for such a long break without any communication, it just wasn't possible.
I'm going to work on the game again and hopefully be able to finish it this time. Most of the game was lost during the chaos, however I have the engine modifications, graphics, music, etc backed up online.
I'm going to work on the game again and hopefully be able to finish it this time. Most of the game was lost during the chaos, however I have the engine modifications, graphics, music, etc backed up online.
Re: New Unique Game.
Hello BP, glad to see you`re back!
Hope everything will move OK in your life!

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- Broken_Paladin
- Craftsman
- Posts: 107
- Joined: Wed Oct 01, 2008 5:33 am
Re: New Unique Game.
I still have quite a bit of work to do as I just unpacked everything from the web and done some work. Here is some work in progress that I'm doing, every monster has a; toward, attack, left, right, away graphics as well as sounds. Some of this I might have shown already, but wanted to re-update everyone what I was doing.
Roquen has done all the source editing in which none of this would be possible. Currently all my tilesets are from kelly's website. Any suggestions or comments is always welcome.

A skeleton attacking in a diffrent tileset. Thanks to Roquen the editor now properly allows tilesets to be set to diffrent levels, instead of the same tileset every level.

The name of the runes appear as a bubble when move your cursor over them.

When you view your status or examine an item the background is transparent. Roquen fixed a bug where custom sounds didn't play for custom attacks. For example "backstab" plays the backstab.wav All weapons have new attacks and abilities.

The character sheet is a work in progress still, however you can see the 2 daggers equipped how it looks. The same view will appear with armor. I'm still debating on what to do about the "head" as I have several graphics, so the character's are headless right now.

I need to rescale the portrait a little more, however when you take damage the portrait flashes red and the number appears.

Vampire attacking in a diffrent tileset.
Roquen has done all the source editing in which none of this would be possible. Currently all my tilesets are from kelly's website. Any suggestions or comments is always welcome.

A skeleton attacking in a diffrent tileset. Thanks to Roquen the editor now properly allows tilesets to be set to diffrent levels, instead of the same tileset every level.

The name of the runes appear as a bubble when move your cursor over them.

When you view your status or examine an item the background is transparent. Roquen fixed a bug where custom sounds didn't play for custom attacks. For example "backstab" plays the backstab.wav All weapons have new attacks and abilities.

The character sheet is a work in progress still, however you can see the 2 daggers equipped how it looks. The same view will appear with armor. I'm still debating on what to do about the "head" as I have several graphics, so the character's are headless right now.

I need to rescale the portrait a little more, however when you take damage the portrait flashes red and the number appears.

Vampire attacking in a diffrent tileset.
Re: New Unique Game.
Indeed DMjava! i believe that if you just manage to place the fights and puzzles right then THIS WILL BE BY FAR THE BEST DUNGEON MADE SO FAR!
I don't post anymore for reasons real-life.
Re: New Unique Game.
Certainly from previous talks with BP, I'm liking the fact that alot of the engine niggles with DMJ are his engine niggles aswell, so I hope that between the tweaked engine and the depth of this dungeon, we will see the Conflux or Surgical Strike of the DMJ engine!
Re: New Unique Game.
Then only DSB will be left to see it's own...
Actually DMjava already has: the dungeon made by alandale himself is at least as good as the original, but this will be by far the better however.
Actually DMjava already has: the dungeon made by alandale himself is at least as good as the original, but this will be by far the better however.
I don't post anymore for reasons real-life.
- Broken_Paladin
- Craftsman
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- Joined: Wed Oct 01, 2008 5:33 am
Re: New Unique Game.
Thank you guys for the positive comments
I really hope this game is something everyone can enjoy. I also hope you guys will test and give feedback on what you like and don't like, when I release a small demo of the game at some point (hopefully in a 2-4 weeks).
Some additonal things that the dungeon has or will have is;
- All bosses have animation.
- All boss battle are unique and are more than your average hack-n-slash battles.
- Almost all dialogue in the game will have voice acting as well as text.
- Dialogue System between characters, which will effects disposition with them.
- Shop System

Some additonal things that the dungeon has or will have is;
- All bosses have animation.
Spoiler
In example: You walk into a room and see a naked woman sitting there. She transforms (animated gif) into a succubus).
- Almost all dialogue in the game will have voice acting as well as text.
- Dialogue System between characters, which will effects disposition with them.
- Shop System
Re: New Unique Game.
However, what you said below the spoiler... well you know this game is not K15-K20 nor anything like that. Some youngsters play this too. I ask for a bit censoring!
I don't post anymore for reasons real-life.
- Broken_Paladin
- Craftsman
- Posts: 107
- Joined: Wed Oct 01, 2008 5:33 am
Re: New Unique Game.
I will release an edited version and a non-edited version when I release the final game, so each person can choose the appropriate one they want. The edited version will have all nudity removed and be cleaned up a bit.
The non-edited version will have no filters.
The non-edited version will have no filters.
Re: New Unique Game.
hey cool. Will definitely try it out.
make sure you add some installation guide to get dm java running .
I myself would have some trouble getting it to work in an instant. Just a thought.
make sure you add some installation guide to get dm java running .
I myself would have some trouble getting it to work in an instant. Just a thought.
- Gambit37
- Should eat more pies
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Re: New Unique Game.
I know the nudity that BP speaks of and it's really not something to get too worked up about: very low resolution.