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Posted: Tue Oct 14, 2008 2:45 pm
by Zyx
overthefalls wrote:We're talking about the same switch, I think.
nope. The obvious one is obviously not the one.

Posted: Tue Oct 14, 2008 5:25 pm
by overthefalls
Antman wrote:Ah-ha! I just investigated, there are in fact two switches near this door, the obvious one to the right which creates elementals, and a secret one on the wall to the left a couple of squares that opens the door. Should solve all your troubles. Good luck!

I still don't see why you can't exit from the room upstairs from the underwater level. There should be a switch activated door in the footprint room behind which is a door (which opens after you kill Xanathar) and a teleporter which teleports you to the emerald level. Perhaps this teleporter can only be activated from the emerald level in the first place maybe? Is the teleporter simply not there in your game yet?
The teleporter's there; it goes to a room with a switch and a grate that won't open. Bees can be heard. The teleporter there goes back to the soap room. Since I came in from a botched teleport, that'd explain why I can't open that.
nope. The obvious one is obviously not the one.
Aaaaaaaaargh. :) I'll brave the depths again tonight then.

Posted: Tue Oct 14, 2008 7:14 pm
by beowuuf
:( You need to open the apprentice rooms from the other side then

I guess the depths back out to the sewer is your only chance!

Posted: Tue Oct 14, 2008 11:16 pm
by Antman
Ah-ha! I just investigated again and that door is opened by a switch on the other side but it can also be blown open and chopped open!

So you should be able to get out either way.

Posted: Thu Oct 16, 2008 7:50 am
by MasterWuuf
I finally found some time to do some more dungeon wandering in C3.
I still haven't found any vinegar. I still haven't found any flasks.
I found my first throwing star, and another corbum, and of course I have a couple of maces. I haven't found anything to answer the 'one tooth' riddle. I figure it's an axe or hatchet, but then, who knows?

Question: Where's the best place to use the corbum, stars, etc.?

There's a place in one of the lower levels to insert those things, along with a jewel (looks like, at least). I've inserted three things. Nothing seemed to happen. I was glad I had saved it before (wasting?) inserting the items.

I was told the beginning floor was a good place to insert those things.
I understood it would help me to attain higher levels in each category.
I didn't notice any 'immediate' change, so I'm a little 'gun shy' of using those 'hard to find' things up there.

Does it matter?

Also...it sure gets bothersome, when those rats won't show up enough to keep a guy's stomach comfortably full. :cry:

Posted: Thu Oct 16, 2008 8:50 am
by megar
Yes, the best place is probably the Guilds.
Don't waste those items. (especially the Corbums).
The more you progress in the guild, the more your experience can go up. Without any items. It seems you're limited to "craftman". They are also a couple of majors spells that can be unlocked in the Guilds.

Some doors in the guilds may be opened without the special items.

Hint: for vinegar, explore the zone minotaure's zone (level 00), you can gain access to it in the cellar.

Posted: Thu Oct 16, 2008 8:54 am
by beowuuf
The holes in the lower elvels are for when you have opened all the guilds and stil;l have some left - you ca use on of each to open small rewards

Use them in the guilds! The effect is a) access to some stuff insude the guilds, and b) the ability to keep gaining levels in that skillset or else you get capped

There's a kitchen area with some more food, and also if you explore deeper you can find shortcuts to the officer's canteen - you sometimes have to fight over the food, but it's a constant source.

Posted: Mon Oct 20, 2008 4:49 am
by MasterWuuf
I finally found some vinegar. I killed the yellow dragon and even used a RA key. I'm trying to outlast Mr. Rock Golem, then I'll go get the vinegar and hopefully find my way back to civilization. :?

What about the dumb 'darkness' that keeps following me around?

Does it eventually pass? Or do I have to do something to rid myself of it?

Posted: Mon Oct 20, 2008 6:25 am
by beowuuf
Sounds new, there is a cloud on an ending that follows you around, forget how to evade/dispel it

And sounds like you went the long way to get a vinegar...we kept telling you to go up!

There's more reason than a vinegar to explore the upper level before the deeper ones!

Posted: Mon Oct 20, 2008 3:26 pm
by MasterWuuf
beowuuf wrote:Sounds new, there is a cloud on an ending that follows you around, forget how to evade/dispel it

And sounds like you went the long way to get a vinegar...we kept telling you to go up!

There's more reason than a vinegar to explore the upper level before the deeper ones!
I went up for, er, like forever? I couldn't find what I needed, so I took a flying leap, with help of my fine rope. :wink:

Quite an enjoyable 'joy run' for sure. I'm a bit injured (with no flask to use for healing), but my stomach is full of 'screamer grub' and I have my fill of water.

I'll probably see the wisdom in exploring level 00 first, later, but I even killed me a gooooollllldddddeeen dragon. 8)

I noticed my injuries healed naturally after awhile, so I'll probably make another run down to that first RA key area, see if I can sneak that Vinegar out of there, and then find out if that Stone Golem will consider dying for my cause.

After that, I'll try again to find that upper level from the cellar.

P.S. I noticed my wisdom had dropped to 0 on one of my characters.
I removed the DEXhelm and he's smarter now. :roll:

Posted: Mon Oct 20, 2008 6:04 pm
by Gambit37
MasterWuuf wrote:What about the dumb 'darkness' that keeps following me around?
It sounds like you are Lost.

Posted: Tue Oct 21, 2008 12:09 am
by MasterWuuf
It was the DEXhelm. Once I removed it I was alright.

Another question:

In the REVENGE room with all the spiders...

Do they regenerate?
Or are there just a bunch of them?

Posted: Tue Oct 21, 2008 12:48 am
by beowuuf
Regenerate i believe when you turn

Posted: Tue Oct 21, 2008 9:54 am
by MasterWuuf
So, if I 'back' out, rather than constantly 'turning' out, when going up/down the stairs, will they regenerate every time I enter the level?

Posted: Tue Oct 21, 2008 7:52 pm
by beowuuf
I can't remember - I think you just need to stand your ground and kill them all without moving, hence you need to be a higher level with more flasks than you have now :D

Posted: Tue Oct 21, 2008 7:59 pm
by Trantor
I think spiders in general just keep regenerating over and over. If there is a way to at least somehow contain their numbers, I never found one...

Posted: Wed Oct 22, 2008 10:44 am
by MasterWuuf
beowuuf wrote:I can't remember - I think you just need to stand your ground and kill them all without moving, hence you need to be a higher level with more flasks than you have now :D
Good to know there ARE more flasks. I was a little concerned. :wink:

Posted: Wed Oct 22, 2008 4:15 pm
by Joramun
Trantor wrote:I think spiders in general just keep regenerating over and over. If there is a way to at least somehow contain their numbers, I never found one...
Their number goes down later on, because the regeneration is mainly triggered by the party stepping on stairs/strategical points, so when the party is weak and retreats a lot, it tends to generate a lot more spiders.

Posted: Sun Oct 26, 2008 3:44 am
by Sealtiel
I finally got the time to sit down & play a little (ok, very little) of Conflux 3, & I had a few comments I wanted to share.

First, the non-linearity of it is mind-blowing. I think I'm spoiled to dungeons that give some rough idea as to where you should be going; at least right at the beginning. This one doesn't do that, and every new place I see; I can't help but wonder if I'm in the wrong place too soon. I started out by going down the stairs that say it smells like monsters (or sewage, or something like that) & I'm in a green-ish area with lots of the trees & a few trollins wandering around, and I'm delightfully lost.

Second, I couldn't help but notice that a full waterskin (all 3 gulps, mind you) barely scratches a character's water bar. I can understand some modification for the sake of difficulty, but this seems ridiculous. I'm pretty sure that if person drank 20-something pounds of water at a time, they'd die; not have a full bar & be a happy person. Especially since food doesn't seem to do the same thing. One of the berries from the trees puts a good dent in a food bar, yet drinking the Atlantic Ocean seems to fill about half. I can't understand this.

Third, I can't say I terribly enjoy the method of choosing my party. It's like "ok, you can have a fighter for melee, but you gotta give up your weapon to get a different person; who isn't really any better." So on & so forth for each respective type. Meaning if you want the "better" characters of each basic class, you have to fill up your roster with mediocrity to get there. You don't even have the option to pick a new one if someone dies, so this seems really odd to me that it forces you to have worse members that are non-swappable to get other ones. I was especially sad when I saw Elija's picture (one of my favorite characters from DM) & then it turned out to be Gando. I wanted to cry!

Fourth, I do enjoy the lack of light/torch effectiveness. I think it really adds something to the experience of the "dungeon-crawl" feeling. One torch will not illuminate the entirety of a dungeon, and this game has captured that. Well done!

Fifth, those plant monsters right down the stairs at the beginning are incredibly awesome looking. Nothing else to really say about them but they do look fantastic!

And that pretty much sums up my view for the time being. I plan on spending a lot of time making myself familiar with this dungeon, as I'm enjoying the exploration of it.

Oh yeah, a quick question. Are there any puzzles that depend on picking up audio clues to solve? I'd really, really appreciate any warning of stuff like this. If there is any, I'll be screwed. Thanks!

Posted: Sun Oct 26, 2008 4:36 am
by Paul Stevens
You may find some bigger waterskins later. I
know that I found one but perhaps I was
just lucky.

Posted: Sun Oct 26, 2008 4:49 am
by Antman
Hi there,

2nd point, the waterskin you are using is cursed! Just ditch it once you find another one and it should work fine.

3rd point, those items that you need to progress further into the guild, such as the mace, can be found scattered throughout the dungeon, not just in other characters. So you can choose one character, find some of those items and choose better characters.

Hmmm, swappable, you should totally be able to swap characters in Conflux! At the cost of a guild item or something, probably impossible to implement though.

Can't remember if you need sound for anything, it is very useful to hear if switches and pressure plates are activating. Also a lot of very cool custom sounds in Conflux.

Posted: Sun Oct 26, 2008 5:48 pm
by Trantor
As Antman said, you can play with one character, collect a lot of the guild items, and then pick up three stronger characters later. Or start with two guides and pick up two strong dudes later (which will be easier). For your first adventure in Conflux, I'd say that the four guides - the characters available at the very start, which would be Iaido, Leif, Gando and Zed - are the best, since they will give you a lot of hints about the dungeon.
Note that I say "first adventure in Conflux" - the game is meant to be played multiple times, as it is impossible to see everything in one game.

The backstory about Conflux tells you that the members of the wizards guild mostly live in hiding, that is why Elijah turns out to be Gando.

As far as I know, there are no vital audio clues in Conflux, you should be fine.

Posted: Mon Oct 27, 2008 8:02 pm
by beowuuf
There is one audio clue in the cellars that lets you know you are failing a puzzle by triggering invisible foot plates, but it is an unimportant puzzle and if you figure the puzzle out correctly the sound is not necessary

Similarly, in the distant future of your play in the tower of mampang, there is an audio clue as to the timing of a switch, but that just lets you know you have failed, when it is obviously you have failed anyway.

Posted: Thu Nov 06, 2008 4:26 pm
by MasterWuuf
Is the Funereal War Axe a decent weapon to use, in general?

I killed my first blue dragon.
I nearly starved and was nearly dehydrated to a corpse by the time I found a way back to safety. :lol:

I'm about to catch Beowuuf in the 'point' competition.

I have 10. :oops: :? :lol:

Does that strike TERROR into you, Beowuuf? :roll:

Posted: Thu Nov 06, 2008 8:14 pm
by beowuuf
I wasn't aware I'd even entered the conflux III challenge! I got a decent score for II back in the day

The funereal weapons do additional damage, and are special anyway, so they tend to be better weapons to go with. I think someone prefered swift death the dagger in fact!

Posted: Fri Nov 07, 2008 10:29 am
by Antman
The funeral axe use to be good, but it now drains your strength I think.

Posted: Fri Nov 07, 2008 10:50 am
by MasterWuuf
beowuuf wrote:I wasn't aware I'd even entered the conflux III challenge! I got a decent score for II back in the day

The funereal weapons do additional damage, and are special anyway, so they tend to be better weapons to go with. I think someone prefered swift death the dagger in fact!
I was just kidding you. I thought I remembered seeing somewhere that you had something like 175 points on the challenge.

I may be wrong, but I did get your attention. :D

Good to see your name pop up, BeoWuuf.


RE: The Funereal WarAxe...

I noticed a green cloud was left behind, when it was used, so I figured it added a poison cloud to the swing.

I may try it a few times, to see just how much it drains me, Antman.

Whatever the case might be about that weapon, I appreciate the information.

Good to know you guys.

P.S. I found the alcove with all the coin/jewel slots, and I'm currently slowly beating the gem gholems (sp?) and firesnake men to death beyond the next set of stairs.

That 'don't leave any ashes' section seems to be the ideal spot for the 'cupid stupid' gang. :roll:

Posted: Mon Nov 10, 2008 7:03 am
by MasterWuuf
I'm in the 'gem gholem' section, with the wall that is opened by stepping on a floor panel admits the snakemen.

Do the snakemen regenerate, or is there a fixed number of them in that hall?

Posted: Mon Nov 10, 2008 8:18 am
by beowuuf
They regenerate, you need to time it right to walk up to the wall, stand face to face with the demons and wipe them out them move forward quickly before the wall goes

Previously the rewards for it were not substantial (an emerald key and some steaks) but I may have missed something or it might have been beefed up since then

Posted: Mon Nov 10, 2008 6:52 pm
by MasterWuuf
I stepped in and tapped the green button inside. A lot of good it seems to have done, since it didn't stop the wall from being triggered by standing on that plate about five squares away from that spot. :cry:

I sometimes wish I were less curious about finding out what's inside a place.
I tend to die an extra gazillion times, out of curiosity. :D

Oh well, I was eventually able to clean out the spider room.
I guess I'll just have to appease my curiosity in this 'spot' as well.

Thanks for the info Beo. Much appreciated. Did tapping the green button, on the other side of the wall, 'do' anything?