Page 44 of 92

Posted: Thu Dec 25, 2008 5:24 pm
by Paul Stevens
there is the odd inside joke
I hope someone can explain these on
the wiki. Being acquainted with inside
information adds a feeling of belonging.

Posted: Thu Dec 25, 2008 8:16 pm
by MasterWuuf
That 'middle of the alphabet' writing on the wall, underwater, still aggravates me.

Posted: Thu Dec 25, 2008 8:18 pm
by MasterWuuf
I may return there, when my stats are up more.
I hate walking away from that 'Anemone gang' without wiping them out. grrr

Posted: Fri Dec 26, 2008 12:35 pm
by Joramun
Zyx wrote:Trollins and antmen are naturally venomous in DM. The technology to disable this innate capicity in CSBwin is recent. They will be fixed for next version of Conflux.
Please, keep the Trollins poisonous in Conflux !!! That's what makes the sewers challenging !

I don't remember that trollins were poisonous in DM. Or maybe I didn't caught the irony in your post.

Posted: Fri Dec 26, 2008 12:45 pm
by beowuuf
Dishonest obfuscation? NEVER! Only honest obfuscation around here, or else it might become the truth by accident, and such a thing might alter the fabric of reality as we know it.

Posted: Fri Dec 26, 2008 2:04 pm
by Zyx
In fact, I was thinking of disminishing drasticly the chances of poisoning you, not cancelling them.

Posted: Fri Dec 26, 2008 2:28 pm
by beowuuf
Down 100% from the 200% they are on now? :)

I think the sewers, although instantly accesable, are obviously a deeper level for a reason, and by the time you go down there as a novice you should be able to stomach or cure poison

And if you aren't, it's wacky fun for the speed runners!

Posted: Fri Dec 26, 2008 4:00 pm
by Trantor
Actually, the sewers is usually the first place I visit. I did so when I first laid hands on Conflux II a long time ago and still do so today because of the nice experience gained there. Also, when I recruit a guild master, I first put him/her for some training in the sewers. But when it comes to Conflux, I'm a noob anyway.

Posted: Sat Dec 27, 2008 1:18 am
by Sealtiel
Wait, so are you not supposed to go there first? Because they're the first place I went. Eventually I went back around to the wine cellar & storage area; but the sewers got a thorough exploration first.

The weird thing is that even though I griped about the trollins, they weren't the real problem. Those spitter trees are. Imagine my surprise when I'm flailing away on them then suddenly Leif just randomly dies. I mean, holy cow, those things hit hard!


Had a question, too. Aside from the Voidness Edge (for obvious reasons), will I ever find a weapon actually worth using? I've found clubs, a stone club, some scimitars & a rapier now; and every single one of them do 1 or sometimes 2 dmg. Yet when I punch I'm doing significantly more. This includes armored enemies like the worms and even golems.

Posted: Sat Dec 27, 2008 10:21 am
by MasterWuuf
Your skill levels will make a difference, as well, but you'll find better weapons.

I wonder if you might have more fun finding them yourself, without hints about what they might be.

For me, finding a new weapon (Void Blade included) causes a definite 'oooh' response.

I've always been bad about saving games for the purpose of jumping into pits, journeying where I know I'm not suppose to be yet, and hoping to return to safety with new stuff to 'laugh myself hoarse' over. :lol:

Early on, those trips were far more irritating, but that 'save game' feature,
and the chance to 'venture into stupidity' and know you can cheat death???

Hee, hee, I've always loved that. And sometimes I actually get away with it,
dragging my 'wounded wimps' back to safety, with some great finds. :wink:

Posted: Sat Dec 27, 2008 11:37 am
by beowuuf
Watch out, as certain enemies require certain types of weapons too!

But yeah, there are a few 'wow' weapons, and you don't have to go tooooooo deep to find many of then - infact, if you hit the council level, you have gone too far!

Spitter trees are an avoidable evil, as yeah, they hit hard, but then again they are a good food source. *and not just once, hint hint*


By the way, jumping down pits (after properly saving, of course) is not as insane as it sounds!

Posted: Sat Dec 27, 2008 11:42 am
by Sealtiel
I also enjoy finding new weapons, but it's just kinda been a letdown so far. Granted, both of my guys (Yes, I'm only using 2 on my first playthrough; don't judge me) are craftsman fighters and adept ninja's. Even so, it just doesn't seem to make sense that I can punch a tree, skeleton, rock, or golem for 15-30 dmg a pop, yet either bashing(clubs), stabbing(rapier),or slashing(scimitar) just yields awful results; regardless of which attack I choose to do.

Which kinda brings me to another point, I notice that I rarely miss when punching or using my kiai strike; yet should I elect to use a weapon I will whiff a huge percent of the time. It just really makes weapons seem like nothing more than a way to successfully occupy space and weigh myself down. I hope I can find one worth using (Void Edge notwithstanding).

Oh, and Wuuf; I do the same thing. I fling myself down pits on a regular basis just because I can. It'd be a much better habit if I remembered to save first most of the time, though. Still, I guess that's part of what keeps it fun. That "Whoops, holy crap" feeling I get is priceless.

Posted: Sat Dec 27, 2008 12:12 pm
by beowuuf
Actually, that sounds like a bug.... I wonder if either zyx has done something to weapons in certain circumstances but has not nerfed hand attacks, or if you are under a curse so weapon damage is minimal but he has not included hand and voidness edge attacks

It could alterantively be that ninja levels make a difference, but he has made them make too much of a difference....

Oh, ooooooooooooooor check the status or your weapons - have you been fighting critters that have broken your weapons like rusters? If so, they need repaired or they are all but useless.

And, as I said, certain enemies need certain weapons. Perhaps a combination of effects are makign you think weapons are useless when you just need the right one for the right job

Posted: Sat Dec 27, 2008 12:13 pm
by beowuuf
REading you above post, yes, slashing and stabbign with sword will yield AWFUL results against skeletons, rocks and golems. Not the right tools.

Why clubs are also useless, I am not sure - then again, basic clubs are sup[posed to be crap.

Have you tried a mace yet? You might find better results - especially if you can find good maces!

Posted: Sat Dec 27, 2008 12:31 pm
by Sealtiel
Well, I tried using scimitars and rapiers against the various plant enemies; such as spitters & chewers. Much to my surprise, very low damage. Even so, I stuck with using a weapon on spitters since I take damage for punching them.

I've tried using both the regular club and the stone club on various creatures including, but not limited to; plants, trollins, gigglers, gnomes, swamp slimes, and vexirks. Awful results in every scenario. Same goes for the regular mace, with the exception of the chewers and gigglers. The mace seems to do respectable damage on those enemies, but I'm still better off punching; as it's so much faster.

I have not checked to see if they've been rusted, as I have had quite a few encounters with rusters. I guess I just expected that they wouldn't do anything just like in regular DM, but I'm pleased to learn they don't just take up space any more. I'll go check & see if they're rusted. Which brings up a question, can the void edge get rusted? I tend to keep it in my off hand to quickly switch out for when something incorporeal pops up.

Edit: I just checked and yes, apparently my weapons are broken. Well, the scimitar & rapier are. I chunked the club/stone club at something, so I can't check that. Surely clubs & stone clubs can't be rusted though, right?

Posted: Sat Dec 27, 2008 12:33 pm
by beowuuf
Oh, yeah, if you've been using weapons against rusters (except magical ones liek the voidness edge) then they will be broken!

The means to repairing them lies with the dwarfs... although to access it, you need to keep doign what you are doing now :D

Posted: Sat Dec 27, 2008 1:06 pm
by Sealtiel
Haha, what I'm doing now consists entirely of screwing around with the various runes (so many combinations that just fizzle or I can't do yet), and fighting a never-ending supply of worms and flaming eyes. Seriously, they never stop.

Now I've been reading about the guild system, & I'm a bit confused on it. Will it tell me when I get into a guild or what? Because I'm at a puzzle within the ninja's guild telling me to insert my hand or something, then I get some text which I think is a riddle. I have a good idea what would answer it, but I don't have one yet. Would that get me "into" the ninja guild, or is something more required?

Posted: Sat Dec 27, 2008 1:37 pm
by beowuuf
The four guilds are at the top. Each guide has a few cool things to aid you - for example ,the ninja guild has that hand thing that lets you boost a few ninja skills by clicking on it.

Each guild has doors, each time you open a door, you allow your party to advance to a high level (the levels are capped otherwise)

Half way through, each guild has a riddle - you need to find the item(s) that solve the riddle in order to progress further in the guild. So yes, if you can find the item (which you do not need to go down into the depths of the city for) the nyou can progress


Yeah, there are some spells you need either items for (those just won#'t appear to work) or some you need to find the scroll for (those will fizzle for now)

The means of repairing damaged items is not a spell however, it is an area. And so it was something you had done in the past you need to do :D

Posted: Sat Dec 27, 2008 2:16 pm
by Sealtiel
Thanks for explaining the guild thing, that actually helps quite a lot. I've opened at least 2 doors in each guild, and thought I had hit the mother load of corbum until I learned they were all plasma; which I've yet to find a real use for.

In any case, you say it's an area to repair a broken item? Well, I've passed numerous times by a few doors marked "The Dwarven Forges" yet I haven't opened any of them yet. By natural logic, that would be the place to go; yet it wouldn't really be surprising if this were not the correct place. I'm sure I'll figure it out eventually, and in the meantime I can continue pretending like I'm Bruce Lee and punching things to death.

I do have a few more questions regarding spells, though. I've noticed that sometimes it tells me that I just need more practice with this priest/wizard spell. I assume this means I simply suck too much at the class in question to work that spell. Other times it tells me I just need more practice with this spell, and it doesn't specify whether it's arcane or divine in nature. Still other times, it says the spell fizzles; which I now understand means I'm just yet to find a scroll containing this spell. Finally, there are 2 spells in particular that confound me. I believe that one was Ful-Kath, or maybe Ful-Ew. In any case, the spell didn't fail but didn't seem to do anything. Then the spell took effect as the lights went temporarily haywire. There was one more spell (another 2-symbol combination) that appears to have cast properly but didn't display any effect whatsoever. I checked to see if maybe it was the newly-modified magic footprints or see-through-walls spell; yet no luck there. None of my stats were changed at all, I wasn't invisible, I wasn't poisoned, all in all I was just as I was before the casting. What a weird spell.

Posted: Sat Dec 27, 2008 2:26 pm
by Trantor
Your idea about the Dwarven Forges is actually correct - the trouble is entering it. For a hint to that, read a few posts above this one.

There are numerous spells in Conflux that seem to have no effect at all or just don't seem to work. Often, you will either need a specific item in order for some effect or be at the correct place. My general piece of advice would be to not bother too much about seemingly useless spells - you might find a scroll or place eventually that gives you a hint about them.

Posted: Sat Dec 27, 2008 3:02 pm
by Sealtiel
Trantor, you mean items other than a flask? That would certainly be odd if a spell required something other than a flask to be in-hand in order to work.

Also, is there actually a spell to damage incorporeal creatures? The Void Edge is doing a fantastic job, but I just feel really uncomfortable having to melee materializers. Ghosts & flaming eyes are fine but materializers scare the daylights out of me. I don't want to know the runes, just if there is one.

Posted: Sat Dec 27, 2008 3:18 pm
by Trantor
Yes, there is such a spell. And I believe there are a few spells that need another item than a flask.

Posted: Sat Dec 27, 2008 7:09 pm
by beowuuf
There are indeed a few spells now that require more than a flask - either in hand, or in the odd cases to be wearing something. Don't let the phrase 'well, DM didn't allow that' mean anything to you!

Also some spells may do somethign that is subtle until later - one spell instantly leaps to mind, that makes a pretty sound but is doing something else.

I am not sure about the alternate messages not stating a class for the spell - my guess is, these spells are entirely new, and not a normal wizard/priest spell. Therefore, you might need a certain level full stop, or you might find you don't even need priest/wizard levels at all......

Posted: Sat Dec 27, 2008 9:42 pm
by MasterWuuf
I'm still surprised to see you keep that Void Blade in your off hand.

I thought YIPES! Those stinking Gigglers are just waiting for the chance to discourage him. :lol:

I was confused about the guild section, since I had DM engrained into my psyche. :wink:

That 'broken weapon' thing also took me by surprise.
I thought something was odd, so I checked the weapon. grrrrr.
(That ZYX guy. What a meanie. :P )

I've found my weapon of choice. I like that MELEE (even like the sound of it).

Just noticed the spell check doesn't like MELEE. Tough. I'm using it. :lol:

Trolin/Trollin Who cares about the proper spelling?
(They're bad boys and need a good whoopin')

Hey Sealteal, when I stuck the individual heroes' hands into that handprint on the wall, in the ninja guild section, I was pleasantly surprised.
Did you happen to try EACH of your party members on that one? :?:

I'm enjoying seeing your posts. I'm on my first time through C3.
I can't thank those who contributed to that game enough for this delightful addiction. :?

I thought I would gnaw my tongue off in frustration, trying to get a rope and then get back to the guild floor. That first flask was difficult, as well.
I still only have two flasks, but I have a large number of waterskins,
so I'm not losing much sleep over that inconvenience (small number of flasks).

Posted: Sat Dec 27, 2008 10:21 pm
by beowuuf
As you explore you get more flasks - not to the point of a DM number, but more a CSB number of flasks!

And other goodies

And levels

And lots of shakes from crying so hard in terror and frustration and relief and joy and gassiness

:D

Posted: Sun Dec 28, 2008 1:18 am
by Sealtiel
I only have one flask, but it's doing it's job very well. I was so happy when I got to ditch the cursed waterskin that I almost peed myself.

I'm sure that the gigglers are just waiting to swipe my void edge, too. Anytime I see one I habitually pick it up & keep it on the cursor. I'd keep it there indefinitely, but I can't manipulate switches with an item on the cursor; so that's kinda out. That leaves only an off-hand slot as a quick option, and when a materializer pops up out of nowhere; you want it quick.

Thanks for the advice, I did not try that on the hand slot; but I will go try that momentarily. The spells are still frustrating me (in a good way). I've written down the combinations that seem capable of producing an effect & the appropriate priest/wizard subtype along with them.

Oh, and beowuuf; you mentioned a spell that makes a noise. Does it actually do anything besides just that? Because I can't hear it and if I can't figure out what that spell does & it's just making stupid noises; I'll tear my hair out in frustration.

One more thing, I found a few gigglers on the other side of an "energy door" (what I call the door type that was used in the Tomb of the Firestaff in the original DM) that are asking me to help them. I'm sure it's a trick of some sort, but that's a neat effect. The Stone Golem down the stairs that bashed my head off? Not quite so neat.


Edit: I also have a question. It appears I now have no choice but to enter a section containing spiders. My question is, why is it that the spiders are capable of doing ridiculous damage; poisoning me, sticking me in webs, all while moving multiple spaces at once and attacking at the same time. Seriously, these spiders are ridiculous. I can't even sidestep them as they're already there waiting for me. Any advice of fighting the demi-god arachnids?

Posted: Sun Dec 28, 2008 9:06 am
by MasterWuuf
RE: The stone golem at the bottom of the stairs.

I saved my game, just before facing him, and kept going up and down the stairs.
I'd take a swipe, go back up the stairs, and save it every time I made 20 or so damage points on him.

Think he's tough? Wait until you finally beat him. :wink:

RE: The spider section.

I asked a few questions about that situation, earlier on this thread,
so you might want to scan back and see if you can glean any usable hints.

I like that section now. Lots of VEN eggs there.
The dumb webs are a nuisance, rather than a real obstacle,
as you gain tactical experience and better weapons.

Take heart, since you'll eventually be able to head down there
just to 'slap some sense' into them, if you so desire. :twisted:

Posted: Sun Dec 28, 2008 10:41 am
by Sealtiel
Yeah Wuuf, I've had to use that same tactic numerous times. The problem I have is that having to resort to that is just ridiculous, especially over & over again. I think I sorta got out of the area, as I found a passage back to the "Goblin Food is bad for your Elf" section. But going past that, finding the sneaky passage to get back; I'm at a dead-end again.

I found the "Council's Backdoor" but can't really do anything with it. There's more stairs going up that lead to a room filled with a never-ending supply of spiders and one random giggler. There's also some stairs going down to a small hall, with a room off to the side containing mummies, fireballs, & teleporters; not in that order. The only way "out" seems to be the room with the endless spiders, but they of course just 2-shot me should I dare to try to fight them. Even using the lame stair trick, they just never seem to stop coming.

I guess I'll keep investigating, not much else I can do right now.

Posted: Sun Dec 28, 2008 11:07 am
by beowuuf
Zyx is evil - the golem at the bottom of the stairs, and some of the spider stairs, have
Spoiler
a generation point - you must stay facing them and fighting them
. However, golems have a weakness due to their programmed nature and lack of emotion that means you can capitalise on. I won't spoil that one!

To fight the spiders - yeah, they can
Spoiler
fizzle your spells too
and basically you just need to be tough enough to face them. I would advise a few damage items, freeze lifes if you have them, and anything else you can get to quickly blast past them. Once you have the space to dance around, they are not as bad, but if you are tied down on the stairs it is not as fun. Note, this
Spoiler
generators
are possibly why you think they are moving so fast and leaping to attack.

As for the spells and noise - oops! I forgot! Sorry :(

IF you face the Lich Vecna, he puts a curse on you and an ominous noise happens. If you cast the Zo spell, an ominous noise happens. There might be some correlation there, but it won't benefit you normally :D

Posted: Sun Dec 28, 2008 12:05 pm
by Sealtiel
Don't sweat it, beo. It's nobody's job to remember, just something I have to work around.

As for the spider/golem issue. As I only have 2 party members, neither of which are really strong enough to just stand there & tank the spiders; this may be out of the question for me. Especially since I have no weapons and have managed to kick-punch-kungfu my way to where I am. I played around with runes & wrote down what I came across, which happily includes the Strength potion. This is helping tremendously, yet still I can't just stand there & get bit by these spiders. They typically do 80-130 damage to me, on top of the poison. I have about 250 hp max on each guy, so this is obviously just too much for now.

Also, is it just me or does anti-magic/anti-fire seem entirely useless? One little random monster hits me with a fireball and I can guarantee I'm dead. The damage on this spell is insane and everything under the sun (except me) seems able to fling them around infinitely. Blah, I think I'm just frustrated because I keep getting wiped out in 1 or 2 hits every single time. It's one thing to fail because I'm just not good and/or strong enough, but it's something else entirely to just wipe me out instantly.

I haven't found anything I would describe as a lich as of yet. I've found a few of these tall, skinny creatures in black that love to only take 1 damage from all of my attacks, but they die pretty easy anyways & don't do much harm to me either.

Oh yeah, wanted to comment on the part I'm at now. Apparently a puzzle of some sort telling me to "Save the Slaves". I haven't figured it out yet, but man I enjoy watching the vexirks get exploded repeatedly. I'm just stepping on the switch to watch them burn now. :lol:


Edit: There's a few rune combinations that are having some sort of effect (I think) because the spell doesn't say that it failed, and I'm wondering if there's audio clues I need to know about to figure out their purpose. If anyone's interested, I could PM you the combinations in question & you can just let me know if this is the case, or if I just need to use them more creatively.