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Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 3:04 pm
by Crashone
It seems leech on the sewers are infinite, impossible to pass through. Does someone notice the same thing?
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 3:44 pm
by Adamo
testing beta.. I`m currently ill
FEWER AND SWEAT TROUBLE YOU,
CHILLS AND TEMBLORS RUN ALONG YOUR BODY,
YOU FEEL NAUSEOUS AND SICK,
YOUR BONES FEEL ICY AND FRAGILE
. My party is seriously ill;
drinking sar wines and juices cannot cure them.
I don`t know how to get rid of these diseases.
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 4:36 pm
by Crashone
we are all in the same situation, Zyx investigate...
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 4:39 pm
by Crashone
I've got this sticky plasma in my hand for half an hour now, can get rid of it.
can someone help me?
Edit: OK finally found the trick
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 7:06 pm
by Crashone
I'm not quite sure, but may be another bug:
When you pass the trial, what ever item you put back in the alcove, you finish in hell (usually the good answer is the crown)
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 7:34 pm
by beowuuf
Actually, the good answer is putting the crown AND sword back.
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 7:51 pm
by Crashone
Ok, there is a bug and I've found it:
The answer with crown only works well, I've already pass through this with others party, but the fact is I have a pride crown already in my inventory (won it with the "head or tails" game in the giggler's game) so I have to put back my 2 crows and it works perfectly ^^
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 8:03 pm
by beowuuf
It's not really a bug so much as you being too prideful to pass the trial if you walk around wit hthe trial of pride

Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 9:11 pm
by Crashone
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 9:29 pm
by Suule
It seems leech on the sewers are infinite, impossible to pass through. Does someone notice the same thing?
I've noticed sewers tend to be borked with monsters quite often. Back in a day it were trollins... now it's leeches and slugs-for-a-butt
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 9:40 pm
by beowuuf
I believe the sewer creatures activate to ensure you don't just stand near the stairs and train your socks off. I might be wrong, of course!
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 22, 2010 10:06 pm
by Zyx
http://cyberskald.com/repository/Conflux_3.5_B4.7z
(it says it's the beta 3 at the start but it's really the 4)
You can send me your savegames for hotfixes.
Re: Conflux III discussion thread - potential spoilers
Posted: Tue Mar 23, 2010 12:33 am
by Suule
Hey! it works now! I can cure my diseases easily!
Off to the sewers I go!
Re: Conflux III discussion thread - potential spoilers
Posted: Tue Mar 23, 2010 9:18 am
by Crashone
Works fine now, thx
Re: Conflux III discussion thread - potential spoilers
Posted: Tue Mar 23, 2010 11:41 am
by Adamo
It seems leech on the sewers are infinite, impossible to pass through. Does someone notice the same thing?
You mean something that is called "Spiked Wyrm" in the dead monster counter?
There are a lot of them; during exploration of sewers, I killed 272!
Yeah, it`s hard. But that`s good.

The "wyrm" area is one of the challenges that I like most

I think it should stay as it is (or was - now I`m playing updated beta and met paralyzing monster in a sewers, which wasn`t here before).
If you want to enter their area, don`t go without a bottle!
Zyx:
In a previous version I couldn`t cure my party by drinking juices (press out to the bottle) nor by making a cure potions. Now it is possible both ways. IMO curing character from a diseases should be possible only by special actions: drinking juices (from both cewer pods or plums and drinking wines - there are lot of them). Eventually there should be some special spell for experienced priests. Otherwise the whole diseases mechanisms would be vain.
Re: Conflux III discussion thread - potential spoilers
Posted: Tue Mar 23, 2010 2:20 pm
by Zyx
Each disease will have its own resistance to potions for the next version.
Re: Conflux III discussion thread - potential spoilers
Posted: Thu Mar 25, 2010 8:16 am
by Suule
Well so far no bugs. Cleared the temple, but I still have trouble concerning the
lost wand. Any tips there? I know I have to chase the items but... I don't really know what I'm doing wrong.
. I also found the officers canteen through the
Retirement room teleport
. The sewers are possibly undoable for me since the amount of trollins, bugs and theives make it hard for me to progress anywhere.
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Mar 28, 2010 2:13 pm
by Crashone
accidentally cast a Zo spell and now, lot of my equipment is cursed. Didn't found anything helpul on the forum exept it needs a "blessing", any idea how to process?
I've found a bug on the spider lvl, sometimes when i fight sipders, my spells are canceled by web, but I've not a web on my screen, most of the time it works ok.
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Mar 28, 2010 2:15 pm
by beowuuf
AS a hint - sounds like blessings are distributed by priests, thought as you may have spotted the ones in conflux are a little corrupt so might not give them out for free.
Explicitly:
In the temple, on the wall behind the high priest, is a coin slot that distribtes an 'EE blessing' for money
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Mar 28, 2010 8:13 pm
by Crashone
thx, it works fine
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Mar 28, 2010 10:03 pm
by Joramun
Suule wrote:I still have trouble concerning the lost wand.
The wand behaves like a mouse.
It will flee to its hole as soon as you approach it.
The sewers are possibly undoable for me since the amount of trollins, bugs and theives make it hard for me to progress anywhere.
The sewers are hard. I didn't test the last beta, but be patient and train everywhere else where it's not too hard.
Check the cellars and try to train there until you have topped all skills.
A priest can learn from its failures, even if he has no flask.
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Mar 28, 2010 10:25 pm
by Suule
Oh so if
I found the wand in the hole, that's it? I'm not quite sure If I got the points for it so I'm asking...
And
My priests and wizards are very proficient, it's just the amount of monsters that's giving me the headache.
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Mar 28, 2010 10:30 pm
by beowuuf
If there is a crush of monsters, surely poison clouds should make short work of them?
And yes, if you can got it, I htink you get the points. Unless you need to keep it to get the full points - that's the real trick

Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 29, 2010 12:44 am
by Zyx
@Suule: I'm working on the sewer population, but I need to investigate quite a lot to implement my solution. In the meantime would you send me a savegame so I can realize the source of the overpopulation?
Re: Conflux III discussion thread - potential spoilers
Posted: Wed Mar 31, 2010 12:23 am
by Suule
Sorry for not responding for a while... yeah the problems seem to come from a rapid bug overpopulation. Sending the save file right now..
Re: Conflux III discussion thread - potential spoilers
Posted: Wed Mar 31, 2010 3:23 am
by Zyx
Bug spotted. It will take a while before a fix. In the meanwhile I can disable the overgeneration in your savegames.
Re: Conflux III discussion thread - potential spoilers
Posted: Wed Mar 31, 2010 9:07 am
by Suule
Yeah the server are more balanced on monster generation now. I'll explore them fully and give a full report on the bugs...
Re: Conflux III discussion thread - potential spoilers
Posted: Wed Mar 31, 2010 6:44 pm
by Suule
I passed the strong current. Wasn't that hard - until I saw half a hundred leeches there! I killed about 30 before I decided to stop. I think that's another 'overpopulation' that needs fixing.
(Trollins seem to generate a lot less frequently now, but I still say it would be better to tone them down a notch. ). Sending the savegame right now for fixing...
Re: Conflux III discussion thread - potential spoilers
Posted: Wed Mar 31, 2010 10:23 pm
by Adamo
That`s the beauty of sewers!

I killed 272

Re: Conflux III discussion thread - potential spoilers
Posted: Wed Mar 31, 2010 10:30 pm
by Suule
I kind of want to make sure I'll get everything tested so no progression = BAD.