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Re: Conflux III discussion thread - potential spoilers
Posted: Sat Feb 22, 2014 11:17 pm
by inanity2
Thanks!
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Feb 23, 2014 2:35 am
by Zyx
Thanks to you, you're making Conflux alive again! ^ ^
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Feb 23, 2014 3:04 pm
by Chaos-Shaman
how easy is it to add new wallsets to it Zyx?
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Feb 23, 2014 4:19 pm
by Zyx
Unless someone made a tool for this in the last years, you have to juggle with several incomplete tools. Quite tedious.
Re: Conflux III discussion thread - potential spoilers
Posted: Sun Feb 23, 2014 4:25 pm
by Chaos-Shaman
darn, i was hoping to create a few for it, be a part of the great Conflux.
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 24, 2014 3:44 pm
by Crashone
Hi everyone, been a while (2010) since I came here.
I stopped playing cause of the disease systems that was a real pain at that time, but seeing you are still improving your game, I will start it again.
A great thx to you Zyx for bringing us Conflux.
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 24, 2014 4:23 pm
by Zyx
@Chaos-Shaman: if I ever invest time again on Conflux, I'll give you an opportunity!
@Crashone: I think diseases were toned down in the meanwhile. You also have several ways to get rid of them.
Re: Conflux III discussion thread - potential spoilers
Posted: Mon Mar 24, 2014 6:47 pm
by Chaos-Shaman
you can count on it Zyx.
Re: Conflux III discussion thread - potential spoilers
Posted: Tue May 06, 2014 2:54 am
by dolligan
Hi, just started playing this again for the first time in years, amazing how it's come along. Can anyone give me some quick hints about where I can find a few corbum pieces? I found quite a few with my first party, then restarted with a new party to try out some of the guild masters, and can't find any... well I think I found one so far...
Got lots of maces, unlocked the fighter's guild all the way and resurrected Halk for the first time today, planning on going for Lor next to complete my party.
I heard that all of the guild champions/leaders whatever they are called, have their own ending - I don't want to read too many spoilers but can anyone point me in the direction of Halk's?
Re: Conflux III discussion thread - potential spoilers
Posted: Thu May 08, 2014 7:58 pm
by beowuuf
Halk's is to do with Moria, I believe you need to go deep in to there to find it.
The corbums come a lot from the temple level I seem to recall. There is also a way to get some from the oven when you open that far inside.
If you haven't opened the first door yet, then
try to summon a more wizard-like item with magic to open it
Re: Conflux III discussion thread - potential spoilers
Posted: Sat May 10, 2014 11:43 pm
by dolligan
Hmm, well Moria is currently infested with orcs and a balrog - last time I popped my head in there I barely made it out again alive! Maybe I should concentrate on killing vecna first? can't seem to last 5 seconds going head to head with him, either - and spells just get thrown back at me!
Also I really want to make Lor the 4th member of my party, but it seems to be broken in my game - I put a snapdragon in the altar as suggested in the wiki, and got the bones of Lor - I assume I am not supposed to put them in the nearby altar and resurrect him that way? But nothing happens when I do that - and the scroll I found with the resurrection spell on it (I think) doesn't seem to make sense - the rune combination isn't possible...
Re: Conflux III discussion thread - potential spoilers
Posted: Sun May 11, 2014 2:19 pm
by beowuuf
Hmm, Lor shouldbe obtainable... I forget if there was a second component, or if the mirror should be clickable after you received the bones?
The scroll was a joke originally - it basically equated to 'red herring'.
There is a way to kill the balrog, but yes the orc horde needs to be tamed to do it.
Vecna wasn't really designed to be killed originally, but you can grind the battle. Magic won't work, you do need to rush in there, strike a blow, then pull yourself away from the fear and deal with the summons. And then repeat, repeat, repeat! And watch out for any curses. Save scumming is basically mandatory

Re: Conflux III discussion thread - potential spoilers
Posted: Sun May 11, 2014 2:47 pm
by dolligan
Ah ok- have been trying that - basically just need to keep going, I guess!
I can't say enough how impressed with this mod I am - it's like being addicted to DM all over again.
I could probably do with a hint about where to go next, to be honest. I seem to have got to the point where *most* of the monsters I meet aren't too big a challenge - I can take down golems and minotaurs pretty easily (although the sorcerer in the under-siege town is still proving tough). I really want my 4th party member but I am trying to hold off for the wizard guild leader - just need a couple more corbums, and I seem to have exhausted all of the ones from the levels, which I have explored down to (Moria, basically).
I'm using the maps at the wiki for help whenever I get stuck, but trying not to rely on them too much. Basically I want to see all of this game (or as much as I can) and I don't have time to go through it all "blind". It's the way I tend to play RPGs these days - good online documentation is essential! because of having a lot of other commitments on my time than I did when DM first came out.
But yeah - I've found the stair of Ashes, but can't get past the half-closed door - any tips? And is this the direction I want to be heading?
I've hacked my way through a lot of Moria, but apart from one door which I seem to remember needed a Chalcedony to get through, and I now, having obtained one, I cannot find again - I think I've mostly just reached dead ends there.
I probably need to explore around the council area a bit more, too - I've found where they are hiding but I seem to get wiped out as soon as I step into their room (With at least one Lord Order - I assume this is the council?)
Also seem to have triggered some weird bug - I'm getting seemingly random messages in the notification space - seem to be storyline related but nothing to do with what's going on in my game - for example I recognise some of them, such as the "aaaaarg nooooooo!" speech from the townpeople in the siege - just cropping up randomly when I am exploring the sewers, say. And lots of other random stuff I have no idea about, but which I'm pretty sure I shouldn't be getting.
Re: Conflux III discussion thread - potential spoilers
Posted: Sun May 11, 2014 5:03 pm
by beowuuf
Have you found the apprentice rooms? That's a mini dungeon in itself that's easy to miss.
The stairs of ashes I think get opened from the other side, sorry, been a while!
The rooms with lord order are the side rooms. The main council room is the room that is locked to you, but councillor vexirks can be seen through the doors. You need to find a way to 'drop in' to that meeting, which can be found beyond the giant X.
Hmm, perhaps a DSA has not been reset and so you are getting messages as if the town is being attacked. Not sure how to solve that other than zyx editing your saved game

Re: Conflux III discussion thread - potential spoilers
Posted: Mon May 12, 2014 1:30 am
by dolligan
Yes I think I just found the apprentice room, didn't explore too much.
I'm not strong enough to fight the council yet - every time I drop through that hole I get slaughtered!
Explored further down now and found myself in the Emerald Forest - pretty scary place, didn't last long - think I need to train up more!
Re: Conflux III discussion thread - potential spoilers
Posted: Thu May 15, 2014 2:25 pm
by dolligan
Well I am a bit stuck now, because everywhere I go I run into enemies far too powerful for me!
I can't handle the council chamber yet - every time I drop in I get torn to pieces by the Vexirks and their fireballs.
My other options are - Moria - the Balrog is still running around the main room, making exploring there pretty difficult. I'm out of Emerald keys so can't open the one door I have found which seems to lead onwards (I've opened it before and know there is a death knight/skeleton behind it, and then another door that needs a chalcedony. I didn't have the chalcedony when I first opened the emerald door, so I reloaded to save the key - then ended up using it (and all my others ) closing those 4 pits in a row, slightly further up (Emerald level I think).
Or Emerald Forest - only way I have found in here is through the teleporters at the bottom of the long stairway. But as soon as I get there I get killed by the green dragon or those weird grasshopper/alien things. I managed to kill the dragon a few times but the grasshoppers seem indestructible no matter how much I hack or fireball them (don;t think they are ethereal though, as I see damage being done).
I've done the apprentice room with the footsteps but there doesn't seem to be much else to do down there at the moment - I can get into a big open area of the underwater level but can't seem to move on anywhere from there.
Another option which isn't working is the room on the emerald level where apparently I am supposed to move all the levers and put a silver coin in the alcove, to open a door to the north. I've done exactly what the wiki instuctions say a few times but that door won't open, which seems very weird. Is there a way around it or have I run into a bug which has blocked me from progressing my game?
I think the only other unexplored corridor I have is at the top of the stairs of Ashes (I think) with the poison gas corridor and the golem behind a door, pushing you back. I can take most of the golems I've met so far down quite easily, but he keeps killing me (or pushing me into the corridor to die).
Any ideas for other areas I could look into? Or is it just a case of grinding until I am strong enough to survive one of those encounters?
Is there an overall "complete" ending to the game? Looking at the wiki I see lots of references to different endings, but is there one in particular which is the "good" ending? I have the main party members I wanted now, at least, with Halk, Lor and Gothmog on board!
Re: Conflux III discussion thread - potential spoilers
Posted: Fri May 16, 2014 3:13 am
by Phoenix
You look to be pressing deeper into the dungeon than is really safe. The typical way I attack Conflux is to clear out the Minotaur maze and Cellars, then clear out the Sewers and the Dwarven mines. From there I usually make my first visits to the Council and Emerald level until all of the Guilds are unlocked. Along the way the goal is to get at least one flask, a vorpal blade and be at least Expert on all skills. After this you can start on the Crypt and Moria to get good weapons. Try not to trigger the Balrog in Moria until you've visited the Upper Armory. Many of the areas in Conflux relate to the Challenge scroll.
I wouldn't even attempt the Emerald Forest until your party is full, has multiple flasks and at LO Master. The Trifids there are invulnerable for all intents and purposes.
There is no true ending, just the one you chose. Conflux isn't really a completion dungeon. It's meant to be replayed with different champions. If you complete the Maleficent guild ending (i'm not sure if this has ever been done) you'll be a Conflux Uber-Master.
Sorry if this post duplicates, I'm struggling with horrendous latency from ntt.net
Re: Conflux III discussion thread - potential spoilers
Posted: Sat May 17, 2014 12:05 pm
by dolligan
Thanks for the tips. I have pretty much done all the things you said though, apart from multiple flasks... When you say the triffids are invulnerable to all intents and purposes - do you mean that they are actually totally invulnerable? Or is there a "secret" way to kill them or something?
Think I've pretty much cleared out the crypt now - apart from Vecna, and the other Lich that wanders around near where Lor is hidden.All my guys are Lo master in most things , at least. Still can't survive the fight against the Vexirks in the council chamber though!
I did think I had done the whole of that level (apart from that fight) but actually I don't think I have found the dark councillor either - maybe that's something else to do?
Re: Conflux III discussion thread - potential spoilers
Posted: Sat May 17, 2014 12:06 pm
by dolligan
Actually thinking about it I did have multiple flasks at one point - but a giggler stole one and I saved before I noticed, so I have no idea where the other one is now.
Re: Conflux III discussion thread - potential spoilers
Posted: Sat May 17, 2014 4:15 pm
by beowuuf
Yes, the dark councillor is definitely someone to try and defeat
There are flasks hidden around, so exploring the edges of some of the conquered areas is a good idea.
To survive the councillors...yeah, the lack of winds is an issue. I think I used a TON of poison clouds to get them to back off, and tried to find a safe corner to minimize them shooting me from afar. If you flip some of the switches around the sides, then I think the pits start opening and you get more room to move. Also, I think the pits are safe enough to drop down, aren't they? So a rope in someone's hand is an idea to assault, drop, and come back later. As I've mentioned before, it has been a while
Have you found the tower of mampang yet? That is at the end of the guild endings and is for if you cannot access guild specific endings.
The balrog should be defeatable in the next room form where you initially encounter him. Use poison clouds to push back and kill the orcs so you have room to move, and then pull him back to an area described as a bridge...certain LOTR bits may then echo in your mind.
Have you managed to go down through the hell area to find the other minotaur maze? There's all these nooks and crannies around, always hard to recall where they all are. Also you might want to do anything sweep of the sewers... there are a few secret walls and so forth that open as you explore around.
I also recall the spider layer having several puzzles to work out including the riddle path and the 'follow the light' puzzle.
Re: Conflux III discussion thread - potential spoilers
Posted: Sun May 18, 2014 1:00 am
by Phoenix
It "might" be possible to kill a Triffid in the Emerald Forest, but you'd have to choose to "forever" option and then you'd be pretty much stuck there... It's not really worth it. There are really only two reasons to go to the Emerald Forest; the primary being to get a part of the Dragon Armor set, and the secondary for the Maleficient Guild ending.
As for the vexirks, I'll assume you're talking about those in the Guard Room, as Beowuuf has stated, poison cloud is your friend. MON level poison clouds are more effective than fireball in Conflux.
Killing Vecna, visiting Hell and below are the very last things that I do in playing Conflux as each has distinct consequences on all subsequent play. It's a very good idea to save before attempting any of them...
Have you visited all of the Altars in the Crypt? The Altar of the Assault is a good battle.
Have you collected the swords Caliburn and Furx? These two weapons give your front line fighters a big advantage.
Re: Conflux III discussion thread - potential spoilers
Posted: Mon May 19, 2014 4:26 am
by dolligan
Ok this is the third time I have made this post - I keep leaving it unfinished so I can make sure everything is in that I want to mention - then coming back and it's timed out, and after I click "post" I lose everything I've written!
I've done pretty much everything you've suggested, Phoenix - got both of those swords, done the Altar of Assault (great fun!)
Still can't take down the council ...
Panicked a bit when I tried to come back up from the clockwork maze area, as I don't seem to be able to progress through there, or through the Tower of Mapang yet (is that giant scorpion invincible? Spent ages hacking away at him and it says he takes damage but he won't go down)
But I found I couldn't get out again through the poison corridor (the way I came) - as soon as I go near the door which closed behind me on my way down, I get annihilated by poison and fireballs!
Eventually managed to find a way out through Gothmog's special door a couple of levels down - no idea what I would have done if I didn't have him in the party at that point - press on and somehow find a way back out through the Tower of Mapang I guess?
Absolutely love this game and really enjoying exploring it all!
Can I get a few hints about how to get to the dark councillor? I can get to a place where he's on the far side of a pit from me, but I can't get over the pit or find a way around - can anyone give me a brief description?
So now I've pressed on downwards deeper and deeper, and gone through inferno, think i'm heading for the Chamber of Oblivion - but I need a Helion necklace right? And I need to get one from a nightmare? Now, in all the time I've been playing (hours and hours now) I've had a nightmare a grand total of one times. So is it just a matter of hoping it happens again if I want the Helion?
Is there a list of all the enemies/assets borrowed from other games anywhere? I think I am seeing some textures from DM2, is this right? As well as enemies from EOTB obviously. Are any of the other enemies lifted from other games? I swear I recognise quite a few which I don't think are DM enemies originally!
Re: Conflux III discussion thread - potential spoilers
Posted: Mon May 19, 2014 9:39 pm
by beowuuf
The scorpion is indeed invisincible in mampang, but there are ways to drive it back and trap it or defeat it (i forget which!)
The Dark Councillor is around the same area as the giant X, etc. In fact solving his way should be one of the ways to come at the council.
If I recall, you need to find an invisible wall if I recall correctly in the chamberlain's room, and solve the corridor and I think face the chamberlain. Beyond that should be the door that takes you to a series of corridors (with a story on vecna) that eventually lead to the dark councillor's chambers.
I think nightmares are very common in a certain area? Or am I now thinking of EOTB?
Conflux certainly has grabbed art assets from everywhere, some directly from games, some from people who had assets from games, some personal assets people weren't going to use and contributed. It's quite amazing!
I don't recall if you said you'd solved the apprentice rooms (the VI EW) and gone on to fight Xanta-whatsit the beholder. I recall that being larger than expected, but that might be my memory.
Also, did you manage to beat the balrog in moria yet?
Re: Conflux III discussion thread - potential spoilers
Posted: Tue May 20, 2014 7:41 am
by Phoenix
I'm just curious, did you uncurse both weapons?
As for the Dark Councilor, I'm not sure from your description that you are actually at his "hiding" spot. You need to enter the Captain's Quarters and then defeat the Chamberlain to get access to the Council Chambers. In there is a ladder behind a door that leads to him. It's a good idea to have a certain mace before confronting him...
You really need a compass to navigate the Clockwork Maze. This area is important if you have Layla in your party and to get another piece of Dragon Armor.
The nightmare code is very strange in that I've sometimes i've completed the dungeon without it triggering. Be sure to grab the vorpal blade in addition to the helion if it triggers. There are three other helions outside the Nightmare, but only two are easily accessible.
One is in the Sewers and the other is in the Fall of Fright. You can find the last if you fail the Trial (and survive).
Re: Conflux III discussion thread - potential spoilers
Posted: Tue May 20, 2014 12:50 pm
by dolligan
Thanks guys. Will get back to having a proper look for the dark councilor tonight.
So it is possible to survive failing the trial? What is the area where you are teleported to when you fail the trial? Is it on the Inferno level?
Re: Conflux III discussion thread - potential spoilers
Posted: Tue May 20, 2014 7:39 pm
by beowuuf
It was designed to kill you originally, but I think there is a chance for survival if your characters are powerful enough. One of the walls is false and leads you out. I think the trail failure area predates the inferno area
Re: Conflux III discussion thread - potential spoilers
Posted: Wed May 21, 2014 12:56 am
by dolligan
So... Solune then ...
Is he going to die? Been hacking away for a while, getting the same sort of immortal vibe I was getting with the scorpion..
Also - how do I get back down to the guild endings/dragon/clockwork maze area? Since I came out and went back up (through an escape route I found in Gothmog's quest area) I die as soon as I step into the poison corridor again - which is the only way down to the ending area I know!
(If you don't know the bit I mean - it's the bit where the gas attacks you on your first trip through, when you take a key - with a golem guarding it behind a door).
Re: Conflux III discussion thread - potential spoilers
Posted: Wed May 21, 2014 8:13 am
by beowuuf
Solune is the name of the Dark Councillor. You need to 'see his fall', so if you are fighting in the area with various pits, you need to manoeuver him to the right pit and 'oops, where'd the evil councillor go'
I know the corridor you mean, my recollection is potioning up and running through the sucker. It was an evil place to have weak characters, since they die between the two routes. I forget if there is a secret passage/way to get there from the other direction. I think it's a deliberate attempt to say 'no character/p[arty without this much health/healing available'
If it's possible to retrigger is so much it kills high level parties right away wit hthe mass of poison, then that might be a bug
Can you get to it also through the circus games?
Re: Conflux III discussion thread - potential spoilers
Posted: Wed May 21, 2014 11:58 am
by Phoenix
That corridor is known as the Green Nightmare and like Beowuuf says, you just have to run through it. There is a secret passage in Moria that leads to the Dragon's Lair, but the only reason I used that route was because I was still using a single champion at the time. If I remember correctly, a closed Onyx door blocked access the the Guild endings from this direction.
Re: Conflux III discussion thread - potential spoilers
Posted: Wed May 21, 2014 8:21 pm
by beowuuf
Yeah, you need four champions or else certain parts get blocked
