Page 9 of 92

Posted: Mon Oct 08, 2007 9:02 pm
by beowuuf
Don't know the mention, so I think that's just beyond my playtesting time.

Playing through the latest version I think I stalled around about the spider/crypt level, so not go to moria yet.

Could be a monster teleporter that is pushing him somewhere, or teleporting him elsewhere. I htink I encountered somehting similar a while back.

Make sure you haven't lost him in the special guild member square

Posted: Tue Oct 09, 2007 9:53 am
by Enzian
About the beholder (... Xanathar is the beholder, right ?): I suppose getting to him requires opening the door with two double locks around it - so 4 keys of B total. Can anyone confirm that it's possible to get 4 keys from this area? do you have to go down the stairs?
(I can get 3 keys; I suspect I still have more exploring to do after the room with Xanathar's demon army, but I can't get past the pits.)

As for the underwater level, that red spider-crab-thing sure has a lot of HP; is there a trick to killing it, or is it just a matter of applying enough firepower ?

Posted: Tue Oct 09, 2007 4:39 pm
by Parallax
Unless there is a new version out that fixes the blocks and makes the lower part of the dungeon truly impervious to breaking in, most of the dungeon is still accessible with a single character.

Tower of Mampang, Moria, guild endings staircase, Emerald Forest, you name it, it's all pretty much there for the taking but you have to know the secret passages that go around all the blocks. There is even a way to enter (and get stuck in) the fighter guild ending, but it's probably a bug.

A few areas are truly blocked but they are mostly inconsequential. The torture chamber on the council level is one example.

Xanathar is not a standard beholder. It is, as far as I can tell, a truly unique monster (unlike most "unique" monsters that have their graphics reused somewhere else in the dungeon.) The "unique" crab-like monster in the underwater level is not Xanathar.

I am not certain whether that monster (the crab) has a lot of hitpoints or just regenerates insanely quickly. I found that hunting it into one of the many dead ends before blasting it with all the ven eggs and spells I could find and cutting through it with funereal axes and Swift Death as quickly as possible did the job (freezing him also helps.)

There is another way to kill it, one that does not require any effort at all, but strangely you won't get the points for the contest if you kill it that way.

For the 4 keys of B, when I did it there was a misplaced teleporter that made collecting all the keys unnecessary, so I used these keys as extra instead, but I am fairly certain there were 4 of them. Some are more tricky to find than others. PM me for the locations.

And while I am at it, you can free the "king under the mountain" by activating 2 of the 6 switches on that level. The other 4 free various creatures for your enjoyment and profit. There doesn't seem to be anything else to do in there, although I have not explored the whole northern part of that level. If anyone finds a way to access it, It'd be very interested in hearing about it.

Posted: Tue Oct 09, 2007 7:18 pm
by Christopher
As far as there being treasure on each level, well, I'm not too sure.
Using the compass spell I've received messages like:
You already found the Flamebane
You already found the Ruster treasure
You already found the nest of Oitus
You already found the treasure of Smaug
and others I can't remember.
I used the compass to successfully find a treasure on the sewer level so it's not just the dwarven treasure that the compass is good for.
I could definately use a PM as to how to get to the open door spell scroll. Otherwise I'll need to destroy the Immortal scorpion god, although he may actually be immortal in this version. I never ran into any screamers that early in the game and only found that creature type behind a door with a bunch of plant life near the Pit D bottom.

Posted: Tue Oct 09, 2007 8:31 pm
by beowuuf
Cool, then there is a new addition


And Parallax, from your knowledge of later stuff, I guess you are playing the latest version, and therefore there is some sneaky backdoor. I thought most of thr ways were blocked - I'm sure I even tried to sneak via the joggler game pits and it was having none of it...

The scorpion god is immortal in all versions I believe

Posted: Wed Oct 10, 2007 3:50 pm
by Christopher
No, I killed it once before. It was a real early version of conflux, without all the new graphics and monsters. Used a lot of Oh Ven when he/she was trapped and eventualy killed it. It's nice to know that it's immortal in this version though. It'll save me a lot of time if those runes you sent don't work (I'm guessing the spell is locked).

Posted: Wed Oct 10, 2007 4:01 pm
by Parallax
The treasure spell will locate a "treasure" on each and every one of the first 15 or 16 levels, I am not quite sure. Some of these I've found, some I have not. When the treasure has already been found you will be told. It was my favorite spell for a while, playing treasure hunter is fun! :)

Beo: I am playing (or was, rather, it has been a while) the ConfluxIII competition version, which I believe is IIIk, but I am not quite sure. I have sent many bug reports to Zyx and he has fixed quite a few bugs for the next version, but I do not know if it is out or not. My guess would be not, because he had been talking about disabling the blocks entirely in later versions, but who knows? Zyx, probably. ;)

Posted: Thu Oct 11, 2007 1:57 am
by Inanity
"HLOR U FANG ANANANAS MLO"... should I spend time on it? Could be an anagram I guess. Any way to get behind "vestuary"? I see a white councillor behind the wall and I want to go lay the beats on him.

Posted: Thu Oct 11, 2007 7:59 am
by Joramun
Parallax wrote: Beo: I am playing (or was, rather, it has been a while) the ConfluxIII competition version, which I believe is IIIk, but I am not quite sure. I have sent many bug reports to Zyx and he has fixed quite a few bugs for the next version, but I do not know if it is out or not.
There is a bugfix version out. It's separated in 3 rar files, just unrar the first one with the other two in the same folder :)

http://www.dungeon-master.com/forum/vie ... &start=270

There is a changelog inside !

Posted: Thu Oct 11, 2007 8:36 am
by beowuuf
"HLOR U FANG ANANANAS MLO..." - if you google it you will see it is a famous nonesense poem

And the window is a magical window, you are seeing into the council

You want to 'lay the beats on him' you need to go to the council level

Posted: Thu Oct 11, 2007 4:32 pm
by Parallax
Thanks for the link Jor! I have to check that changelog...

Posted: Sat Oct 13, 2007 6:20 pm
by Joramun
Hehe, Smaug is all but roasted steak.

Moria is somewhat frightening... Does anyone knows what triggers the coming of the Balrog and his legion of orks ?
It happened once to me, so I had to reload, but now the Moria looks rather empty... Nice set of levels, anyway.

Posted: Sat Oct 13, 2007 6:46 pm
by beowuuf
Think of the film in the lord of the rings - what could you do that summons the critters?

Posted: Sat Oct 13, 2007 9:07 pm
by Inanity
But I don't have any clumsy young hobbits in my party

Posted: Sat Oct 13, 2007 9:16 pm
by beowuuf
Well, your party is dumb enough :D

Posted: Tue Oct 16, 2007 2:04 pm
by Joramun
No need, I just climbed up, and Durin's hall is quite crowded...

I hope the demon is a difficult opponent, because the stone dragon was a bit disappointing.

After I've kicked their *ss, I'll go for Mampang and the tower of loops.

BTW, Furx is quite cool, in fact I couldn't find a single enemy it didn't destroyed at an incredible rate (damage is always significant).
Does it damage all type of armors ?

Posted: Tue Oct 16, 2007 3:34 pm
by beowuuf
I think it's just pwoerful, just obscene against dragons

Posted: Tue Oct 16, 2007 6:15 pm
by Christopher
I never noticed any big damage from that weapon, even after taking it to the forge. When I took out Draco, I just used the Funereal axes since they seemed to do more damage then the Furx and at a faster rate too. In fact, I have yet to come across a monster that the Furx worked better at killing then the Axe or swift death.

Posted: Tue Oct 16, 2007 10:29 pm
by Joramun
Furx doesn't need to be repaired, it needs to be "un-cursed".

The dagger Swift death doesn't do that much damage. But its funereal effect (similar to a poisoning) looks very efficient.

Posted: Tue Oct 16, 2007 11:28 pm
by Inanity
Yes, the funereal effect seems very good. The dagger may not seem like it's doing much damage, but I've found funereal weapons to be the most effective in most situations. It doesn't seem to be poison damage, since funereal weapons are still effective against undead.

edit (for those who are interested in this sort of trivial nonsense):

However, this could be an inconsistency on Zyx's part... I just looked up the definition of funereal, and predictably it means "of or relating to a funeral", which makes it a very cool name for a weapon-type. However, one would expect that like poison damage, funereal damage shouldn't work on undead, since they aren't alive (they already had their funerals, presumably).

Posted: Tue Oct 16, 2007 11:36 pm
by Inanity
I've just used my power gem; I've actually never done this before, and there doesn't seem to be any way to proceed at the moment - the stairs down are blocked as far as I can tell. Is there anything to do here? Power gem seems like a big deal so I was expecting something big - not another locked door...

Posted: Tue Oct 16, 2007 11:43 pm
by beowuuf
It's a big deal as in being the ending to two quests - it's infact too big to be allowed to have around the dungeon!

So what you need to do is open the way to the prisoner perhaps, then I think the blocks get removed again

Posted: Wed Oct 17, 2007 12:25 am
by Inanity
Christopher wrote:As far as there being treasure on each level, well, I'm not too sure.
From the temple, I get "You already found the treasure of the sewers."

Posted: Wed Oct 17, 2007 2:51 am
by Inanity
beowuuf wrote: So what you need to do is open the way to the prisoner
Okay I've used the power gem to open the dwarf door and yes I regain freedom of movement around the dungeon, but I opened a small room with a closed door with stairs behind it - no buttons and no invisible walls, and no method I can think of works on the door... Am I missing something, or does this door open from elsewhere?

Posted: Wed Oct 17, 2007 7:31 am
by beowuuf
If these are RA doors, these are the thorben doors aluded to elsewhere

Posted: Wed Oct 17, 2007 5:33 pm
by Parallax
Inanity, you did miss something. The door opens from this room, but YOU can't open it. Maybe someone else can open it for you? Oh, and what's that in the corner over there? What a strange item to have lying around. Is there somethng special about it? No, there's not. But examine it anyways.

Posted: Wed Oct 17, 2007 9:09 pm
by Christopher
Furx doesn't need to be repaired, it needs to be "un-cursed".

I didn't remember if it was cursed or broken when I found it. Regardless, after fixing it or uncursing it or whatever, it still didn't seem to do much more significant damage then the Funereal weapons do.

Posted: Wed Oct 17, 2007 11:57 pm
by Inanity
Christopher wrote:Furx [...] still didn't seem to do much more significant damage then the Funereal weapons do.
I've been switching a lot in my latest game between Furx, the 2 maces, Leyla's sword, and the funereal axe, rapier, and dagger, and I'd have to agree. It's hard to believe when you look at the displayed numbers, but I'm pretty sure Swift Death will kill a dragon just as fast or even faster than Furx. This is even more true when using inexperienced fighters, I think, since the funereal effect seems to hit at a 100% probability, whether you score a physical hit or not.

edit:
Furthermore, funereals are good if you have nothing for your back-rankers to do - adding funereal damage from the back rank can make a big difference. I like it a lot against the spiders.

Altars

Posted: Thu Oct 18, 2007 12:23 am
by Inanity
1. Anyone figure out the altar of doors? I just realized I don't know the footprints spell, if there even is one.

2. Anyone know if there's anything to do at the altar of the Rose besides get a stupid flower and whatever?

3. Is there any reason to enter the Altar of Nightmare?

4. Any altars I'm missing besides the Town?

Posted: Thu Oct 18, 2007 8:30 am
by beowuuf
since the funereal effect seems to hit at a 100% probability, whether you score a physical hit or not.

edit:
Furthermore, funereals are good if you have nothing for your back-rankers to do - adding funereal damage from the back rank can make a big difference. I like it a lot against the spiders.
Those sound like bugs


1. Follow the old axiom of 'keep left' and just progress through it, i don't recall it being that hard