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Posted: Mon Feb 05, 2007 7:09 pm
by Ryan
hehe, sub-tiles! That's only because Cowsmo put monsters in DM style groups of 4, there is no internal concept of subtiles, just the map grid (which is the size of one person).

The pit and other large things are just multi-tile objects (and act as one object in the engine, so it's not a nightmare to manipulate them).

My original goal was just a multiplayer Ultima 5/6 style game, but Cowsmo had the recent idea of putting DM stuff into it and that really got the ideas flowing!

Posted: Mon Feb 05, 2007 7:30 pm
by Sabreman
ian_scho wrote:Another Noooo Waaaay.
If it's been released on the PC (I had an 086 chip, wow), Legend of Fargoal was the other name I couldnt put my finger on. Played it for a while, that one.... But strangely cant find it on the net. Must have had a similar sounding name, and it was aaages ago. :(
http://www.fargoal.com/

:wink:

Posted: Mon Feb 05, 2007 8:38 pm
by Trantor
I think the game you are looking for is called Legend of Faerghail (though I never played that).

Posted: Mon Feb 05, 2007 9:21 pm
by cowsmanaut
Enemies don't group currently, that was us just forcing them into groups :D right now the attack as singles and yes, each logged in player controls a single person. movement is as Gambit suggests, subtile. Just really a few things that made sense based on the style of engine which incidentally was based on Ultima. So using it for DM is quite an interesting twist and I'm glad people are interested :D

We hope to have something to test soon, but there is still quite a bit of work ahead. As well as some unique issues to get around based on the angle of view. You can only see things on one side of the wall.. This means changing layout of maps, or adopting something where we can turn the world 90 degrees to see other side of walls.. who knows... we shall see.

Posted: Mon Feb 05, 2007 9:57 pm
by Gambit37
cowsmanaut wrote:As well as some unique issues to get around based on the angle of view. You can only see things on one side of the wall..
Yes, I was wondering about that exact issue too! :)

Posted: Mon Feb 05, 2007 10:05 pm
by beowuuf
Gabit, ryan and cows (and alot of tohers) are in flashchat just now if you wanna ask any questiosn or make a request for the next thing they shoudl work on!

Posted: Mon Feb 05, 2007 10:27 pm
by Gambit37
I'm eating and being creative, no time for love, Dr. Jones!

Posted: Mon Feb 05, 2007 10:57 pm
by ian_scho
"Legend of Faerghail" That's it! Trantor wins a beer!

Posted: Mon Feb 05, 2007 11:00 pm
by Trantor
Thanks, but I don't drink any alcohol! But if you have a spare Cherry Coke...

Posted: Tue Feb 06, 2007 12:07 am
by beowuuf
IT'S MINE!

And lol gambit, gotta respect the well placed Indy quote

Posted: Tue Feb 06, 2007 9:36 am
by cowsmanaut
Moveable walls more or less working with wall switches. I also layed out all of the walls for level 3 which might not sound like much work but it took a few hours to lay them all since 1 DM tile is actually 4 subtiles I need to lay seperately. So about 4 times the work with foors added on top of that as they needs to be put on as well.

So, a fully explorable level is there.. just need to get plates and doors and switches.. and teleporters all linked and in place.. then the level will work

choose your fate.. :D

Posted: Tue Feb 06, 2007 11:46 am
by Gambit37
I'm strangely excited about this! :D

Posted: Tue Feb 06, 2007 8:51 pm
by beowuuf
It's strange you are excitied, or do you mean its manefesting in weird ways? :D

Posted: Tue Feb 06, 2007 9:36 pm
by Tom Hatfield
Ew.

Posted: Tue Feb 06, 2007 10:06 pm
by beowuuf
I mean like he lifts one hand sideways at the prospect!

I'm surrounded by people who take me wrong all day

Dilemma

Posted: Fri Feb 09, 2007 1:25 am
by Ryan
We implemented limited visibility in the display so that you can't see areas you can't walk to, thus making secret rooms actually a secret (before you'd see them behind the wall, ugh!).

The problem is still that you can only see one side of the wall. There's no way to rotate the view, and the only good way of doing that is to switch to 3d tiles for the graphics. Everything would look the same, but we'd have 3D rotation and possibly lighting.

But.. not many people can do 3D models! It's all Cowsmo's fault. With ultima there was no need for 3D :)

Posted: Fri Feb 09, 2007 1:34 am
by beowuuf
whne will there be a server free to do a test of the engine then? :D

*not tonight, as I am already an hour past being too tired to be up!*

Posted: Fri Feb 09, 2007 7:03 pm
by Ryan
How about Saturday evening? (so tomorrow morning for me, tomorrow evening for you guys). I think we can even get Cowsmo there too.

I'll try to be in the chat tomorrow morning so that anyone interested can hookup.

Posted: Fri Feb 09, 2007 7:27 pm
by beowuuf
Sounds lik ea plan - someone wants to do cinema stuff here, but luckily they are a crazy early owl for it, so should be free by 7.30 - 8pm GMT!

Posted: Fri Feb 09, 2007 8:29 pm
by Gambit37
Count me out -- I'm out for a Birthday drink up so will be worse for wear by 8pm already.... :D :D

Posted: Sat Feb 10, 2007 8:56 pm
by beowuuf
hello?

Posted: Sat Feb 10, 2007 9:00 pm
by Sophia
Come into Flashchat

Posted: Sun Feb 11, 2007 3:32 pm
by Gambit37
So was there a demo last night? If so, how did it go?

Posted: Sun Feb 11, 2007 4:38 pm
by beowuuf
Demo was cool, Sophia was a fast moving screamer slice, i built snowmen, and people have fun being in other people's backpacks

It's definitely a great engine to play a DM like game under, you should check it out sometime and give your feedback

Posted: Sun Feb 11, 2007 5:17 pm
by Gambit37
:shock: :shock: :shock: What?? Snowmen? Inside backpacks? Sounds like you were smoking something a little too strong!

Posted: Sun Feb 11, 2007 6:08 pm
by Ameena
Rofl cool, it sounds fun. Err...so we have to meet in Flashchat when there's a demo? Bugger, that's an arse, being how Flashchat doesn't like me atm and makes my comp go all weird so I have to restart. No idea why - it's just been doing it the past few times I've tried entering.
Bah :P.

Posted: Sun Feb 11, 2007 6:53 pm
by beowuuf
No, the programme runs independantly of flashhcat and you can chat in it, it was just easier to co-ordinate the running and set up to have that second means

If you just PM when you see Ryan around or soemthing he can maybe set it up outwith fhashchat for you, ror through msn

Posted: Sun Feb 11, 2007 11:29 pm
by Ameena
Oh, Ryan's in charge of it? I thought it was Cows...

Posted: Sun Feb 11, 2007 11:54 pm
by beowuuf
I think it is a joint project, but I think it's ryan's engine and cows graphics...either could correct me if I am wrong...

Posted: Mon Feb 12, 2007 8:15 am
by ian_scho
Does this project have a name?

Welcome to the world of 'Mooryan'.
Enter the Dungeon of 'Rynudder'.
Beware of the dangers of 'Cowryan'...

I blame my lack of sleep for this post. Apologies.