Well, as said. Currently we just have the basics done. You control one of the heros. We are currently thinking about interface options. What you see along the bottom are action icons to the left, and storage icons to the right. The plan is to have a proper back pack and one has already been designed based on the orriginal. also thinking about the changes of some of the puzzles to account for the angle of view. Ie the Matrix. Which incidentally would be a good place to use the magic footprints.. perhaps there might be others.. The one spell that might be useless until we limit view from inside rooms is the hole in wall spell
Anyway, No real animation has been done yet, but everything moves. The monster do their standard DM attack and you hear them walk and screech. You see doors go up and down with the kachunk kachunk kachunk. And movement is based on tile to tile but it's been smoothed out a bit. Operational teleporters are ready to go . We are working on altar VI now to bring on the wonders of resserection.
The client to the game is also the editor (if you are granted edit permission), so you can create new objects, build onto existing ones, create/modify/delete scripts, change the game graphics, all while you and others are playing the game.
So in terms of editing it offers something no one has really done before and it's options at the moment seem almost limitless. What you don't see in this screen shot is the chat window which shows up much like a MSN window showing what people have said as well as information about what you've done... and allows for the input of scripts. there is a hot key to go to the tile editor which allows you to upload or replace tiles (again while the game is in action) as well as pick tiles you wish to place.
anyway, I can keep talking about it, but I suppose it would be better for specific questions. I'm going to share one thought though... ZYX given edit controls as you play... may god have mercy on your soul
