Re: DSB interface
Posted: Tue Apr 19, 2011 6:34 pm
I'm wanting to say "go for the stone arrows" but that's just me 

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ok, I did not know that. But what is the purpose then?cowsmanaut wrote:Keep in mind Zoom that an interface is not 100% purpose.
what world are you talking about?cowsmanaut wrote:Identify a time period, technology, materials, etc that fit in the world and follow that through in the interface.
You succeeded very well!The portrait looks amazing, really !cowsmanaut wrote:The portraits were based on old paintings. I went and looked at some old paintings and tried to follow that style.
hmm, you could have a point there... If all the game would look alike (from period xy) then it would be acceptable as a whole. But very specific looking.(edit: try oval/round portraits)cowsmanaut wrote:I felt they were a good fit here because of the era that DM is set in. If the clothing items match that time, why not the portraits?
there are reasons for and against it. In the end it only has to work !cowsmanaut wrote: Why should it all be hip and new in the portrait and yet be set in an older time.. I don't think that fits at all.. and I'm really not a fan of it.
Steampunk is what I thought would fit for the portrait.(my second thought!!)cowsmanaut wrote: The furthest I'll go is a steampunk retro tech sort of deal which already fits a bit with the DM universe.
ROFL wtfbbq thats just creepy and funny at the same timelinflas wrote:like...
*cough*cowsmanaut wrote:
a very critical acclaim, I am not 100% sure if it really has to look that way or if it can be "slightly" improved(does not look completely out of whack or 90ties but you know what I mean, just look at the cash ATM dispenser User Interfaces.. maybe it does not have to look like this. But I know where you are coming from. Too much art there would wash the focus)cows wrote: Now here is a company that does interface for medical software and devices. Note that even here, artistry has it's place, but in this case function takes over. Because it has to.
http://www.humanfactorsmd.com/our-company/work-samples/
this is also quite interesting to read. Again, I have to think all this over and in thecows wrote: If I were to weigh in function over form here though, I'd put numbers... or if it were steampunk I could do that and still keep it make sense in terms of the world...