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Posted: Thu Mar 06, 2008 9:06 am
by beowuuf
Antman wrote:1. How many funeral items are there? I have six, two rings, axe, rapier, thorn and dagger.
2. How many flasks are there? I have five.
3. How many air teleport scrolls are there? I have four.
4. My previous question two about the removable wall I can't remove on level 00, it's at location 00,18,03.
5. Where is the dragon den where this cartographer guild is? Sounds cool, but I don't think I've found it.
6. Previous 16. How do you open the door on the east half way down the white chambers? It's location is 07,06,09.
7. Previous 19. In Moria on level 14, in the NE there is an area of pits, how do you get to this area? It's location is 14,30,01, I still can't get to this area.
8. Previous 20. In Moria on level 14 there is a bridge with a pit blocking it and a switch that doesn't work, how do you cross this bridge? It's location is 14,10,25. The club didn't work, neither do a branch or a rope.
9. Also, where are the maps codes for the clockwork maze and the dragon's lair? I guessed the dragon lair code, are they with this cartographer guild?
10. How cerberi are there? I've found 3.
11. How many pieces of dragon armour are there? I've found 4 but I know where a 5th is.
1. Sounds about right, although I think you left off a mace
2. There are slightly more than that I believe.
3. Is that not given in the competition scores? Four is probably right though. I'm sure Parallaz has listed his gains already somewhere too.
8. Perhaps you are at the wrong (or right) side of it, in which case you have 'done' the puzzle already (it only works from one side). I did think it was possible to come at this area from the other way. As I said,the other side you pressed a wall item or walked through an invisible wall to get to it.
10. Sounds about right.
11. There will just be the pieces that normally exist - so yes, just the five bits I believe.[/quote]
Lai wrote:"glaive" is this a good weap?
"scepter of life" have it charges or does it work forever?
"cronw of pride" does it have other thing then +10wisdom?
Don't recall about the glaive, the crown works as DM (no other purpose, although watch having too much pride in any tests, and the sceptre works as DM too - no charges, just mana used
Lai wrote:now i have open fighter,wizard and priest guild to the point, next step are special item... i really want to hear what i need...i have just no ideas
I believe like normal DM just the better weapons and armour and as many flasks as you can find. Most of the normally good weapons are infact special member items now. Vorpal blades are not just Tiggy's weapon though so it's good to find those where you can, there is at least one special variant of that.
Anything funereal is good, the dagger, rapier and mace especially. I think zyx was quoted as saying the funereal mace of order was the most powerful item.
The branch of fear and courage has a surprising option[/quote]. Otherwise Furx, the weapon of Dumfraug, is pretty good.
Posted: Thu Mar 06, 2008 9:53 am
by Lai
hmh i do not understand the answer...maybe my question wasnt exactly...i hate my little child-english hehehehe
there are points where a invisible teleporter are with special quest to going on...this is way i understand it ..and i dont know what to to to open the next step. i think at next step i can choose my other 3 chars...

Posted: Thu Mar 06, 2008 10:20 am
by Antman
Whoops, I hadn't seen your most recent post, cheers Beowuuf!
A few more questions:
13. Is Mopanthrax killable? I remember someone, maybe Beowuuf?, telling me he was in Conflux II.
14. Does the horny pillar do anything other than amuse?
15. What does the unleash hell button do?
16. Just found a strange area by using an iron key in the mines, it's full of eyes and messages, are these riddles looking for particular items?
17. At 11,18,10 at the bottom of the sudden death I can see an area behind some cog like things i can't walk past, how do you get here? I used to think this was where the clockwork maze must be.
18. On the spider level "For each person awaits a door he shall never pass where stands a guardian who's sole purpose is to forbid the path linked to his life, dying with the last whisper of the wisher", walking backwards didn't work...not sure what I'm meant to do here, if anything.
Posted: Thu Mar 06, 2008 11:00 am
by beowuuf
Ah, I see what you mean...the items blocking further passage to the guilds
Do you want the explicit answer, or just a hint?
Posted: Thu Mar 06, 2008 11:16 am
by beowuuf
Antman wrote:13. Is Mopanthrax killable? I remember someone, maybe Beowuuf?, telling me he was in Conflux II.
14. Does the horny pillar do anything other than amuse?
15. What does the unleash hell button do?
16. Just found a strange area by using an iron key in the mines, it's full of eyes and messages, are these riddles looking for particular items?
17. At 11,18,10 at the bottom of the sudden death I can see an area behind some cog like things i can't walk past, how do you get here? I used to think this was where the clockwork maze must be.
18. On the spider level "For each person awaits a door he shall never pass where stands a guardian who's sole purpose is to forbid the path linked to his life, dying with the last whisper of the wisher", walking backwards didn't work...not sure what I'm meant to do here, if anything.
13. He was unkillable way back in II.h, I think he hasn't lost that since
14. Last time I played, it was just for amusement...then again, lots of areas open up through various actions there, so maybe a wall was revealed
15. Unleashes hell! It was a 'make conflux harder' option that sents lost of minions of hell at you. I dunno if it still does that now
18. Have you tried both walking away from the statue and walking backwards into the statue? I can see if I recorded it in old notes tonight
Posted: Thu Mar 06, 2008 12:48 pm
by Lai
maybe i try just a hind first or u tell explicit at spoiler...
at other place i found all 4 guild slots (lv 0,20-19)
but i think their have other meaning cause at the guild there a quest requesting special item...with my poor english i understand for fighter maybe a axe (didnt find one yet) and for wizard maybe a scroll or something like that...
Posted: Thu Mar 06, 2008 1:53 pm
by beowuuf
The priest one gives people with english as their first language a problem, so I will hint and spoiler. It is a natural item not an artificial one. It could be said to be a container.
Ven egg
You have the fighter and wizard ones correct. The wizard one should be easy enough to find, though you might not believe where you have to place the item.
The fighter item is at the fur trader, in moria, but easier places to find it I am not sure
The ninja one is quite obvious, a thief should know where he is at all times. However, to find it you will need to explore i nthe highest dungeon level (beside the KATH vinegars somewhere)
Posted: Thu Mar 06, 2008 2:02 pm
by Lai
fur trader....the thing with teleportet-blocked axe which want to have 10 dagger? with old party i was in this place, but cant handle it. if i remember right there was a "altar" where i droped the 10 dagger-nothing happen. then in the room was a round thing that blocked a man (the trader maybe) with a blue colored "switch" at the wall...as know from dungeon master which need a crank to open. but i do not have found a crank yet, and i dont know the way down to this point.
to make my party complete i want it i have first choose fighter,then ninja then the wizard.
edit:
does nabi the guild leader from priest are?
Posted: Thu Mar 06, 2008 2:10 pm
by beowuuf
No, nabi is a secret character. Halk for fighters, mophus for priests, leyla for ninjas and gothmog for wizards
The guild leaders are about another two doors further onwards, and need an additional guild item to unlock them.
Posted: Thu Mar 06, 2008 3:02 pm
by Lai
wizard:
i dont have idea which wizard scroll are the correct one..especially cause i do not collect them..i have just 2 at my stuff: the challenge one, and one looking like a map, or a way i have to go
and 2 corbums
fighter:
it is the correct playe i talk about? so i have to find the place (omg^^) and a crunk? and surely, to more maces ...
ninja: few days ago u told me, i could collect ninja-stars for open the doors by clicking walls...i dont find right level/walls to do it
the level u talk about, its the spider one? thats very hard, cause their one hit kill me sometimes
priest:
i think i only need one stuff to take the guild leader
edit: is its bug or future that i could open wu tse window without collect her,let her die and take her stuff (without her in my party?) or, other way, i could take her 2 or 3 times in party? (same way...let ehr die, collect biones and ress)
Posted: Thu Mar 06, 2008 4:09 pm
by beowuuf
Any scroll will do for wizards!
Yes, there is a star in the spider level, I think one in the mines too... they are in other places too to collect them with other means.
And that sounds like a known bug, killing yourself off inside a mirror and keeping all the items/member!
Posted: Thu Mar 06, 2008 4:20 pm
by Lai
not my self are dying...
at the place are invisible poison or somethimg like this...if u stand in front of him u take damage like he do too. cause he have lower hits he dies first and drop his stuff in front of the mirror...but this way i have a bottle and the good weap caliburn which makes the game more playable with only one char
edit: other question: the chaos strikes back chars, aren`t their better then the guild leader?
olaif with 330hits/240stam/88str/78dex? i like this one

) but even dont have seen the guild leaders
Posted: Thu Mar 06, 2008 5:03 pm
by Christopher
3: 5 scrolls
5: You need four characters
8: There is a way around, because I believe you insert the club from the other end
14: I believe it opens up a pillar that opens up another button that opens up a pillar to free the wraith in that area.
15: Sends Tormentors after you at random(?) intervals no matter where you are in the dungeon.
Posted: Thu Mar 06, 2008 5:04 pm
by beowuuf
Sorry, I wasn't being clear, that was what I meant - it is a known DM bug! If you do this without other characters, I believe you can walk through walls, etc
Posted: Thu Mar 06, 2008 5:36 pm
by Parallax
1. How many funeral items are there? I have six, two rings, axe, rapier, thorn and dagger.
2. How many flasks are there? I have five.
3. How many air teleport scrolls are there? I have four.
10. How cerberi are there? I've found 3.
I dropped an inventory of every point I found in the challenge thread. I have found nothing else since. As to how many of each of these items there
are in the dungeon... well I know there is a Cerberus stuck inside a wall on the Council level that apparently is used in a mechanic and is not treasure, so I'm not sure you're asking the right questions.
4. My previous question two about the removable wall I can't remove on level 00, it's at location 00,18,03.
I think there's a tiny switch for that, maybe in the fake wall (18,11). Gosh I hate that area.
5. Where is the dragon den where this cartographer guild is? Sounds cool, but I don't think I've found it.
Cave wallset, bottom of the guild ending stairs, Big red dragon, small red dragons, master key to exit. If this doesn't ring a bell, try falling down Morpanthrax' pit.
6. Previous 16. How do you open the door on the east half way down the white chambers? It's location is 07,06,09.
You can't. See those flags on the side walls, they turn into councilors when you face them, so you're never supposed to face them, therefore you're not getting in there. It's just deco.
7. Previous 19. In Moria on level 14, in the NE there is an area of pits, how do you get to this area? It's location is 14,30,01, I still can't get to this area.
Either bash the wooden door down, like I said before, at 14(25,5), or, from the stairs 16(26,11) (bottom of the Moria, entrance to the maze if you walked) follow the left-hand side wall to the stairs, tkae the stairs up. Go straight ahead until the wall, sidestep right, straight ahead to the stairs down, take them. Take two steps forward, then follow the left-hand side wall to the stairs up, take them. Follow the left-hand side wall to the alcove. There, you got the key and the ruby. As I said before, there is no need to open ANY door on your way there.
8. Previous 20. In Moria on level 14 there is a bridge with a pit blocking it and a switch that doesn't work, how do you cross this bridge? It's location is 14,10,25. The club didn't work, neither do a branch or a rope.
On the southern side, put the club in the dent, then click the rope on the dent.
13. Is Mopanthrax killable? I remember someone, maybe Beowuuf?, telling me he was in Conflux II.
Why would you care? Leave the poor god alone.
14. Does the horny pillar do anything other than amuse?
It opens a wall. The corresponding monster is behind
two walls, so you will only see an effect once you have activated the other actuator.
15. What does the unleash hell button do?
It unleashed Hell.
16. Just found a strange area by using an iron key in the mines, it's full of eyes and messages, are these riddles looking for particular items?
You have found the repository. Those messages are riddles. Find the answer, win a prize!
17. At 11,18,10 at the bottom of the sudden death I can see an area behind some cog like things i can't walk past, how do you get here? I used to think this was where the clockwork maze must be.
That's part of the Wizard ending. You can't get to it from there.
Posted: Thu Mar 06, 2008 6:07 pm
by Lai
the chars by lich vecna, how could i activate them to take a look? at this place i find a mace and a plasma, i think its second time i found a plasma and not a corbum...
are all the chars are listet anywhere? i want to know if fighter guild leader are better then the crypt char i have seen
at the door the statue have a little hole, have i put something in it? like bones or something
Posted: Thu Mar 06, 2008 6:37 pm
by beowuuf
You use bones to activate them - the characters have changed alot since I played, so have no comparison. Eventually the wiki will include this information I assume
There should be a corbum somewhere else I believe, one of the other directions in the crypt
Not sure which door/status that is...
Posted: Thu Mar 06, 2008 6:48 pm
by Lai
other ones was activatet with a gold key ...
the alatar dont accept bones i have
to look at the chars at wilki i need a password etc

Posted: Thu Mar 06, 2008 7:28 pm
by beowuuf
The gold key activates a set of them - otherwise, you need to use bones to activate each one individually
Posted: Thu Mar 06, 2008 7:41 pm
by Lai
ah, thx. i have take one fighter i think its great one ...but now i realized that i do not find a way out
Posted: Thu Mar 06, 2008 8:09 pm
by beowuuf
False walls are everywhere, if you keep checking walls you should find a few other surprises, and a few ways out!
Posted: Thu Mar 06, 2008 8:39 pm
by Lai
i found qay out, was little bit confused...i must come back if im stronger...
i open mopheus, the priest guild leader and it seems, thats the chaos strike back style chars MUCh powerful are then (this) leader...
edit: the only thing i could see is that olaief dont take staminia to make mana withit while sleeping...thats bad
at this moment i try to open wizard but havent idea where to place my scroll (its FUL firelight -scroll)
Posted: Thu Mar 06, 2008 9:11 pm
by beowuuf
You need ten scrolls - and you put them right beside where the question is

Posted: Thu Mar 06, 2008 9:26 pm
by Lai
ten spell scrolls?
wizard spell or does priest goes to?
and would i hear a noiese if i put it down at right place for each scroll?
Posted: Thu Mar 06, 2008 10:23 pm
by beowuuf
Any scroll will do, and if you put it in the right place, it will disappear

Posted: Fri Mar 07, 2008 12:38 am
by Lai
hmh
at the whole wizard guild at no place scrolls disappear if i put them down...
Posted: Fri Mar 07, 2008 12:57 am
by beowuuf
Not put them down...you are looking for a wall item to place them into. A conceiled wall item:D
Explicit spoiler:
You put them into the door frame!
Posted: Fri Mar 07, 2008 4:40 am
by Antman
Thanks for the answers.
So, Dragon Den = Dragon Lair, I shall explore some more here.
7. I had already reached the the alcove with the ruby key at 14,29,00. But it is the area past the pits leading to the very northeast corner that I am referring to. Maybe you just can't get across these pits as you can't actually see an area past them.
8. OK cool, but how do you reach the southern side of this bridge? I haven't been able to get here.
10. Cool I checked out your points inventory, definitely needs to be on the Wiki, it seems I am missing one funeral item, the mace and a teleport scroll.
16. I can't believe I missed this earlier! I hope this is where the funeral mace and extra teleport scroll are.
Posted: Fri Mar 07, 2008 5:11 am
by Antman
With some careful searching I found the cartographers guild and got the clockwork knight map. Just missing the tower of mapang and emerald forest but I'm sure they have popped up somewhere now. I really need to search these areas better. : (
Christopher, I don't think you need four characters, there is a back way into this area through Moria.
Anybody heard from Zyx about when a new version will be released?
Posted: Fri Mar 07, 2008 5:26 am
by Paul Stevens
Antman wrote:
Anybody heard from Zyx about when a new version will be released?
He may have some new things up his
sleeve. He sounded happy about the
new 'talents' feature and the new
'Champion identification' feature. They
provide additional dimensions for
characters.
Making use of them will require some
re-engineering on
HIS part.
ConfluxIV may take a bit of retraining
on
OUR part.
