Re: RTCWM - RTC Wallset Maker (current version 0.2)
Posted: Wed Jul 13, 2011 2:57 pm
I did check it out, I have Window Home 7 Premium. And it worked perfectly..
The 'Dungeon Master' video games community
https://www.dungeon-master.com/forum/
Rasmus wrote:I did check it out, I have Window Home 7 Premium. And it worked perfectly..
Code: Select all
/******************************************************************************/
/* Return To Chaos - Dungeon definition file. */
/******************************************************************************/
/******************************************************************************/
/* Main Data */
/******************************************************************************/
[Main Data]
NAME.............=(NEW DUNGEON)
AUTHOR...........=(RTC EDITOR)
DATE.............=(JANUARY 2013)
ENTRANCE.........=(0,0,0,SOUTH)
IMPORT_TO........=(0,0,0,SOUTH)
END_OF_GAME......=(NONE)
RESTRICT_RUNES...=(FALSE)
RESTRICT_SAVES...=(FALSE)
MAX_PARTY_SIZE...=(4)
AUTO_EQUIP.......=(FALSE)
MAX_TIME.........=(0)
REINCARNATE_STATS=(NO_CHANGE)
REINCARNATE_ATTRS=(SMALL_INCREASE)
/******************************************************************************/
/* Description */
/******************************************************************************/
[Description]
TITLE.=(NEW DUNGEON)
BODY..=(A DEFAULT LAYOUT FOR A NEW DUNGEON)
CREDIT=(CREATED BY RTC EDITOR)
/******************************************************************************/
/* Text Strings */
/******************************************************************************/
[Text Strings]
SKILL_FIGHTER=(FIGHTER)
SKILL_NINJA..=(NINJA)
SKILL_PRIEST.=(PRIEST)
SKILL_WIZARD.=(WIZARD)
LEVEL_0.=()
LEVEL_1.=(NEOPHYTE)
LEVEL_2.=(NOVICE)
LEVEL_3.=(APPRENTICE)
LEVEL_4.=(JOURNEYMAN)
LEVEL_5.=(CRAFTSMAN)
LEVEL_6.=(ARTISAN)
LEVEL_7.=(ADEPT)
LEVEL_8.=(EXPERT)
LEVEL_9.=(a MASTER)
LEVEL_10=(b MASTER)
LEVEL_11=(c MASTER)
LEVEL_12=(d MASTER)
LEVEL_13=(e MASTER)
LEVEL_14=(f MASTER)
LEVEL_15=(ARCHMASTER)
STAT_HEALTH...=(HEALTH)
STAT_STAMINA..=(STAMINA)
STAT_MANA.....=(MANA)
STAT_STRENGTH.=(STRENGTH)
STAT_VITALITY.=(VITALITY)
STAT_DEXTERITY=(DEXTERITY)
STAT_WISDOM...=(WISDOM)
STAT_ANTIFIRE.=(ANTI-FIRE)
STAT_ANTIMAGIC=(ANTI-MAGIC)
CHARACTER_REINCARNATED=(%s REINCARNATED.)
CHARACTER_RESURRECTED.=(%s RESURRECTED.)
CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.)
CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.)
CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!)
CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!)
SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.)
SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.)
SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.)
SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.)
/******************************************************************************/
/* New - Bitmaps */
/******************************************************************************/
[New - Bitmaps]
ADD BITMAP_CUSTOM_CEILING_FRONT0 FILE=(bitmaps\custom_ceiling_front0.bmp) SIZE=(418,19) POSITION=(1,272) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_CEILING_FRONT1 FILE=(bitmaps\custom_ceiling_front1.bmp) SIZE=(316,23) POSITION=(0,190) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_CEILING_FRONT2 FILE=(bitmaps\custom_ceiling_front2.bmp) SIZE=(200,10) POSITION=(0,124) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_CEILING_SIDE0 FILE=(bitmaps\custom_ceiling_side0.bmp) SIZE=(124,19) POSITION=(-86,228) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_CEILING_SIDE1 FILE=(bitmaps\custom_ceiling_side1.bmp) SIZE=(123,23) POSITION=(-91,190) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_CEILING_SIDE2 FILE=(bitmaps\custom_ceiling_side2.bmp) SIZE=(150,10) POSITION=(-27,124) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_DOORFRAME_FRONT0 FILE=(bitmaps\custom_doorframe_front0.bmp) SIZE=(72,259) POSITION=(0,272) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_DOORFRAME_FRONT1 FILE=(bitmaps\custom_doorframe_front1.bmp) SIZE=(266,183) POSITION=(0,180) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_DOORFRAME_FRONT2 FILE=(bitmaps\custom_doorframe_front2.bmp) SIZE=(180,124) POSITION=(0,121) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_DOORFRAME_FRONT3 FILE=(bitmaps\custom_doorframe_front3.bmp) SIZE=(136,93) POSITION=(0,82) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_DOORFRAME_SIDE1 FILE=(bitmaps\custom_doorframe_side1.bmp) SIZE=(64,183) POSITION=(-62,179) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_DOORFRAME_SIDE2 FILE=(bitmaps\custom_doorframe_side2.bmp) SIZE=(123,124) POSITION=(-13,120) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_DOORFRAME_SIDE3 FILE=(bitmaps\custom_doorframe_side3.bmp) SIZE=(130,93) POSITION=(17,82) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_FLOOR FILE=(bitmaps\custom_floor.bmp) SIZE=(448,140) POSITION=(0,132) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_PIT_FRONT0 FILE=(bitmaps\custom_pit_front0.bmp) SIZE=(384,33) POSITION=(0,33) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_PIT_FRONT1 FILE=(bitmaps\custom_pit_front1.bmp) SIZE=(320,58) POSITION=(0,27) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_PIT_FRONT2 FILE=(bitmaps\custom_pit_front2.bmp) SIZE=(206,27) POSITION=(-1,12) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_PIT_FRONT3 FILE=(bitmaps\custom_pit_front3.bmp) SIZE=(150,16) POSITION=(-1,-3) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_PIT_SIDE0 FILE=(bitmaps\custom_pit_side0.bmp) SIZE=(129,33) POSITION=(-86,-11) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_PIT_SIDE1 FILE=(bitmaps\custom_pit_side1.bmp) SIZE=(123,58) POSITION=(-91,27) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_PIT_SIDE2 FILE=(bitmaps\custom_pit_side2.bmp) SIZE=(150,27) POSITION=(-27,12) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_PIT_SIDE3 FILE=(bitmaps\custom_pit_side3.bmp) SIZE=(164,16) POSITION=(20,-3) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_ROOF FILE=(bitmaps\custom_roof.bmp) SIZE=(448,58) POSITION=(0,0) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_SHADE FILE=(bitmaps\custom_shade.bmp) SIZE=(1,1) POSITION=(0,0) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSDOWN_FRONT0 FILE=(bitmaps\custom_stairsdown_front0.bmp) SIZE=(448,114) POSITION=(0,114) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSDOWN_FRONT1 FILE=(bitmaps\custom_stairsdown_front1.bmp) SIZE=(298,197) POSITION=(-1,184) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSDOWN_FRONT2 FILE=(bitmaps\custom_stairsdown_front2.bmp) SIZE=(192,124) POSITION=(0,124) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSDOWN_FRONT3 FILE=(bitmaps\custom_stairsdown_front3.bmp) SIZE=(142,95) POSITION=(-1,84) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSDOWN_SIDE0 FILE=(bitmaps\custom_stairsdown_side0.bmp) SIZE=(44,31) POSITION=(-108,72) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSDOWN_SIDE1 FILE=(bitmaps\custom_stairsdown_side1.bmp) SIZE=(110,203) POSITION=(-85,189) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSDOWN_SIDE2 FILE=(bitmaps\custom_stairsdown_side2.bmp) SIZE=(140,131) POSITION=(-22,124) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSDOWN_SIDE3 FILE=(bitmaps\custom_stairsdown_side3.bmp) SIZE=(143,98) POSITION=(24,84) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSUP_FRONT0 FILE=(bitmaps\custom_stairsup_front0.bmp) SIZE=(448,107) POSITION=(0,163) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSUP_FRONT1 FILE=(bitmaps\custom_stairsup_front1.bmp) SIZE=(319,200) POSITION=(0,189) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSUP_FRONT2 FILE=(bitmaps\custom_stairsup_front2.bmp) SIZE=(208,131) POSITION=(0,124) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSUP_FRONT3 FILE=(bitmaps\custom_stairsup_front3.bmp) SIZE=(152,98) POSITION=(0,84) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSUP_SIDE0 FILE=(bitmaps\custom_stairsup_side0.bmp) SIZE=(64,116) POSITION=(-118,72) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSUP_SIDE1 FILE=(bitmaps\custom_stairsup_side1.bmp) SIZE=(121,200) POSITION=(-90,189) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSUP_SIDE2 FILE=(bitmaps\custom_stairsup_side2.bmp) SIZE=(152,131) POSITION=(-28,124) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_STAIRSUP_SIDE3 FILE=(bitmaps\custom_stairsup_side3.bmp) SIZE=(149,98) POSITION=(28,85) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_FAR3 FILE=(bitmaps\custom_wall_far3.bmp) SIZE=(32,102) POSITION=(0,50) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_FAR3_ALT FILE=(bitmaps\custom_wall_far3_alt.bmp) SIZE=(32,102) POSITION=(0,50) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_FRONT1 FILE=(bitmaps\custom_wall_front1.bmp) SIZE=(320,222) POSITION=(64,18) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_FRONT2 FILE=(bitmaps\custom_wall_front2.bmp) SIZE=(208,142) POSITION=(120,40) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_FRONT3 FILE=(bitmaps\custom_wall_front3.bmp) SIZE=(152,102) POSITION=(148,50) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_LEFT1 FILE=(bitmaps\custom_wall_left1.bmp) SIZE=(64,222) POSITION=(0,18) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_LEFT1_ALT FILE=(bitmaps\custom_wall_left1_alt.bmp) SIZE=(64,222) POSITION=(0,18) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_LEFT2 FILE=(bitmaps\custom_wall_left2.bmp) SIZE=(122,142) POSITION=(0,40) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_LEFT2_ALT FILE=(bitmaps\custom_wall_left2_alt.bmp) SIZE=(122,142) POSITION=(0,40) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_LEFT3 FILE=(bitmaps\custom_wall_left3.bmp) SIZE=(148,102) POSITION=(0,50) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_LEFT3_ALT FILE=(bitmaps\custom_wall_left3_alt.bmp) SIZE=(148,102) POSITION=(0,50) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_SIDE0 FILE=(bitmaps\custom_wall_side0.bmp) SIZE=(64,272) POSITION=(0,0) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_SIDE0_ALT FILE=(bitmaps\custom_wall_side0_alt.bmp) SIZE=(64,272) POSITION=(0,0) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_SIDE1 FILE=(bitmaps\custom_wall_side1.bmp) SIZE=(58,222) POSITION=(64,18) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_SIDE1_ALT FILE=(bitmaps\custom_wall_side1_alt.bmp) SIZE=(58,222) POSITION=(64,18) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_SIDE2 FILE=(bitmaps\custom_wall_side2.bmp) SIZE=(30,142) POSITION=(122,40) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_SIDE2_ALT FILE=(bitmaps\custom_wall_side2_alt.bmp) SIZE=(30,142) POSITION=(122,40) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_SIDE3 FILE=(bitmaps\custom_wall_side3.bmp) SIZE=(22,102) POSITION=(148,50) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WALL_SIDE3_ALT FILE=(bitmaps\custom_wall_side3_alt.bmp) SIZE=(22,102) POSITION=(148,50) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
ADD BITMAP_CUSTOM_WINDOW FILE=(bitmaps\custom_window.bmp) SIZE=(192,190) POSITION=(0,0) SCALINGS=(1) TRANSPARENT=(FALSE) SHADED=(TRUE)
/******************************************************************************/
/* New - Wallsets */
/******************************************************************************/
[New - Wallsets]
NAME=(WALLSET_CUSTOM)
WALL_FRONT1...=(NULL,NULL)
WALL_FRONT2...=(NULL,NULL)
WALL_FRONT3...=(NULL,NULL)
WALL_LEFT1....=(NULL,NULL)
WALL_LEFT2....=(NULL,NULL)
WALL_LEFT3....=(NULL,NULL)
WALL_SIDE0....=(NULL,NULL)
WALL_SIDE1....=(NULL,NULL)
WALL_SIDE2....=(NULL,NULL)
WALL_SIDE3....=(NULL,NULL)
WALL_FAR3.....=(NULL,NULL)
WINDOW........=(NULL)
ROOF..........=(NULL,NULL,NULL,NULL)
FLOOR.........=(NULL,NULL,NULL,NULL)
SHADE.........=(NULL,100)
FONT..........=(BITMAP_WALL_FONT)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)
/******************************************************************************/
/* New - Objects */
/******************************************************************************/
[New - Objects]
ADD FLOORITEM_CUSTOM_STAIRSDOWN CLONES=(FLOORITEM_STAIRSDOWN) NAME=(CUSTOM_STAIRSDOWN) BITMAPS=(FRONT0:BITMAP_CUSTOM_STAIRSDOWN_FRONT0,FRONT1:BITMAP_CUSTOM_STAIRSDOWN_FRONT1,FRONT2:BITMAP_CUSTOM_STAIRSDOWN_FRONT2,FRONT3:BITMAP_CUSTOM_STAIRSDOWN_FRONT3,SIDE0:BITMAP_CUSTOM_STAIRSDOWN_SIDE0,SIDE1:BITMAP_CUSTOM_STAIRSDOWN_SIDE1,SIDE2:BITMAP_CUSTOM_STAIRSDOWN_SIDE2,SIDE3:BITMAP_CUSTOM_STAIRSDOWN_SIDE3)
ADD FLOORITEM_CUSTOM_STAIRSUP CLONES=(FLOORITEM_STAIRSUP) NAME=(CUSTOM_STAIRSUP) BITMAPS=(FRONT0:BITMAP_CUSTOM_STAIRSUP_FRONT0,FRONT1:BITMAP_CUSTOM_STAIRSUP_FRONT1,FRONT2:BITMAP_CUSTOM_STAIRSUP_FRONT2,FRONT3:BITMAP_CUSTOM_STAIRSUP_FRONT3,SIDE0:BITMAP_CUSTOM_STAIRSUP_SIDE0,SIDE1:BITMAP_CUSTOM_STAIRSUP_SIDE1,SIDE2:BITMAP_CUSTOM_STAIRSUP_SIDE2,SIDE3:BITMAP_CUSTOM_STAIRSUP_SIDE3)
ADD FLOORITEM_CUSTOM_PIT CLONES=(FLOORITEM_PIT) NAME=(CUSTOM_PIT) BITMAPS=(FRONT0:BITMAP_CUSTOM_PIT_FRONT0,FRONT1:BITMAP_CUSTOM_PIT_FRONT1,FRONT2:BITMAP_CUSTOM_PIT_FRONT2,FRONT3:BITMAP_CUSTOM_PIT_FRONT3,SIDE0:BITMAP_CUSTOM_PIT_SIDE0,SIDE1:BITMAP_CUSTOM_PIT_SIDE1,SIDE2:BITMAP_CUSTOM_PIT_SIDE2,SIDE3:NULL)
ADD FLOORITEM_CUSTOM_CEILING CLONES=(FLOORITEM_PIT_CEILING) NAME=(CUSTOM_CEILING) BITMAPS=(FRONT0:BITMAP_CUSTOM_CEILING_FRONT0,FRONT1:BITMAP_CUSTOM_CEILING_FRONT1,FRONT2:BITMAP_CUSTOM_CEILING_FRONT2,FRONT3:NULL,SIDE0:BITMAP_CUSTOM_CEILING_SIDE0,SIDE1:BITMAP_CUSTOM_CEILING_SIDE1,SIDE2:BITMAP_CUSTOM_CEILING_SIDE2,SIDE3:NULL)
/******************************************************************************/
/* Audio - Party */
/******************************************************************************/
[Audio - Party]
FOOTSTEP......=(NULL)
SLEEP.........=(NULL)
CHARACTER_DIES=(NULL)
PARTY_DIES....=(SOUND_OTHER_SCREAM)
FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM)
KNOCK_ON_WALL.=(SOUND_ATTACK_THUD)
WALK_INTO_WALL=(SOUND_OTHER_BUMP)
HIT_BY_MONSTER=(PLAYLIST_OOF)
HIT_BY_DOOR...=(PLAYLIST_OOF)
/******************************************************************************/
/* Audio - Runes */
/******************************************************************************/
[Audio - Runes]
LO..=(NULL)
UM..=(NULL)
ON..=(NULL)
EE..=(NULL)
PAL.=(NULL)
MON.=(NULL)
YA..=(NULL)
VI..=(NULL)
OH..=(NULL)
FUL.=(NULL)
DES.=(NULL)
ZO..=(NULL)
VEN.=(NULL)
EW..=(NULL)
KATH=(NULL)
IR..=(NULL)
BRO.=(NULL)
GOR.=(NULL)
KU..=(NULL)
ROS.=(NULL)
DAIN=(NULL)
NETA=(NULL)
RA..=(NULL)
SAR.=(NULL)
BACK=(NULL)
/******************************************************************************/
/* Audio - Misc */
/******************************************************************************/
[Audio - Misc]
MENU_BUTTONS.....=(SOUND_OTHER_CLICK)
ENTRANCE.........=(NULL,TRUE)
ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK)
ENTRANCE_DOOR....=(SOUND_OTHER_CLANK,TRUE)
ADD_RUNE.........=(SOUND_OTHER_ZAP)
THROW_ITEM.......=(SOUND_ATTACK_SWING)
VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP)
VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE)
FUSE_ZAP.........=(SOUND_OTHER_ZAP)
FUSE_BUZZ........=(SOUND_OTHER_BUZZ)
FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE)
THE_END_WIN......=(NULL)
THE_END_LOSE_DEAD=(NULL)
THE_END_LOSE_TIME=(NULL)
/******************************************************************************/
/* Graphics - Menus */
/******************************************************************************/
[Graphics - Menus]
STYLE_INFO..=(BITMAP_MENU_STYLE_INFO)
STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY)
STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE)
STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE)
STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE)
BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP)
BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN)
BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP)
BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN)
BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP)
BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN)
/******************************************************************************/
/* Graphics - Fonts */
/******************************************************************************/
[Graphics - Fonts]
MAIN..=(BITMAP_FONT_MAIN)
SCROLL=(BITMAP_FONT_SCROLL)
HINT..=(BITMAP_FONT_HINT)
MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN)
MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK)
MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE)
MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN)
MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)
MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)
MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)
MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)
MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE)
MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED)
MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK)
MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY)
MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)
/******************************************************************************/
/* Graphics - Utility */
/******************************************************************************/
[Graphics - Utility]
TABLET............=(BITMAP_UTILITY_TABLET)
TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION)
TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW)
TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE)
TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE)
DESCRIPTION.......=(BITMAP_UTILITY_BANNER)
MAKENEW...........=(BITMAP_UTILITY_MAKENEW)
ORACLE............=(BITMAP_UTILITY_ORACLE)
SCORES............=(BITMAP_UTILITY_BANNER)
GREAT_HALL........=(BITMAP_UTILITY_BANNER)
/******************************************************************************/
/* Graphics - Entrance */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM)
FOREGROUND...=(NULL)
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_DM)
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_DM)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM)
SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_DM)
/******************************************************************************/
/* Graphics - Interface */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND..................=(NULL)
ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP)
ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN)
WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES)
WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY)
WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT)
RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR)
CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS)
CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH)
CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA)
CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA)
CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT)
CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH)
CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA)
CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA)
CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD)
CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS)
CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE)
CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL)
CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER)
CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN)
CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW)
CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED)
CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE)
/******************************************************************************/
/* Graphics - Inventory */
/******************************************************************************/
[Graphics - Inventory]
BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND)
ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT)
ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP)
ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE)
ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND)
VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER)
VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED)
VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS)
VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM)
BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG)
BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM)
BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT)
BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG)
BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM)
BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT)
/******************************************************************************/
/* Graphics - Inventory Boxes */
/******************************************************************************/
[Graphics - Inventory Boxes]
BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN)
BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT)
BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE)
BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST)
ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL)
ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING)
ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN)
ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE)
ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED)
ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD)
ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY)
ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT)
ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT)
ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS)
ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET)
ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED)
ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED)
ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED)
ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED)
ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED)
ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED)
ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK)
ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH)
ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH)
ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK)
/******************************************************************************/
/* Graphics - Misc */
/******************************************************************************/
[Graphics - Misc]
MOUSE_POINTER.....=(NULL)
VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL)
VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING_SIDE)
SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR)
FUSE_FUSE.........=(BITMAP_CLOUD_DESEW)
FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL)
FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT)
FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT)
FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT)
THE_END_WIN.......=(BITMAP_THEEND)
THE_END_LOSE_DEAD.=(BITMAP_THEEND)
THE_END_LOSE_TIME.=(BITMAP_THEEND)
/******************************************************************************/
/* Characters */
/******************************************************************************/
[Characters]
CHARACTER_TEST NAME=(TEST) GENDER=(M) STATS=(999,999,999) EXP=(15.0,15.0,15.0,15.0) ATTRS=(255,255,255,255,255,255) HIDDEN=(100,100,100,100,100,100) OTHER=(30000,30000,0,0) BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_ZED,PORTRAIT_PARTY:BITMAP_PORTRAIT_ZED,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL) METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY) BONES=(MISC_BONES)
/******************************************************************************/
/* Party */
/******************************************************************************/
[Party]
CHARACTER_TEST
/******************************************************************************/
/* Layout */
/******************************************************************************/
[Layout]
; Level 0
WALLSET......=(WALLSET_CUSTOM)
LIGHT_AMBIENT=(100)
LIGHT_MINIMUM=(5)
LIGHT_MAXIMUM=(1000)
OFFSET.......=(0,0)
SIZE.........=(32,32)
ITEM_PREFIX..=(ref00)
DESCRIPTION..=()
11111000000000000000000000000000
00001000000000000000000000000000
00001000000000000000000000000000
00111111110000000000000000000000
00100001010000000000000000000000
00110001110000000000000000000000
00111100010000011111110000000000
00110000011111010000011000000000
00100111110001110000000000000000
00100101010000000000000000000000
01110111110000000000000000000000
01110111010000000000000000000000
01110111110000000000000000000000
00100100000000000000000000000000
00111100000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
/******************************************************************************/
/* Items */
/******************************************************************************/
[Items]
; Level 0
/******************************************************************************/
/* Hint Oracle - Monsters */
/******************************************************************************/
[Hint Oracle - Monsters]
TITLE=(CREATURES)
TEXT.=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)