Conflux III discussion thread - potential spoilers
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i have a new problem:
i dont know how i could repaire a broken weapon...
my "voidness edge" (dm it was the vorpal blade i think) are broken and its the only weapon i have which works against unmaterial beeings...
..oh...ALL my weapons are broken ^^
i have read that i have t open dwarfven fortress (dont know how) and there a big fight first and then a way to repaire weapons...maybe i now have a problem to fight without just 1 good weapon
i dont know how i could repaire a broken weapon...
my "voidness edge" (dm it was the vorpal blade i think) are broken and its the only weapon i have which works against unmaterial beeings...
..oh...ALL my weapons are broken ^^
i have read that i have t open dwarfven fortress (dont know how) and there a big fight first and then a way to repaire weapons...maybe i now have a problem to fight without just 1 good weapon
Whoops sorry Parallax, I'll see if I can find that hint.
There's a whole bunch of things I don't understand about the Dark Councilor ending.
1. So you're supposed to get the power gem once you kill him, head up the stairs of ashes get to the power gem door room in the crypt, destroy an awful lot of undead, including Vecna herself, and get to the end?
2. And all other exits should be closed off with walls or pits so this is your only route carrying the gem? (including the bug in the giggler maze) Why is this? and do these walls and pits reopen?
3. If this is true then did you know: a. you can still get to the teleporter room from the spider level at 07,28,02, b. you can throw the power gem up the PitD stairs from corner to corner at each level so whatever trigger that closes the wall at 06,16,06 is bypassed, c. you can freeze the Dark Councilor on PitD at 07,19,03, sprint to the spider level and jump down PitD there thus killing him there instead of at the bottom of PitD.
4. Why doesn't the Dark Councilor explain himself to Hawk properly? It just pops up with some text saying "Hawk because..." after he dies and that's it.
5. If your not supposed to be able to get the power gem out of that selected route, then why do you need it to create the power golem on the emerald level?
6. Vecna still remains alive on the crypt even if you kill her in that epic battle in the power gem room, is that right?
I don't really understand why any of this stuff is going on... So I haven't done this ending in my games, I just left the Dark Councilor alone until I could figure it out properly, which I couldn't do.
Also, I can't figure out the three gems riddle at the end of Gothmog's ending, any hints?
There's a whole bunch of things I don't understand about the Dark Councilor ending.
1. So you're supposed to get the power gem once you kill him, head up the stairs of ashes get to the power gem door room in the crypt, destroy an awful lot of undead, including Vecna herself, and get to the end?
2. And all other exits should be closed off with walls or pits so this is your only route carrying the gem? (including the bug in the giggler maze) Why is this? and do these walls and pits reopen?
3. If this is true then did you know: a. you can still get to the teleporter room from the spider level at 07,28,02, b. you can throw the power gem up the PitD stairs from corner to corner at each level so whatever trigger that closes the wall at 06,16,06 is bypassed, c. you can freeze the Dark Councilor on PitD at 07,19,03, sprint to the spider level and jump down PitD there thus killing him there instead of at the bottom of PitD.
4. Why doesn't the Dark Councilor explain himself to Hawk properly? It just pops up with some text saying "Hawk because..." after he dies and that's it.
5. If your not supposed to be able to get the power gem out of that selected route, then why do you need it to create the power golem on the emerald level?
6. Vecna still remains alive on the crypt even if you kill her in that epic battle in the power gem room, is that right?
I don't really understand why any of this stuff is going on... So I haven't done this ending in my games, I just left the Dark Councilor alone until I could figure it out properly, which I couldn't do.
Also, I can't figure out the three gems riddle at the end of Gothmog's ending, any hints?
Those are good critics but you're expecting more than Conflux can give in its current state: the plot will be developped in version 3.2 at last, not before. Even so I don't know if I can give in-game explanations of everything, Dungeon Master is not suited for long texts.
However, right now my priority is fixing bugs.
1. The Dark one kidnapped the white councillor and stole the gem; thus shutting the fortress and imprisonning his victim.
Vecna simply doesn't want you to free the prisonner, she prefers an ally like the Dark One. I'm looking for an intelligent and discreet way to put this kind of background in the game without transforming it into a text-adventure...
2. Until I consider the powergem and other similars artefacts are correctly balanced, I'd rather not allow the party to freely roam accross the dungeon with them, cancelling all the efforts I did to put some challenge in the fights.
I will reopen the way when I'm satisfied.
3. a,b,c will be fixed.
4. It's a hook for a possible and future development, maybe leading to a new ending ("redeem the Dark Councillor", discover why he did it, etc). Besides, the Dark One died before finishing the note he was writting.
5. For the same reason you would want to create gem golems that you can't control anyway.
6. Vecna is immortal, you can kill her flesh and she can rebuild herself a body.
However, right now my priority is fixing bugs.
1. The Dark one kidnapped the white councillor and stole the gem; thus shutting the fortress and imprisonning his victim.
Vecna simply doesn't want you to free the prisonner, she prefers an ally like the Dark One. I'm looking for an intelligent and discreet way to put this kind of background in the game without transforming it into a text-adventure...
2. Until I consider the powergem and other similars artefacts are correctly balanced, I'd rather not allow the party to freely roam accross the dungeon with them, cancelling all the efforts I did to put some challenge in the fights.
I will reopen the way when I'm satisfied.
3. a,b,c will be fixed.
4. It's a hook for a possible and future development, maybe leading to a new ending ("redeem the Dark Councillor", discover why he did it, etc). Besides, the Dark One died before finishing the note he was writting.
5. For the same reason you would want to create gem golems that you can't control anyway.
6. Vecna is immortal, you can kill her flesh and she can rebuild herself a body.
feeling a lot better, just have to regain some stamina... havn't eat -anything- for 3 days now. Hard to press any key. (now where is the... nooo)
I've uploaded the first, very basic version of the FAQ as a text file here:
http://hometown.aol.com/TToommii/DM/DM_wiki_FAQ.txt
(download, then open it using notepad)
Much too early to add it on the wiki, but it should give an idea. It's not supposed to become an all-covering FAQ (wouldn't make any sense, as it would be redundant), but a good start for someone familar with DM/CSB, but new to Conflux.
Please take a look and let me know of any obvious errors, and if it would be a worthy addition to the wiki.
T0Mi
I've uploaded the first, very basic version of the FAQ as a text file here:
http://hometown.aol.com/TToommii/DM/DM_wiki_FAQ.txt
(download, then open it using notepad)
Much too early to add it on the wiki, but it should give an idea. It's not supposed to become an all-covering FAQ (wouldn't make any sense, as it would be redundant), but a good start for someone familar with DM/CSB, but new to Conflux.
Please take a look and let me know of any obvious errors, and if it would be a worthy addition to the wiki.
T0Mi
- Parallax
- DMwiki contributor
- Posts: 424
- Joined: Mon Aug 28, 2006 7:56 pm
- Location: Back in New Jersey
Darn, 3c is mighty clever, I must say. You forgot 3d: letting the thieves from the maze steal the powergem (they pick it up from the ground instead of you), pursuing them into the maze of thieves, killing them and getting the gem back.
And as far as people's motivations go, I thought they just wanted the powergem for the power it brings. I know it's a pretty cool toy and it unbalances the game very drastically.
And as far as people's motivations go, I thought they just wanted the powergem for the power it brings. I know it's a pretty cool toy and it unbalances the game very drastically.
- Paul Stevens
- CSBwin Guru
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- Joined: Sun Apr 08, 2001 6:00 pm
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I like it. I think it strikes a nice
balance between hint and spoiler.
I would really like additional information
about the 'Story'. I am exceedingly
dense when it comes to discovering the
'story' that is taking place. Perhaps
partly due to never having been exposed
to these 'dungeons and dragons' kind of
stories/movies/etc. At any rate, having
the 'story' in mind would make the whole
thing more coherent and less a random
collection of puzzles and fights.
balance between hint and spoiler.
I would really like additional information
about the 'Story'. I am exceedingly
dense when it comes to discovering the
'story' that is taking place. Perhaps
partly due to never having been exposed
to these 'dungeons and dragons' kind of
stories/movies/etc. At any rate, having
the 'story' in mind would make the whole
thing more coherent and less a random
collection of puzzles and fights.
Nice Faq, I don't see why not add it to the wiki already
I would perhaps change a few of the advices though:
Starting party:
Conflux is very replayable - there is no point tryign to tactically pick a less than full party for the later members on your first go. On your first run, pick the four guild members, or at least three of them (if you wish to explore the various portraits and maybe pick a guild leader, etc later). The guild guilds give you lots of information or small instances of help in your first run through.
Eg: Gando can sense information about pits. Leif tells you bashable doors and can also take them out.
The kath vinegars are not best located in the spider layer, nor are the ven eggs. The best place for these items is up the stairs from the cellar in the labyrinth area and the moisters/mildew area. THese areas are lighted, so you don't use up magic and torches to explore it with a starting party, although of course it gives the least experience. There are many useful items around here includign the compass, door open spell, and mirror of dawn.
Read the docs - the stories tell you before you find them what the champions are likely to be able to do, and more importantly the logic of the runes. Most are as DM, some have changed their meaning and you can experiment to find spells easier if you know the new meanings.
Infinite food - the officer's canteen offers unlimited food and water, it is accessable with the right keys from various palces, though is on the council level. However, lesser councillors do eat here too, so beware. Also, for the one who can get here fast, there might be some rewards aswell as food in the alcoves!
Also, I don't reclal if you mentioned RA locks. This is somehtign that those playing CSB know, but people less in the lore of DM might miss. Wizardry has almost become associated with the zokathra spell as the height of power, and that unstable plasma can have an effect on certain types of locks.
I would perhaps change a few of the advices though:
Starting party:
Conflux is very replayable - there is no point tryign to tactically pick a less than full party for the later members on your first go. On your first run, pick the four guild members, or at least three of them (if you wish to explore the various portraits and maybe pick a guild leader, etc later). The guild guilds give you lots of information or small instances of help in your first run through.
Eg: Gando can sense information about pits. Leif tells you bashable doors and can also take them out.
The kath vinegars are not best located in the spider layer, nor are the ven eggs. The best place for these items is up the stairs from the cellar in the labyrinth area and the moisters/mildew area. THese areas are lighted, so you don't use up magic and torches to explore it with a starting party, although of course it gives the least experience. There are many useful items around here includign the compass, door open spell, and mirror of dawn.
Read the docs - the stories tell you before you find them what the champions are likely to be able to do, and more importantly the logic of the runes. Most are as DM, some have changed their meaning and you can experiment to find spells easier if you know the new meanings.
Infinite food - the officer's canteen offers unlimited food and water, it is accessable with the right keys from various palces, though is on the council level. However, lesser councillors do eat here too, so beware. Also, for the one who can get here fast, there might be some rewards aswell as food in the alcoves!
Also, I don't reclal if you mentioned RA locks. This is somehtign that those playing CSB know, but people less in the lore of DM might miss. Wizardry has almost become associated with the zokathra spell as the height of power, and that unstable plasma can have an effect on certain types of locks.
Hmm, the engine used to allow more than 999, just it displays strangely. Perhaps CSBwin caps it itself, or perhaps there are internal mechanics that cap it to that, but you can get aroudn them (eg putting on a moonstone with 999 mana)
Hack is a funny option, it's just a powerful attack option, but it's been nerfed a few times so last time I played the recharge rate versus the damage it potentially could do was not usually worth it. In one version of conflux II it was the attack of coice against golems!
Find the area in the cellars with either a) a wooden door with an iron key lock, or b) an area with red tapestreies and rats.
In these two areas, there are stairs upwards.
On the level above, quite sprwaling, eventually you should find an area with a door, and beside it a teleporter and a pit. Solve this area to gain access to a screamer corridor. Either on this side, or the opposite side, of the screamer corridor there is grate openable by a torch. Solve this small area to gain the compass.
Hack is a funny option, it's just a powerful attack option, but it's been nerfed a few times so last time I played the recharge rate versus the damage it potentially could do was not usually worth it. In one version of conflux II it was the attack of coice against golems!
Find the area in the cellars with either a) a wooden door with an iron key lock, or b) an area with red tapestreies and rats.
In these two areas, there are stairs upwards.
On the level above, quite sprwaling, eventually you should find an area with a door, and beside it a teleporter and a pit. Solve this area to gain access to a screamer corridor. Either on this side, or the opposite side, of the screamer corridor there is grate openable by a torch. Solve this small area to gain the compass.
i open the walls next to door;here are 5 buttons and one/two teleporter...sometimes i hear a door open/closing...i do not realize what to do at this place.
-> i have opend it now
next to it are a place with slots for the 4 guild items, theres a fake wall with small coridor ending in a door without a slot and a other with a corbum slot...cant open this doors yet
-> i have opend it now
next to it are a place with slots for the 4 guild items, theres a fake wall with small coridor ending in a door without a slot and a other with a corbum slot...cant open this doors yet
This area has a fake wall that joins to the top of the temple levels - you can ignore it for now, the guild item gemholes are to gain bonus items if you have too many guild items!
Close to there should be a fountain, where if you click it, a rock gets fires at you. Rock monsters should be close by.
If you try to throw a rock passed the blinking teleporter close, the area will open up. Continue solving the area like this to continue.
Close to there should be a fountain, where if you click it, a rock gets fires at you. Rock monsters should be close by.
If you try to throw a rock passed the blinking teleporter close, the area will open up. Continue solving the area like this to continue.
where are a good place to raise my skills?
at dm there was a very good place with endless and fast respawn monster...place like this im missing here.
the rats are spawn very slow, or have i push a button?
i think if im 1.master fighter/ninja my both fighters have 999 health and staminia...im unhappy their do dont gain more then this
at dm there was a very good place with endless and fast respawn monster...place like this im missing here.
the rats are spawn very slow, or have i push a button?
i think if im 1.master fighter/ninja my both fighters have 999 health and staminia...im unhappy their do dont gain more then this
The thing about conflux is it is not as tough as people think ... or didn't used to be. The real challenge is the riddles, and the starting character versus nasty creatures. You don't need super stated characters, or if you have them alot of things become stupidly easy.
Your maxed out party will blow through otherwise challenging areas. You don't need more than 999, and this will be an engine limit, and nothing to do with conflux.
If you want to train your characters, go to somewhere like the council level or emerald level, I think they have a deep enough modifier. Not sure about other places. The canteen in the council level contantly spits food and drink, and has vexirks visiting all the time (training in combat nets faster gains)
Your maxed out party will blow through otherwise challenging areas. You don't need more than 999, and this will be an engine limit, and nothing to do with conflux.
If you want to train your characters, go to somewhere like the council level or emerald level, I think they have a deep enough modifier. Not sure about other places. The canteen in the council level contantly spits food and drink, and has vexirks visiting all the time (training in combat nets faster gains)
Cool, thanks for that Zyx, I wasn't confused so much with the story as with what I was actually supposed to be doing in the game, although the story is also confusing. I see now that if you escape with the power gem you can accidently do Halk's ending.
[quote="Parallax"]Darn, 3c is mighty clever, I must say. You forgot 3d: letting the thieves from the maze steal the powergem (they pick it up from the ground instead of you), pursuing them into the maze of thieves, killing them and getting the gem back. /quote]
Haha, that's clever too, I tried using the teleport scroll to escape or telefrag him but it didn't work.
[quote="Parallax"]Darn, 3c is mighty clever, I must say. You forgot 3d: letting the thieves from the maze steal the powergem (they pick it up from the ground instead of you), pursuing them into the maze of thieves, killing them and getting the gem back. /quote]
Haha, that's clever too, I tried using the teleport scroll to escape or telefrag him but it didn't work.
- Parallax
- DMwiki contributor
- Posts: 424
- Joined: Mon Aug 28, 2006 7:56 pm
- Location: Back in New Jersey
Using teleport scrolls to telefrag monsters is very, very petty. I'll have to do that to Morpanthrax and the creature in Sudden Death... 
I never completed Halk's ending, so I cannot be sure, but I have walked around the 'ending room' (SE corner of the Council level, where you get either teleported or lead to in 5 (or 4? Case in point) of the endings) and I have seen the message for Halk's ending. Maybe it's possible to end it two different ways? I thought the ending you are talking about was just an old one that never got removed? There are more endings than the competiton let's on. I'm pretty sure the maleficient guild has their own ending, although I have completely abandoned that game now.

I never completed Halk's ending, so I cannot be sure, but I have walked around the 'ending room' (SE corner of the Council level, where you get either teleported or lead to in 5 (or 4? Case in point) of the endings) and I have seen the message for Halk's ending. Maybe it's possible to end it two different ways? I thought the ending you are talking about
Spoiler
in the fighter's guild, right?
I started again a new game and I have a problem with IAIDO (the first char in ninja guild).
My ninja skill don't advance anymore (blocked adept).
However, I opened all doors of the guild.
Seems to be a bug ...
Edit : PM send to Lord Zyx
My ninja skill don't advance anymore (blocked adept).
However, I opened all doors of the guild.
Seems to be a bug ...
Edit : PM send to Lord Zyx

Last edited by Kid_A on Fri Mar 14, 2008 2:00 pm, edited 2 times in total.
- Black Eagle
- Journeyman
- Posts: 76
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- Location: Leicester, UK