once again I rear my ugly head.. mooo!

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cowsmanaut
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once again I rear my ugly head.. mooo!

Post by cowsmanaut »

I've made these suggestions before but I imagine they were lost under the piles of other ones, and they were made to your private mail I think as well.

1. Direct drop of items.
Items could be placed over the stat bars and a left click will place them autmatically in the first available empty slot. A right click will open the inventory. If there is no more room in the backpack. A message at the bottom saying 'no room' or 'champion full' would appear and the item would stay in hand.

2. magical effects of items
Items when put into the action hand sometimes produce effects like raises in stats. Like the wand givin 1 mana. These effects should happen if in the right or left hand. They don't need to use it to get the effects.. just hold it. I'm not asking for two handed attack ability (that would be nice and all) just allowing for something that simply makes sense. If it's in your hand the power should be going through you.

These both make sense to me.. the first is pretty much for those moments when a character dies and you are surrounded by monsters.. you just wanna leave and you sure don't want to be left vulnerable looking for a spot for you friends bones. a quick click uptop will be like that person just grabbing them and stuffing them in the bag without thought. It also was put into CSB I think.. or was it DM2?

what does everyone else think?
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beowuuf
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Re: once again I rear my ugly head.. mooo!

Post by beowuuf »

Yeah, both of those seem good ideas...though why even go so far as to code the 'no space' thing -just having it not drop the item in if it can't go seems reasonable.

I don't like the two action hands of DM2 (lol, ok, i did, but it made it kinda not as fun as DM able to kill anything with a quick volley of hits), but it is annoying to have to swap around effect items all the time, and why should it matter what hand you carry in - it doesn't for casting potions!.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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cowsmanaut
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indeed

Post by cowsmanaut »

it doesn't matter for torches, casting potions, and for Bucklers, I think, or at least it shouldn't.. after all what is the point of a sheild except to up your armour/evade hit?

just one of those things..
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beowuuf
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Re: once again I rear my ugly head.. mooo!

Post by beowuuf »

In case anyone missed it, the either hand thing has been implemented (v0.09)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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sucinum
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Re: once again I rear my ugly head.. mooo!

Post by sucinum »

would be a nice idea to use weapons with a single click (has not much to do with this topic :wink: ), either a doubleclick funtion is implented (and you click the weapon symbol up, middle or down) or you choose a favourite attack and hit with the right mouse button (or the right mouse button always chooses the strongest/down attack)
Rick
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Re: once again I rear my ugly head.. mooo!

Post by Rick »

Hey why not a "non-stop attack" button? You just click and the guy/girl goes mad and doesn't stop attacking with your preferred attack until you hit "stop".

Maybe this would seem a bit "spoiling", but after training all my chars in the screamer room to become expert fighter/ninja/priest/wizard, my index finger's starting to ache (besides the fact that i already got carpal tunnel) - this is about REAL health, not virtual hit points.

Please? :D

Pretty please? :D :D :D :D :D :D

Pretty pretty please with sugar on top? :P
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beowuuf
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Re: once again I rear my ugly head.. mooo!

Post by beowuuf »

Eh, you may as well just hack the characters and give them levels to save your health : )

Seriously, i've never seen the benefit of training, since if you gain the experience beforehand to be able to take on these critters, then there is nowhere really to go with it, except taking on more odds, I'll respect it since it's a large practice when building my own dungeon..there will be training areas with high settings for level gain, but they will be time dependant..like it is a room with a trainer punching you repeatedly so you can't jsut stay in a corner practicing stam potions, etc

IN DM, half the fun and satisfaction of the worm level is hittiing maybe the mid section and suddenly getting that melee out of the axe, and thinking 'aha, now i'll get ya!', or finding after having to run around everywhere, you can suddenly just about manage to go toe to toe with worms and get your fighters/priests keeping up with the damage - cutting edge is always a much more fun place to be than coming into a level knowing you can take it because you have about 3 times the health and skills higher than you would have.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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