Invisible walls II
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Invisible walls II
Gambit already asked about proper invisible walls, but how about invisible walls that only block objects or monsters or the party? For some ideas teleporters aren't enough...
Example - monster teleporter blockers have to be in an area where there can only be one destination for the monster to get pushed back too, or else it looks strange. A teleporter in the middle of a room will cause monsters to flip behind you occasionally.
Object teleporters blockers..the object keeps flying uintil it runs out of speed - it would be nice to have things fall or explode instantly
Ideas - having a monster in an object blocker wall - spells and thrown weapons explode hamlessly against him, he's immune until you can remove the wall or lure him out
A more evil 'no fireballs' room where any spell thrown will instantly explode in the party's face
Example - monster teleporter blockers have to be in an area where there can only be one destination for the monster to get pushed back too, or else it looks strange. A teleporter in the middle of a room will cause monsters to flip behind you occasionally.
Object teleporters blockers..the object keeps flying uintil it runs out of speed - it would be nice to have things fall or explode instantly
Ideas - having a monster in an object blocker wall - spells and thrown weapons explode hamlessly against him, he's immune until you can remove the wall or lure him out
A more evil 'no fireballs' room where any spell thrown will instantly explode in the party's face
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- cowsmanaut
- Moo Master
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- cowsmanaut
- Moo Master
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- Location: canada
- George Gilbert
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- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
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