Invisible walls II
Posted: Thu Jun 28, 2001 9:15 pm
Gambit already asked about proper invisible walls, but how about invisible walls that only block objects or monsters or the party? For some ideas teleporters aren't enough...
Example - monster teleporter blockers have to be in an area where there can only be one destination for the monster to get pushed back too, or else it looks strange. A teleporter in the middle of a room will cause monsters to flip behind you occasionally.
Object teleporters blockers..the object keeps flying uintil it runs out of speed - it would be nice to have things fall or explode instantly
Ideas - having a monster in an object blocker wall - spells and thrown weapons explode hamlessly against him, he's immune until you can remove the wall or lure him out
A more evil 'no fireballs' room where any spell thrown will instantly explode in the party's face
Example - monster teleporter blockers have to be in an area where there can only be one destination for the monster to get pushed back too, or else it looks strange. A teleporter in the middle of a room will cause monsters to flip behind you occasionally.
Object teleporters blockers..the object keeps flying uintil it runs out of speed - it would be nice to have things fall or explode instantly
Ideas - having a monster in an object blocker wall - spells and thrown weapons explode hamlessly against him, he's immune until you can remove the wall or lure him out
A more evil 'no fireballs' room where any spell thrown will instantly explode in the party's face