Highness of Thrown objects

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Zyx
DSA Master
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Joined: Mon Jun 05, 2000 1:53 pm
Location: in the mind
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Highness of Thrown objects

Post by Zyx »

When you throw an object, it always starts from the same highness.
But it always hits a creature, even if it's very small,
which is very useful but not very coherent.
DM didn't manage the higness of objects, but now RTC does with the parabolic trajectoy, so it would possible
to allow an object to pass over small monsters if it's too high. And, of course, the staring highness is given by the position of the mouse when you click to throw it.
Advantages:
- more coherent hits
- possibilty to choose the distance when throwing an object, useful for some kind of traps with pressure pads over pits, for example.
- possibility to hit distant monsters when the first line of monsters is small.
- later, maybe the possibility to throw objects over a table, or through a window, for example.
- I guess it can be quite easily implemented.

What do you think?
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cowsmanaut
Moo Master
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Joined: Fri Jun 30, 2000 12:53 am
Location: canada

cool idea..

Post by cowsmanaut »

it could work that you can throw where you aim so long as it's in range. that would be seriously next level.. absolutely cool and would certainly open up annother level of skill for the player. I mean DM did already have the ability to shoot through grates so long as you clicked in the right area... so it's not all that far fetched.. however it would obviously again weigh down on Georges list of things to add. However above all I think this idea would seriously benefit game play.
Rick
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Posts: 29
Joined: Tue Aug 07, 2001 5:19 pm

Re: cool idea..

Post by Rick »

Hey why not take a step further and calculate the trayectory of your object? That way you might be able to throw an axe diagonally - as long as the target is visible.

m (monster)
*
*
*
p (party)

Or maybe if you give dungeons EXTRA height, you could throw your axe at a nearby lamp to crash the monsters under. Of course if your aim is poor or your ninja level is too low, your weapon might get stuck on the lamp!
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