Highness of Thrown objects
Posted: Tue Jul 24, 2001 3:06 pm
When you throw an object, it always starts from the same highness.
But it always hits a creature, even if it's very small,
which is very useful but not very coherent.
DM didn't manage the higness of objects, but now RTC does with the parabolic trajectoy, so it would possible
to allow an object to pass over small monsters if it's too high. And, of course, the staring highness is given by the position of the mouse when you click to throw it.
Advantages:
- more coherent hits
- possibilty to choose the distance when throwing an object, useful for some kind of traps with pressure pads over pits, for example.
- possibility to hit distant monsters when the first line of monsters is small.
- later, maybe the possibility to throw objects over a table, or through a window, for example.
- I guess it can be quite easily implemented.
What do you think?
But it always hits a creature, even if it's very small,
which is very useful but not very coherent.
DM didn't manage the higness of objects, but now RTC does with the parabolic trajectoy, so it would possible
to allow an object to pass over small monsters if it's too high. And, of course, the staring highness is given by the position of the mouse when you click to throw it.
Advantages:
- more coherent hits
- possibilty to choose the distance when throwing an object, useful for some kind of traps with pressure pads over pits, for example.
- possibility to hit distant monsters when the first line of monsters is small.
- later, maybe the possibility to throw objects over a table, or through a window, for example.
- I guess it can be quite easily implemented.
What do you think?