I myself uses a Pentium 166 and it works fine for playing and gives me time to make coffee when starting up

Moderator: George Gilbert
With the ST, there was no division between types of RAM. RAM was RAM, and that was it. However, it's true that, at least on lower-memory machines, it simply could not hold all the code and data in memory. When I was a teen and got my 520STfm (for you non-ST people, it had 512k), and CSB to go along with it (having already gotten hooked on DM on my brother's ST), it would chug hard every time I hit the stairs. When I later upgraded to a meg of RAM, it didn't hit the disk nearly as often. Sometimes I could go several levels before it did, and I suspect those were more "paranoia accesses", as they seemed a lot quicker than when I was running a half-meg.cowsmanaut wrote:Well, I'd like to read that interview since I have very little development information on the project.. not from wayne himself anyway..
it still doesn't adress the fact that the graphics and sounds would likley exceed the available chip ram.. granted they could have a large amount of the graphics in there I don't think they could have all at once. There was pauses between several of the levels where you *did* have to wait for the game to finish loading something. That at the very least was not paranoia loading.. it couldn't have been. It would defeat the point of quick loading. it may be that it stored 1/3 to 1/2 of the required stuff and only loaded new stuff when needed. If I were less lazy I would pull out my miggy and dust of DM and have a go at it.. My memory may be foggy but I think there was at least some actual disk access rather than just 100% ghost accessing..
I suppose we could always ask MR who dissassembled the st version of CSB.. he could assure me as to if I'm a moron or I really did see that.. anyway.. I'll shut up now![]()