Combining abilities of objects

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Gambit37
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Combining abilities of objects

Post by Gambit37 »

It appears that each of the active/interactive objects in RTC have a very specific set of parameters and features.

For example, in my previous attempt to make some clever alcoves, I was trying to make it so that a certain object when placed in the alcove, would cause some effect and then be deleted, the same way keys disappear in keyholes. I tried this with the DESTROY_ITEM parameter, but nothing happened. In the end I had to use a teleporter on the same tile as the alcove to teleport the object to a locked area of dungeon. Of course, this causes warnings in the compilation process.

I'm therefore wondering if it's possible to combine and/or genericise all the abilities/parameters of objects, so that any object can become active and affect further items/objects using all possible functions? Would that not make dungeon building more flexible? Is it difficult to implement?
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George Gilbert
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Post by George Gilbert »

This was fixed a while ago - V0.25ish
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