If I pick the door, I can still lose my winged key by inserting it into the lock. How do I prevent this? In other words, is there command which would disable other triggers, like DISABLE=(1001,1003) which would disable the "right key into the lock"-lock and "lockpick into the lock"-lock? (Please, understand my worse-than-it-should-be english!)
Another problem was that to open the door I have to deactivate it. However, as the lockpick-lock had also the generator as a target, deactivating didn't operate the generator. Toggling would have been an answer, but because of the problem #1 it couldn't be used. There are of course another ways of accomplishing things (I guess). I remember looking at the CSB-dungeon where this was done with TOGGLING, but that's not an option.
Have any of you had the time to create some tiny dungeons? Just some stupid "I'm testing this and that"-dungeons? Even if they were crappy, I'd still love to play them!
