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Making objects active/inactive

Posted: Fri Aug 16, 2002 2:58 pm
by Gambit37
Is it possible to make a switch INACTIVE using another switch or trigger?

I'd like to be able to make puzzles where a switch or button can't be pressed until something else has been done first.

In earlier versions of RTC there was an INACTIVE/ACTIVE parameter for items but this seems to have been removed.

Re: Making objects active/inactive

Posted: Fri Aug 16, 2002 4:07 pm
by George Gilbert
It's still there, it's just that all items default to active. Simply over-ride it and you're off...

Re: Making objects active/inactive

Posted: Fri Aug 16, 2002 4:45 pm
by Gambit37
OK, the over-riding is easy enough. Presumably it's just the parameter STATE=(INACTIVE)?

How do you actually implement it though? Do I just need another switch or keyhole that ACTIVATES an inactive switch? Will that change it's state from INACTIVE to ACTIVE? I recall that when I tried this before in an earlier version it wasn't possible to change the status of switches in this way. (i.e. nothing happened - the switch was always ACTIVE regardless).

Posted: Mon May 12, 2003 11:32 pm
by Gambit37
Just reviewing this functionality, and your previous response George does suggest that this is possible. However, try as I might, I can't seem to get one switch to change the active state of another. Is it actually possible?