Making objects active/inactive

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Gambit37
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Making objects active/inactive

Post by Gambit37 »

Is it possible to make a switch INACTIVE using another switch or trigger?

I'd like to be able to make puzzles where a switch or button can't be pressed until something else has been done first.

In earlier versions of RTC there was an INACTIVE/ACTIVE parameter for items but this seems to have been removed.
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George Gilbert
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Re: Making objects active/inactive

Post by George Gilbert »

It's still there, it's just that all items default to active. Simply over-ride it and you're off...
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Re: Making objects active/inactive

Post by Gambit37 »

OK, the over-riding is easy enough. Presumably it's just the parameter STATE=(INACTIVE)?

How do you actually implement it though? Do I just need another switch or keyhole that ACTIVATES an inactive switch? Will that change it's state from INACTIVE to ACTIVE? I recall that when I tried this before in an earlier version it wasn't possible to change the status of switches in this way. (i.e. nothing happened - the switch was always ACTIVE regardless).
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Post by Gambit37 »

Just reviewing this functionality, and your previous response George does suggest that this is possible. However, try as I might, I can't seem to get one switch to change the active state of another. Is it actually possible?
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