New Creature Creation
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New Creature Creation
I have worked out how to create new creatures by cloning, but does anyone know how to make new creatures without the old creatures items? So say I created a Giant by cloning the Golems, how do I remove the stone club and replace it with my own items?
new creatures ?
Legion this is totally beyond our reach surely ?
you have access to any creature ever used in DM or CSB, by virtue of copying and pasting from the relevant notepad blueprints and back into yours
as for new creatures .... from where ? it would be cool, agreed - but I think we have to make do unless George adds a new notepad : "Library of new monsters ... help yourself maties"
you have access to any creature ever used in DM or CSB, by virtue of copying and pasting from the relevant notepad blueprints and back into yours
as for new creatures .... from where ? it would be cool, agreed - but I think we have to make do unless George adds a new notepad : "Library of new monsters ... help yourself maties"
from your old mate
c h i e f y
global chiefy to yer old seadog maties
c h i e f y
global chiefy to yer old seadog maties
- Gambit37
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Re: new creatures ?
I think that all cloned monsters retain the attributes of the monster they were cloned from. Although you can change sounds, attacks, health, bitmaps etc, I don't recall being able to override stuff like dropped objects. It's been a while since I've done this though, so I could be wrong. Anyone else?
- George Gilbert
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Re: new creatures ?
The intent is that when you clone a monster the new monster inherrits *all* the attributes of the original. You are then able to over-ride *any* of those attributes with new ones (names, bitmaps, sounds, attack methods etc) if you so wish.
I'll have to check to see what the syntax is for over-riding the items dropped - I can't remember off hand!
I'll have to check to see what the syntax is for over-riding the items dropped - I can't remember off hand!
Re: new creatures ?
How does the random number vs set number of items dropped work?
Is that an alterable variable, or not?
What I mean is would I have to clone a skeleton to make sure items were always dropped, and a screamer to give a random number of dropped item?
(Seems to rememeber a bell ringing about this from sometime before)
Is that an alterable variable, or not?
What I mean is would I have to clone a skeleton to make sure items were always dropped, and a screamer to give a random number of dropped item?
(Seems to rememeber a bell ringing about this from sometime before)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Yeah, it's annoying
It must be through the properties=() thing
But i have tried simple thigns like 'float' etc, i've tried things like float:no, drop:weapon_sword,
Not enough info in the error messages to get more insight, need some divine revelations : )
I'm not as hot with commands as i should be, is there any other way to address inter-bracket options other than the thing:sub-option, such as is used in the teleporters?
It must be through the properties=() thing
But i have tried simple thigns like 'float' etc, i've tried things like float:no, drop:weapon_sword,
Not enough info in the error messages to get more insight, need some divine revelations : )
I'm not as hot with commands as i should be, is there any other way to address inter-bracket options other than the thing:sub-option, such as is used in the teleporters?