

Okay, firstly...monsters don't seem to go round in groups any more...I seem to recall reading on some site somewhere recently that this was a change made, but if intended to be true to the original than this is wrong...is there a reason monster groupings were turned off? Just curious...it's also quite good fun to shut a group of four in a door, hehe

Next, Thieves - they could previously only steal items out of a character's left hand, but now they can steal from both...as I still have my ancient hint book from the olden days when I played on the Atari, I thought I had prepared myself when I entered level 8 (I think that's the first place with Thieves) by removig all shields etc from my characters hands, only to have one of the little gits steal my weapon moments later

Some monsters seem tougher than I remember them...I'm sure that Munchers (CSB) only used to take a single, Lo Fireball to kill, yet some I've met will take a couple of Um level Fireballs!
Back to DM...a fall through a pit, as I understand, is supposed to kill ANY mob, yet on level 12, when I dropped a Knight down a pit (the one carrying the Emerald Key, I believe), I climbed down with my lovely rope to discover that he was wandering around, and from the amount of time it then took for me to kill him, it didn't seem like he'd taken much, if any damage at all

Next...the Screamer room (level 4) and the Rat room (level 9)...their respective monsters seem to respawn VERY slowly...I emptied the Screamer room really fast (just nuked them with a few Mon Fireballs, muahahahhaha), looted all the food, went away, came back quite some time later, and found only one or two Screamers in there (there were probably about eight or so in there to begin with). With the Rat room, there would only be about two or three Giant Rats in there to start with, and they never really increased beyond this amount no matter how long I left it before returning...back on the Atari, I'm sure that both rooms respawned quicker than that and produced a population by far big enough to cover every square. For example, I think one time my dad forgot to close the door of the Screamer room, and when he returned some time later he found that level 4 was a bit...er...crowded.
And another issue of monster spawnings, this time where they spawn too much...on a few occasions I would empty an area only to have monsters constantly reappearing there...the only points where multiple creatures respawn are the Screamer room, Giant Rat room, and (I think) Spider room (level 12). Yet there was one point on level 4 where I entered a small room (through a button door), killed the resident Worms, exited the room (through another button door), continued onward a few steps and then turned to flee the Rock Monsters waiting for me, only to find that I had Screamers nibbling my toes from within the room I had just emptied! My dad started a game of DM last night and encountered exactly the same problem. Another point, similar to this, is on (I think) level 6, where there are Beholders and Skeletons...there is an area in the northeast corner in which you have to push a button to open one secret wall, go there, get whatever the treasure is, and also push the button to open the secret wall by where you pushed the first button. Something like that. Anyway, there are a few Skelletons and Beholders wandering around this area. Not a problem...sure, a few Skellies I can handle without much problem...Beholders can nuke me easily if given the chance but a quick one-two of Fireballs takes them out not much trouble. However, after killing a few Skellies, followed by a few more...and a few more...and a bunch more of their friends (etc etc), it seemed that there was an endless supply emanating from around the corner, since on looking at the map there was no way that many Skellies would fit onto that many squares...in the end I decided to just do a save and leg it to the button, which worked, fortunately, but it was nevertheless a bit dodgy having an apparently endless supply of them...I believe a similar thing happened on level 12 just past the Spider room (which I accidentally opened by pushing Forward instead of Turn Right or something, and two or three of the buggers seemed to respawn every time I steped back on the plate, but I think that's meant to happen), down the corridor in the room before the corridor with the stairs, in which there are a few Spell Vines. Before I even reached this room I'd be assailed by a Spell Vine, kill it, and proceed only to bump into one or two more...I'm sure there were more than was meant to be. In the end I just legged it, had my Wizzy die, killed myself, reloaded, legged it again, and made it through

Okay, what else...? Oh yeah - when my dad started his game last night, he selected Sonja She-Devil as one of his characters. She starts with a maximum mana of only two, so therefore can cast a Lo, but no other symbol even if at full mana. Previously, it was possible to increase magic skills by simply casting ANY symbol(s), even if simply a Power rune and nothing else, or any kind of meaningless spell (I can supply a quote from the hint book if you don't believe me on this). However, after trying many many times at simply casting a Lo rune whenever mana permitted, there were no skill gains in either Wizard or Priest class (not sure which of the two these castings would effect, but surely an increase in either should increase mana total).
Yes, that is a lot of apparent bugs, and it seems like I'm nitpicking the game, but...well, possibly I am but I find them very noticeable when playing. Yes, I know that they are mostly trivial things which don't impede on gameplay to any massive extent, but I just felt I should mention them, especially the one about respawning mobs (that also happened when I was trying to get back to the Screamer room from about level 12 or something, and there was a corridor full of Beholders when I got to level 6

Now, either it'll turn out these have been mentioned before, or I will get severely moaned at for being so complainy (look, I made up a new word


Well, if you have read this far, thank you for staying with it anyway...if I find any more little buggy things that seem wrong, I'll post them here if you haven't group-voted to hunt down my Ezboard ID and permanently ban me from spamming you out (but please don't as I won't be able to access my EQ forum)




