Slow movement

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
Lubor Kolar
Artisan
Posts: 178
Joined: Thu Jan 25, 2001 10:21 pm
Location: Prague, Czech Republic, Europe

Slow movement

Post by Lubor Kolar »

Even with grey coloured weight is party movement too slow, IMHO between yellow and red in the original DM
User avatar
MadMunky
Adept
Posts: 212
Joined: Mon Sep 27, 1999 3:06 pm
Contact:

Some here

Post by MadMunky »

Every thing seems to be running really slow! (Old version was faster!)

System
------

PIII 500
256meg
Win 98
Direct X 7
Geforce 2
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Movement rate

Post by George Gilbert »

The reason why the movement is slower is because it's designed that way (and nothing to do with your machines!).

The movement rate is tied to the speed of objects as they fly through the air. You can make one step every time an object moves 2 units (i.e a whole tile). In this way you can't walk into a flying object (as in DM), at best you can just keep up with it. I don'r really see how the party movement rate can be too slow but the fireballs (and other objects) too fast (see posts below).

Hmmm - any suggestions?

George
User avatar
Lubor Kolar
Artisan
Posts: 178
Joined: Thu Jan 25, 2001 10:21 pm
Location: Prague, Czech Republic, Europe

What to do with speed - my idea

Post by Lubor Kolar »

I think this is following solution:
-if flying item (the lightest, like arrows and small rocks) gains average speed 4 tiles per second (it means 8 moves), the heaviest items (like chests, plate armor etc.) could have average speed on for example 3/4 of lightest item speed (in my sample 3 tiles/second) and the fastest party (all members with grey weight status) should be fast 1/2 as fastest item, like 2 tiles per second.
So I think first will be good to make some relations between items, spells and party movement.
Second will be good to say, how fast should be grey weight status'ed party (how many tiles it could move in one second) and next will be good to calculate speeds of all others (yellow and red status'ed party, items, spells). Maybe you can put it in preferences, because current movement is really very slow.
User avatar
Gambit37
Should eat more pies
Posts: 13773
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Re: What to do with speed - my idea

Post by Gambit37 »

Ermm... it <b> IS</b> possible to walk into your own thrown objects in DM - I#ve walked into arrows before, and have certainly fried my party on more than one occasion by running forwards into a fireball.

I think that the movement is now waaaaaaaaaaaayyy to slow to represent the speed of DM and it doesn't feel right at all.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Re: What to do with speed - my idea

Post by George Gilbert »

Fixed for V0.02
Post Reply