Dancing mummy
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- Lubor Kolar
- Artisan
- Posts: 178
- Joined: Thu Jan 25, 2001 10:21 pm
- Location: Prague, Czech Republic, Europe
- George Gilbert
- Dungeon Master
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Re: Dancing mummy
Hmm - I don't really understand what is going wrong; can you explain it again?
Cheers,
George
Cheers,
George
- Lubor Kolar
- Artisan
- Posts: 178
- Joined: Thu Jan 25, 2001 10:21 pm
- Location: Prague, Czech Republic, Europe
Re: Dancing mummy
OK, I will try to explain it:
When some monster is scared (I encountered it with mummies) and tries to run away, it can sometimes get into the dead end corridor. When the monster is on the end of the dead end corridor and my party blocks only exit from that, mummy starts to turn around since it could not go anywhere - it looks like dancing
. I think monster rotating should not be so frequent. But someone else wrote that it looks as if monster is in chaos, but I think it is not so good - at least monster should realize that only what it can do is to fight to free exit from the dead end.
When some monster is scared (I encountered it with mummies) and tries to run away, it can sometimes get into the dead end corridor. When the monster is on the end of the dead end corridor and my party blocks only exit from that, mummy starts to turn around since it could not go anywhere - it looks like dancing

Re: Dancing mummy
DM seem to have a recheck of morale if a monster was trapped like that, with a high chance of them snapping out of it. Many time I'd have Blue Ogres runing off, but if i made the mistake of cornering then against a door, etc then they'd suddenly turn around and thump the party - the same was noticed with skeletons.
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- George Gilbert
- Dungeon Master
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- Joined: Mon Sep 25, 2000 11:04 am
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Re: Dancing mummy
Fair enough - that makes sense. Currently in RTC, when a monster gets "the fear" it runs away a set distance (the exact number is dependent on all sorts of factors though). If you trap it, then it can't run away that far so is constantly striving to get away - I'll change it such that if there's no hope of escape it'll start fighting again.
George
George
- George Gilbert
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