I think in RTC is recovery time not implemented correctly.
1. when throwing items, party leaders's action hand should be unusable for a little bit time as in DM
2. when using advanced chops like "parry", "chop", "meelee" etc. (2nd and 3rd commands) , it should take much more recovery time than using 1st command. BTW - I just finished Chaos Strikes Back with only one character and I choosed Executioner as my main weapon. Executioner has these commands: 1st is CHOP, 2nd is MEELEE and 3rd is BERZERK. Recovery time from CHOP was about 5-6x smaller than recovery time from BERZERK.
3. when casting spells, casters' action hand should be unusable for a specific (I think the same as using MEELEE command) time
Recovery time
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- Lubor Kolar
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Re: Recovery time
Actually casting a spell disables the hand for actions (melee) for longer than the longest weapon time, but the spells are disabled for a very short amount of time if at all. <p> <a href="http://www.icq.com/icqtour/webcomm.html"><img alt border="0"src="http://online.mirabilis.com/scripts/onl ... e.gif"></a> AMAPROTU
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