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Recovery time

Posted: Wed Feb 14, 2001 9:41 pm
by Lubor Kolar
I think in RTC is recovery time not implemented correctly.
1. when throwing items, party leaders's action hand should be unusable for a little bit time as in DM
2. when using advanced chops like "parry", "chop", "meelee" etc. (2nd and 3rd commands) , it should take much more recovery time than using 1st command. BTW - I just finished Chaos Strikes Back with only one character and I choosed Executioner as my main weapon. Executioner has these commands: 1st is CHOP, 2nd is MEELEE and 3rd is BERZERK. Recovery time from CHOP was about 5-6x smaller than recovery time from BERZERK.
3. when casting spells, casters' action hand should be unusable for a specific (I think the same as using MEELEE command) time

Re: Recovery time

Posted: Thu Feb 15, 2001 2:38 am
by amaprotu
Actually casting a spell disables the hand for actions (melee) for longer than the longest weapon time, but the spells are disabled for a very short amount of time if at all. <p> <a href="http://www.icq.com/icqtour/webcomm.html"><img alt border="0"src="http://online.mirabilis.com/scripts/onl ... e.gif"></a> AMAPROTU
<p><a href="http://msg.mirabilis.com/scripts/contac ... 7004"><img altborder="0" height="23" src="http://www.jps.net/amaprotu/wot/icqme.gif" width="88"></a><ahref="mailto:2667004@pager.mirabilis.com,amaprotu@jps.net"><img alt border="0" height="23"src="http://www.jps.net/amaprotu/wot/email.gif" width="87"></a><ahref="http://web.mirabilis.com/scripts/srch.d ... 7004"><img alt border="0"height="23" src="http://www.jps.net/amaprotu/wot/zoom.gif" width="87"></a></p></p>

Re: Recovery time

Posted: Tue Feb 20, 2001 10:50 am
by George Gilbert
Fixed in V0.05