Recovery time
Posted: Wed Feb 14, 2001 9:41 pm
I think in RTC is recovery time not implemented correctly.
1. when throwing items, party leaders's action hand should be unusable for a little bit time as in DM
2. when using advanced chops like "parry", "chop", "meelee" etc. (2nd and 3rd commands) , it should take much more recovery time than using 1st command. BTW - I just finished Chaos Strikes Back with only one character and I choosed Executioner as my main weapon. Executioner has these commands: 1st is CHOP, 2nd is MEELEE and 3rd is BERZERK. Recovery time from CHOP was about 5-6x smaller than recovery time from BERZERK.
3. when casting spells, casters' action hand should be unusable for a specific (I think the same as using MEELEE command) time
1. when throwing items, party leaders's action hand should be unusable for a little bit time as in DM
2. when using advanced chops like "parry", "chop", "meelee" etc. (2nd and 3rd commands) , it should take much more recovery time than using 1st command. BTW - I just finished Chaos Strikes Back with only one character and I choosed Executioner as my main weapon. Executioner has these commands: 1st is CHOP, 2nd is MEELEE and 3rd is BERZERK. Recovery time from CHOP was about 5-6x smaller than recovery time from BERZERK.
3. when casting spells, casters' action hand should be unusable for a specific (I think the same as using MEELEE command) time