Doors

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beowuuf
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Doors

Post by beowuuf »

Two bugs,the first is minor - all horizonatlly opoening doors only display the left hand side! Hello Libbie at the dungeon entrance : )

The second one is worse - chopping open a door causes the following glitch. The door then becones open, and the 'bashed' graphic falls down like a closing door, which it acts like aswel (both choppable doors did that). Or, in other words if you don't run through the door instantly it closes again (it can be opened, i got through the gold key door ok with the key afterwards)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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George Gilbert
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Re: Doors

Post by George Gilbert »

Fair enough - I had to completely re-write the door drawing code for V0.05 to cope with non-pre-scaled bitmaps so it's more than possible that I've cocked it up.

I'll sort it out!
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cowsmanaut
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door dammage

Post by cowsmanaut »

also with the break of a door (I know this was talked about previously) you said you have it set that a specific ammount of dammage needs to be done in one chop in order to break it. However it makes more sense to give it HP .. after all one would be there a while chopping if they only had weak chars (as I did) it also did not open when I shot a fireball at it (ver4.0) wich does a fair bit of dammage itself.

anyway.. that's all
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Zyx
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or...

Post by Zyx »

or you may use HP with an armor: every damage past the armor lowers the HP. This way you won't bash a door if you weakly slash it a hundred times.
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George Gilbert
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Re: or...

Post by George Gilbert »

Fixed for V0.06
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